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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QGLSCENENODE_H
-#define QGLSCENENODE_H
-
-#include <QtCore/qobject.h>
-
-#include "qgeometrydata.h"
-#include "qglmaterialcollection.h"
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Qt3D)
-
-class QGLSceneNodePrivate;
-class QGLAbstractEffect;
-class QGLPickNode;
-class QGraphicsTransform3D;
-
-class Q_QT3D_EXPORT QGLSceneNode : public QObject
-{
- Q_OBJECT
- Q_DECLARE_PRIVATE(QGLSceneNode)
- Q_ENUMS(Option)
- Q_FLAGS(Options)
- Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY updated)
- Q_PROPERTY(qreal x READ x WRITE setX NOTIFY updated)
- Q_PROPERTY(qreal y READ y WRITE setY NOTIFY updated)
- Q_PROPERTY(qreal z READ z WRITE setZ NOTIFY updated)
- Q_PROPERTY(QGLMaterial *material READ material WRITE setMaterial NOTIFY updated)
- Q_PROPERTY(QGLMaterial *backMaterial READ backMaterial WRITE setBackMaterial NOTIFY updated)
- Q_PROPERTY(Options options READ options WRITE setOptions NOTIFY updated)
-public:
- explicit QGLSceneNode(QObject *parent = 0);
- explicit QGLSceneNode(const QGeometryData &geometry, QObject *parent = 0);
- virtual ~QGLSceneNode();
-
- enum Option
- {
- NoOptions = 0x0000,
- CullBoundingBox = 0x0001,
- ViewNormals = 0x0002,
- ReportCulling = 0x0004,
- HideNode = 0x0008
- };
- Q_DECLARE_FLAGS(Options, Option)
-
- QGLSceneNode::Options options() const;
- void setOptions(QGLSceneNode::Options options);
- void setOption(QGLSceneNode::Option option, bool value);
-
- QGeometryData geometry() const;
- void setGeometry(QGeometryData);
-
- QBox3D boundingBox() const;
-
- QMatrix4x4 localTransform() const;
- void setLocalTransform(const QMatrix4x4 &);
- QVector3D position() const;
- void setPosition(const QVector3D &p);
- qreal x() const;
- void setX(qreal x);
- qreal y() const;
- void setY(qreal y);
- qreal z() const;
- void setZ(qreal z);
-
- QList<QGraphicsTransform3D *> transforms() const;
- void setTransforms(const QList<QGraphicsTransform3D *> &transforms);
- void addTransform(QGraphicsTransform3D *transform);
-
- QGL::DrawingMode drawingMode() const;
- void setDrawingMode(QGL::DrawingMode mode);
-
- qreal drawingWidth() const;
- void setDrawingWidth(qreal width);
-
- QGL::StandardEffect effect() const;
- void setEffect(QGL::StandardEffect);
-
- QGLAbstractEffect *userEffect() const;
- void setUserEffect(QGLAbstractEffect *effect);
-
- bool hasEffect() const;
- void setEffectEnabled(bool);
-
- int start() const;
- void setStart(int start);
-
- int count() const;
- void setCount(int count);
-
- int materialIndex() const;
- void setMaterialIndex(int material);
- int backMaterialIndex() const;
- void setBackMaterialIndex(int material);
-
- QGLMaterial *material() const;
- void setMaterial(QGLMaterial *material);
- QGLMaterial *backMaterial() const;
- void setBackMaterial(QGLMaterial *material);
-
- QGLMaterialCollection *palette() const;
- void setPalette(QGLMaterialCollection *palette);
-
- QList<QGLSceneNode*> allChildren() const;
- QList<QGLSceneNode *> children() const;
-
- void addNode(QGLSceneNode *node);
- void addNodes(const QList<QGLSceneNode *> &nodes);
- void removeNode(QGLSceneNode *node);
- void removeNodes(const QList<QGLSceneNode *> &nodes);
-
- virtual void draw(QGLPainter *painter);
-
- QGLPickNode *pickNode() const;
- void setPickNode(QGLPickNode *node);
-
- Q_INVOKABLE QGLSceneNode *clone(QObject *parent = 0) const;
- Q_INVOKABLE QGLSceneNode *cloneNoChildren(QObject *parent = 0) const;
- Q_INVOKABLE QGLSceneNode *allExcept(const QString &name, QObject *parent = 0) const;
- Q_INVOKABLE QGLSceneNode *only(const QString &name, QObject *parent = 0) const;
- Q_INVOKABLE QGLSceneNode *allExcept(const QStringList &names, QObject *parent = 0) const;
- Q_INVOKABLE QGLSceneNode *only(const QStringList &names, QObject *parent = 0) const;
-
-Q_SIGNALS:
- void updated();
- void culled();
- void displayed();
-
-protected:
- virtual void drawGeometry(QGLPainter *painter);
-
-private Q_SLOTS:
- void transformChanged();
-
-private:
- QMatrix4x4 transform() const;
- void invalidateBoundingBox() const;
- void invalidateTransform() const;
- void drawNormalIndicators(QGLPainter *painter);
- const QGLMaterial *setPainterMaterial(int material, QGLPainter *painter,
- QGL::Face faces, bool &changedTex);
-
- Q_DISABLE_COPY(QGLSceneNode)
-
- QScopedPointer<QGLSceneNodePrivate> d_ptr;
-
- QGLSceneNode(QGLSceneNodePrivate *d, QObject *parent);
-};
-
-Q_DECLARE_OPERATORS_FOR_FLAGS(QGLSceneNode::Options)
-
-Q_QT3D_EXPORT void qDumpScene(QGLSceneNode *, bool detailed = true, int indent = 0, const QSet<QGLSceneNode*> &loop = QSet<QGLSceneNode*>());
-
-#ifndef QT_NO_DEBUG_STREAM
-Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QGLSceneNode &node);
-#endif
-
-QT_END_NAMESPACE
-
-QT_END_HEADER
-
-#endif