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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglpicknode.h"
-#include "qglabstractscene.h"
-
-#include <QtGui/qevent.h>
-
-/*!
- \class QGLPickNode
- \brief The QGLPickNode class enables picking for objects in a 3D scene.
- \since 4.8
- \ingroup qt3d
- \ingroup qt3d::scene
-
- QGLPickNode is a QObject sub-class, relatively light-weight, that can
- shadow QSceneObject instances and provide picking capability. The
- QGLPickNode instance receives events sent to it by picking views, such
- as the QGLView class, and emits relevant signals in response.
-
- QGLSceneObjects wanting to support picking, should implement the methods
- \list
- \o QGLSceneNode::pickNode()
- \o QGLSceneNode::setPickNode()
- \endlist
- and also implement rendering such that the QGLPainter has the relevant
- \l{QGLPainter::setObjectPickId()}{pick id function} called.
-
- These functions are already implemented for the QGLSceneNode object type.
-
- Picking can then be simply enabled by calling the QGLAbstractScene function
- setPickable() to turn on picking and generate pick nodes for the relevant
- scene objects.
-
- In order to respond to picking, the view class should simply register the
- picknodes, and connect a relevant slot to the pick nodes signal.
-
- For the QGLView class that code is simply:
- \code
- QList<QGLPickNode *>nodes = manager->pickNodes();
- foreach (QGLPickNode *node, nodes)
- {
- registerObject(node->id(), node);
- connect(node, SIGNAL(clicked()),
- this, SLOT(objectPicked()));
- }
- \endcode
-
- The pick nodes should be unregistered with similar code for the QGLView if
- switching to a different scene.
-
- To be able to recover the relevant QGLSceneNode inside the called slot,
- the object may be set onto the QGLPickNode with the setTarget() function,
- and recovered with target() inside the slot, since the QGLPickNode will
- be the sender() for the slot.
-
- QGLSceneNode already sets itself as the target during the pick enable step.
-
- \sa QGLSceneNode, QGLView
-*/
-
-/*!
- Construct a new QGLPickNode object managed by and parented onto
- the \a parent scene. The nextPickId() function will be called on
- \a parent to assign a pick id to this new node.
-*/
-QGLPickNode::QGLPickNode(QGLAbstractScene *parent) :
- QObject(parent), m_id(-1), m_target(0)
-{
- if (parent)
- m_id = parent->nextPickId();
-}
-
-/*!
- \fn int QGLPickNode::id() const
- Returns the unique id for this node. This value is assigned by
- the parent scene for this node and should be different for every
- node in the scene. Returns -1 if the id has not been set yet.
-
- \sa setId()
-*/
-
-/*!
- \fn void QGLPickNode::setId(int id)
- Sets the unique \a id for this node. Generally this function should not
- be needed, since the constructor causes a unique id to be obtained
- from the parent scene. This function exists mainly for testing
- purposes.
-
- \sa id()
-*/
-
-/*!
- \fn QGLSceneNode *QGLPickNode::target() const
- Returns the QGLSceneNode which is the target of this pick node;
- null if the target has not been set yet.
-
- \sa setTarget()
-*/
-
-/*!
- \fn void QGLPickNode::setTarget(QGLSceneNode *target)
- Sets the \a target for this pick node.
-
- \sa target()
-*/
-
-/*!
- \fn void QGLPickNode::pressed()
- Signal emitted when the scene object for this node has the mouse pressed
- while the cursor is on the object in the scene.
-*/
-
-/*!
- \fn void QGLPickNode::released()
- Signal emitted when the scene object for this node has the mouse released
- while the cursor is on the object in the scene.
-*/
-
-/*!
- \fn void QGLPickNode::clicked()
- Signal emitted when the scene object for this node has the mouse pressed
- and then released while the cursor is on the object in the scene.
-*/
-
-/*!
- \fn void QGLPickNode::doubleClicked()
- Signal emitted when the scene object for this node has the mouse clicked
- twice in succession while the cursor is on the object in the scene.
-*/
-
-/*!
- \fn void QGLPickNode::hoverChanged()
- Signal emitted when the scene object for this node has the mouse moved
- into or out of this object in the scene.
-*/
-
-/*!
- \internal
-*/
-bool QGLPickNode::event(QEvent *e)
-{
- // ripped off from teaservice demo, but not before the same code
- // was ripped off and put in item3d.cpp - those should probably all
- // use this implementation here
- if (e->type() == QEvent::MouseButtonPress)
- {
- QMouseEvent *me = (QMouseEvent *)e;
- if (me->button() == Qt::LeftButton)
- emit pressed();
- }
- else if (e->type() == QEvent::MouseButtonRelease)
- {
- QMouseEvent *me = (QMouseEvent *)e;
- if (me->button() == Qt::LeftButton)
- {
- emit released();
- if (me->x() >= 0) // Positive: inside object, Negative: outside.
- emit clicked();
- }
- }
- else if (e->type() == QEvent::MouseButtonDblClick)
- {
- emit doubleClicked();
- }
- else if (e->type() == QEvent::Enter)
- {
- //m_hovering = true;
- emit hoverChanged();
- }
- else if (e->type() == QEvent::Leave)
- {
- //m_hovering = false;
- emit hoverChanged();
- }
- return QObject::event(e);
-}