diff options
Diffstat (limited to 'tests/auto/threed/load_model/models/cube.dae')
-rw-r--r-- | tests/auto/threed/load_model/models/cube.dae | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/tests/auto/threed/load_model/models/cube.dae b/tests/auto/threed/load_model/models/cube.dae deleted file mode 100644 index cda4d16c..00000000 --- a/tests/auto/threed/load_model/models/cube.dae +++ /dev/null @@ -1,146 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema"> - <asset> - <contributor> - <author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author> - <authoring_tool>Blender v:249 - Illusoft Collada Exporter v:0.3.162</authoring_tool> - <comments></comments> - <copyright></copyright> - <source_data>file://</source_data> - </contributor> - <created>2010-12-15T02:07:15.785711</created> - <modified>2010-12-15T02:07:15.787585</modified> - <unit meter="0.01" name="centimeter"/> - <up_axis>Z_UP</up_axis> - </asset> - <library_effects> - <effect id="Material-fx" name="Material-fx"> - <profile_COMMON> - <technique sid="blender"> - <phong> - <emission> - <color>0.00000 0.00000 0.00000 1</color> - </emission> - <ambient> - <color>0.40000 0.40000 0.40000 1</color> - </ambient> - <diffuse> - <color>0.80000 0.80000 0.80000 1</color> - </diffuse> - <specular> - <color>0.50000 0.50000 0.50000 1</color> - </specular> - <shininess> - <float>12.5</float> - </shininess> - <reflective> - <color>1.00000 1.00000 1.00000 1</color> - </reflective> - <reflectivity> - <float>0.0</float> - </reflectivity> - <transparent> - <color>1 1 1 1</color> - </transparent> - <transparency> - <float>0.0</float> - </transparency> - </phong> - </technique> - </profile_COMMON> - </effect> - </library_effects> - <library_materials> - <material id="Material" name="Material"> - <instance_effect url="#Material-fx"/> - </material> - </library_materials> - <library_geometries> - <geometry id="Cube_001" name="Cube_001"> - <mesh> - <source id="Cube_001-Position"> - <float_array count="24" id="Cube_001-Position-array">1.00000 1.00000 -1.00000 1.00000 -1.00000 -1.00000 -1.00000 -1.00000 -1.00000 -1.00000 1.00000 -1.00000 1.00000 1.00000 1.00000 1.00000 -1.00000 1.00000 -1.00000 -1.00000 1.00000 -1.00000 1.00000 1.00000</float_array> - <technique_common> - <accessor count="8" source="#Cube_001-Position-array" stride="3"> - <param type="float" name="X"></param> - <param type="float" name="Y"></param> - <param type="float" name="Z"></param> - </accessor> - </technique_common> - </source> - <source id="Cube_001-Normals"> - <float_array count="18" id="Cube_001-Normals-array">0.00000 0.00000 -1.00000 0.00000 -0.00000 1.00000 1.00000 -0.00000 0.00000 -0.00000 -1.00000 -0.00000 -1.00000 0.00000 -0.00000 0.00000 1.00000 0.00000</float_array> - <technique_common> - <accessor count="6" source="#Cube_001-Normals-array" stride="3"> - <param type="float" name="X"></param> - <param type="float" name="Y"></param> - <param type="float" name="Z"></param> - </accessor> - </technique_common> - </source> - <vertices id="Cube_001-Vertex"> - <input semantic="POSITION" source="#Cube_001-Position"/> - </vertices> - <triangles count="12" material="Material"> - <input offset="0" semantic="VERTEX" source="#Cube_001-Vertex"/> - <input offset="1" semantic="NORMAL" source="#Cube_001-Normals"/> - <p>0 0 1 0 2 0 2 0 3 0 0 0 4 1 7 1 6 1 6 1 5 1 4 1 0 2 4 2 5 2 5 2 1 2 0 2 1 3 5 3 6 3 6 3 2 3 1 3 2 4 6 4 7 4 7 4 3 4 2 4 4 5 0 5 3 5 3 5 7 5 4 5</p> - </triangles> - </mesh> - </geometry> - </library_geometries> - <library_visual_scenes> - <visual_scene id="Scene" name="Scene"> - <node layer="L1" id="Cube" name="Cube"> - <translate sid="translate">0.00000 0.00000 0.00000</translate> - <rotate sid="rotateZ">0 0 1 0.00000</rotate> - <rotate sid="rotateY">0 1 0 -0.00000</rotate> - <rotate sid="rotateX">1 0 0 0.00000</rotate> - <scale sid="scale">1.00000 1.00000 1.00000</scale> - <instance_geometry url="#Cube_001"> - <bind_material> - <technique_common> - <instance_material symbol="Material" target="#Material"> - <bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/> - </instance_material> - </technique_common> - </bind_material> - </instance_geometry> - </node> - </visual_scene> - </library_visual_scenes> - <library_physics_materials> - <physics_material id="Cube-PhysicsMaterial" name="Cube-PhysicsMaterial"> - <technique_common> - <dynamic_friction>0.5</dynamic_friction> - <restitution>0.0</restitution> - <static_friction>0.5</static_friction> - </technique_common> - </physics_material> - </library_physics_materials> - <library_physics_models> - <physics_model id="Scene-PhysicsModel" name="Scene-PhysicsModel"> - <rigid_body name="Cube-RigidBody" sid="Cube-RigidBody"> - <technique_common> - <dynamic>false</dynamic> - <mass>0</mass> - <instance_physics_material url="#Cube-PhysicsMaterial"/> - <shape> - <instance_geometry url="#Cube_001"/> - </shape> - </technique_common> - </rigid_body> - </physics_model> - </library_physics_models> - <library_physics_scenes> - <physics_scene id="Scene-Physics" name="Scene-Physics"> - <instance_physics_model url="#Scene-PhysicsModel"> - <instance_rigid_body body="Cube-RigidBody" target="#Cube"/> - </instance_physics_model> - </physics_scene> - </library_physics_scenes> - <scene> - <instance_physics_scene url="#Scene-Physics"/> - <instance_visual_scene url="#Scene"/> - </scene> -</COLLADA> |