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Diffstat (limited to 'tests/auto/qml3d/shaders/tst_shaders.qml')
-rw-r--r-- | tests/auto/qml3d/shaders/tst_shaders.qml | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/tests/auto/qml3d/shaders/tst_shaders.qml b/tests/auto/qml3d/shaders/tst_shaders.qml deleted file mode 100644 index 2a4258af..00000000 --- a/tests/auto/qml3d/shaders/tst_shaders.qml +++ /dev/null @@ -1,136 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import Qt 4.7 -import Qt3D 1.0 -import Qt3D.Shapes 1.0 -import QtQuickTest 1.0 - -Viewport { - id: viewport - - width: 480 - height: 320 - - property string fragmentShader: "\ -\ - void main(void)\ - {\ - gl_FragColor = vec4(1,0,1,1);\ - }\ - " - - property string vertexShader: "\ - attribute highp vec4 qt_Vertex;\ - uniform mediump mat4 qt_ModelViewProjectionMatrix;\ -\ - void main(void)\ - {\ - gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\ - }\ - " - - Effect { - id: testEffect - material: china - } - - Cube { - id: testItemWithNullFragmentShader - effect: testShaderProgramWithNullFragmentShader - x: -1.5; - } - - Cube { - id: testItem - effect: testShaderProgram - } - - Cube { - id: testItemWithNullVertexShader - effect: testShaderProgramWithNullVertexShader - x: 1.5 - } - - - // Simple - Timer { - running: true - interval: 1 - onTriggered: { - shadersTest.when = true; - viewport.update3d(); - } - } - - TestCase { - id: shadersTest - - // Delay test until after first paint - when: false - // - function test_null_fragment_shader() { - // a test failure is an assert during shader program linking - // so if execution reaches this point, the test has passed - verify(true, "shader program didn't crash with null shaders"); - } - } - - ShaderProgram { - id: testShaderProgram - fragmentShader: viewport.fragmentShader - vertexShader: viewport.vertexShader - } - - ShaderProgram { - id: testShaderProgramWithNullFragmentShader - - fragmentShader: "" - vertexShader: viewport.vertexShader - } - - ShaderProgram { - id: testShaderProgramWithNullVertexShader - fragmentShader: viewport.fragmentShader - vertexShader: "" - } - -} |