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Diffstat (limited to 'src/threed/scene/qglpicknode.cpp')
-rw-r--r-- | src/threed/scene/qglpicknode.cpp | 215 |
1 files changed, 0 insertions, 215 deletions
diff --git a/src/threed/scene/qglpicknode.cpp b/src/threed/scene/qglpicknode.cpp deleted file mode 100644 index 8275aacd..00000000 --- a/src/threed/scene/qglpicknode.cpp +++ /dev/null @@ -1,215 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qglpicknode.h" -#include "qglabstractscene.h" - -#include <QtGui/qevent.h> - -/*! - \class QGLPickNode - \brief The QGLPickNode class enables picking for objects in a 3D scene. - \since 4.8 - \ingroup qt3d - \ingroup qt3d::scene - - QGLPickNode is a QObject sub-class, relatively light-weight, that can - shadow QSceneObject instances and provide picking capability. The - QGLPickNode instance receives events sent to it by picking views, such - as the QGLView class, and emits relevant signals in response. - - QGLSceneObjects wanting to support picking, should implement the methods - \list - \o QGLSceneNode::pickNode() - \o QGLSceneNode::setPickNode() - \endlist - and also implement rendering such that the QGLPainter has the relevant - \l{QGLPainter::setObjectPickId()}{pick id function} called. - - These functions are already implemented for the QGLSceneNode object type. - - Picking can then be simply enabled by calling the QGLAbstractScene function - setPickable() to turn on picking and generate pick nodes for the relevant - scene objects. - - In order to respond to picking, the view class should simply register the - picknodes, and connect a relevant slot to the pick nodes signal. - - For the QGLView class that code is simply: - \code - QList<QGLPickNode *>nodes = manager->pickNodes(); - foreach (QGLPickNode *node, nodes) - { - registerObject(node->id(), node); - connect(node, SIGNAL(clicked()), - this, SLOT(objectPicked())); - } - \endcode - - The pick nodes should be unregistered with similar code for the QGLView if - switching to a different scene. - - To be able to recover the relevant QGLSceneNode inside the called slot, - the object may be set onto the QGLPickNode with the setTarget() function, - and recovered with target() inside the slot, since the QGLPickNode will - be the sender() for the slot. - - QGLSceneNode already sets itself as the target during the pick enable step. - - \sa QGLSceneNode, QGLView -*/ - -/*! - Construct a new QGLPickNode object managed by and parented onto - the \a parent scene. The nextPickId() function will be called on - \a parent to assign a pick id to this new node. -*/ -QGLPickNode::QGLPickNode(QGLAbstractScene *parent) : - QObject(parent), m_id(-1), m_target(0) -{ - if (parent) - m_id = parent->nextPickId(); -} - -/*! - \fn int QGLPickNode::id() const - Returns the unique id for this node. This value is assigned by - the parent scene for this node and should be different for every - node in the scene. Returns -1 if the id has not been set yet. - - \sa setId() -*/ - -/*! - \fn void QGLPickNode::setId(int id) - Sets the unique \a id for this node. Generally this function should not - be needed, since the constructor causes a unique id to be obtained - from the parent scene. This function exists mainly for testing - purposes. - - \sa id() -*/ - -/*! - \fn QGLSceneNode *QGLPickNode::target() const - Returns the QGLSceneNode which is the target of this pick node; - null if the target has not been set yet. - - \sa setTarget() -*/ - -/*! - \fn void QGLPickNode::setTarget(QGLSceneNode *target) - Sets the \a target for this pick node. - - \sa target() -*/ - -/*! - \fn void QGLPickNode::pressed() - Signal emitted when the scene object for this node has the mouse pressed - while the cursor is on the object in the scene. -*/ - -/*! - \fn void QGLPickNode::released() - Signal emitted when the scene object for this node has the mouse released - while the cursor is on the object in the scene. -*/ - -/*! - \fn void QGLPickNode::clicked() - Signal emitted when the scene object for this node has the mouse pressed - and then released while the cursor is on the object in the scene. -*/ - -/*! - \fn void QGLPickNode::doubleClicked() - Signal emitted when the scene object for this node has the mouse clicked - twice in succession while the cursor is on the object in the scene. -*/ - -/*! - \fn void QGLPickNode::hoverChanged() - Signal emitted when the scene object for this node has the mouse moved - into or out of this object in the scene. -*/ - -/*! - \internal -*/ -bool QGLPickNode::event(QEvent *e) -{ - // ripped off from teaservice demo, but not before the same code - // was ripped off and put in item3d.cpp - those should probably all - // use this implementation here - if (e->type() == QEvent::MouseButtonPress) - { - QMouseEvent *me = (QMouseEvent *)e; - if (me->button() == Qt::LeftButton) - emit pressed(); - } - else if (e->type() == QEvent::MouseButtonRelease) - { - QMouseEvent *me = (QMouseEvent *)e; - if (me->button() == Qt::LeftButton) - { - emit released(); - if (me->x() >= 0) // Positive: inside object, Negative: outside. - emit clicked(); - } - } - else if (e->type() == QEvent::MouseButtonDblClick) - { - emit doubleClicked(); - } - else if (e->type() == QEvent::Enter) - { - //m_hovering = true; - emit hoverChanged(); - } - else if (e->type() == QEvent::Leave) - { - //m_hovering = false; - emit hoverChanged(); - } - return QObject::event(e); -} |