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diff --git a/src/threed/surfaces/qglsubsurface.cpp b/src/threed/surfaces/qglsubsurface.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglsubsurface.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QGLSubsurface
- \brief The QGLSubsurface class represents a sub-surface of another OpenGL drawing surface.
- \since 4.8
- \ingroup qt3d
- \ingroup qt3d::painting
-*/
-
-class QGLSubsurfacePrivate
-{
-public:
- QGLSubsurfacePrivate() : surface(0) {}
- QGLSubsurfacePrivate(QGLAbstractSurface *surf, const QRect &rgn)
- : surface(surf), region(rgn) {}
-
- QGLAbstractSurface *surface;
- QRect region;
-};
-
-/*!
- Constructs a new subsurface. This constructor should be followed
- by calls to setSurface() and setRegion().
-*/
-QGLSubsurface::QGLSubsurface()
- : QGLAbstractSurface(QGLAbstractSurface::Subsurface)
- , d_ptr(new QGLSubsurfacePrivate)
-{
-}
-
-/*!
- Constructs a new subsurface that occupies \a region within
- \a surface. The \a region has its origin at the top-left
- of \a surface.
-*/
-QGLSubsurface::QGLSubsurface
- (QGLAbstractSurface *surface, const QRect &region)
- : QGLAbstractSurface(QGLAbstractSurface::Subsurface)
- , d_ptr(new QGLSubsurfacePrivate(surface, region))
-{
-}
-
-/*!
- Destroys this subsurface.
-*/
-QGLSubsurface::~QGLSubsurface()
-{
-}
-
-/*!
- Returns the surface behind this subsurface, or null if the
- surface has not been set.
-
- \sa setSurface(), region()
-*/
-QGLAbstractSurface *QGLSubsurface::surface() const
-{
- Q_D(const QGLSubsurface);
- return d->surface;
-}
-
-/*!
- Sets the \a surface behind this subsurface.
-
- \sa surface(), setRegion()
-*/
-void QGLSubsurface::setSurface(QGLAbstractSurface *surface)
-{
- Q_D(QGLSubsurface);
- d->surface = surface;
-}
-
-/*!
- Returns the region within surface() that is occupied by this
- subsurface, relative to the viewportRect() of surface().
- The origin is at the top-left of surface().
-
- \sa setRegion(), surface()
-*/
-QRect QGLSubsurface::region() const
-{
- Q_D(const QGLSubsurface);
- return d->region;
-}
-
-/*!
- Sets the \a region within surface() that is occupied by this
- subsurface, relative to the viewportRect() of surface().
- The origin is at the top-left of surface().
-
- \sa region(), setSurface()
-*/
-void QGLSubsurface::setRegion(const QRect &region)
-{
- Q_D(QGLSubsurface);
- d->region = region;
-}
-
-/*!
- \reimp
-*/
-QPaintDevice *QGLSubsurface::device() const
-{
- Q_D(const QGLSubsurface);
- if (d->surface)
- return d->surface->device();
- else
- return 0;
-}
-
-/*!
- \reimp
-*/
-bool QGLSubsurface::activate(QGLAbstractSurface *prevSurface)
-{
- Q_D(QGLSubsurface);
- if (d->surface)
- return d->surface->activate(prevSurface);
- else
- return false;
-}
-
-/*!
- \reimp
-*/
-void QGLSubsurface::deactivate(QGLAbstractSurface *nextSurface)
-{
- Q_D(QGLSubsurface);
- if (d->surface)
- d->surface->deactivate(nextSurface);
-}
-
-/*!
- \reimp
-*/
-QRect QGLSubsurface::viewportGL() const
-{
- Q_D(const QGLSubsurface);
- if (d->surface) {
- // The underlying surface's viewportGL() has its origin
- // at the bottom-left, whereas d->region has its origin
- // at the top-left. Flip the sub-region and adjust.
- QRect rect = d->surface->viewportGL();
- return QRect(rect.x() + d->region.x(),
- rect.y() + rect.height() -
- (d->region.y() + d->region.height()),
- d->region.width(), d->region.height());
- } else {
- // Don't know the actual height of the surrounding surface,
- // so the best we can do is assume the region is bottom-aligned.
- return QRect(d->region.x(), 0, d->region.width(), d->region.height());
- }
-}
-
-QT_END_NAMESPACE