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-rw-r--r--tests/auto/threed/load_model/models/cube.dae146
1 files changed, 0 insertions, 146 deletions
diff --git a/tests/auto/threed/load_model/models/cube.dae b/tests/auto/threed/load_model/models/cube.dae
deleted file mode 100644
index cda4d16c..00000000
--- a/tests/auto/threed/load_model/models/cube.dae
+++ /dev/null
@@ -1,146 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
- <asset>
- <contributor>
- <author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
- <authoring_tool>Blender v:249 - Illusoft Collada Exporter v:0.3.162</authoring_tool>
- <comments></comments>
- <copyright></copyright>
- <source_data>file://</source_data>
- </contributor>
- <created>2010-12-15T02:07:15.785711</created>
- <modified>2010-12-15T02:07:15.787585</modified>
- <unit meter="0.01" name="centimeter"/>
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_effects>
- <effect id="Material-fx" name="Material-fx">
- <profile_COMMON>
- <technique sid="blender">
- <phong>
- <emission>
- <color>0.00000 0.00000 0.00000 1</color>
- </emission>
- <ambient>
- <color>0.40000 0.40000 0.40000 1</color>
- </ambient>
- <diffuse>
- <color>0.80000 0.80000 0.80000 1</color>
- </diffuse>
- <specular>
- <color>0.50000 0.50000 0.50000 1</color>
- </specular>
- <shininess>
- <float>12.5</float>
- </shininess>
- <reflective>
- <color>1.00000 1.00000 1.00000 1</color>
- </reflective>
- <reflectivity>
- <float>0.0</float>
- </reflectivity>
- <transparent>
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>0.0</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_materials>
- <material id="Material" name="Material">
- <instance_effect url="#Material-fx"/>
- </material>
- </library_materials>
- <library_geometries>
- <geometry id="Cube_001" name="Cube_001">
- <mesh>
- <source id="Cube_001-Position">
- <float_array count="24" id="Cube_001-Position-array">1.00000 1.00000 -1.00000 1.00000 -1.00000 -1.00000 -1.00000 -1.00000 -1.00000 -1.00000 1.00000 -1.00000 1.00000 1.00000 1.00000 1.00000 -1.00000 1.00000 -1.00000 -1.00000 1.00000 -1.00000 1.00000 1.00000</float_array>
- <technique_common>
- <accessor count="8" source="#Cube_001-Position-array" stride="3">
- <param type="float" name="X"></param>
- <param type="float" name="Y"></param>
- <param type="float" name="Z"></param>
- </accessor>
- </technique_common>
- </source>
- <source id="Cube_001-Normals">
- <float_array count="18" id="Cube_001-Normals-array">0.00000 0.00000 -1.00000 0.00000 -0.00000 1.00000 1.00000 -0.00000 0.00000 -0.00000 -1.00000 -0.00000 -1.00000 0.00000 -0.00000 0.00000 1.00000 0.00000</float_array>
- <technique_common>
- <accessor count="6" source="#Cube_001-Normals-array" stride="3">
- <param type="float" name="X"></param>
- <param type="float" name="Y"></param>
- <param type="float" name="Z"></param>
- </accessor>
- </technique_common>
- </source>
- <vertices id="Cube_001-Vertex">
- <input semantic="POSITION" source="#Cube_001-Position"/>
- </vertices>
- <triangles count="12" material="Material">
- <input offset="0" semantic="VERTEX" source="#Cube_001-Vertex"/>
- <input offset="1" semantic="NORMAL" source="#Cube_001-Normals"/>
- <p>0 0 1 0 2 0 2 0 3 0 0 0 4 1 7 1 6 1 6 1 5 1 4 1 0 2 4 2 5 2 5 2 1 2 0 2 1 3 5 3 6 3 6 3 2 3 1 3 2 4 6 4 7 4 7 4 3 4 2 4 4 5 0 5 3 5 3 5 7 5 4 5</p>
- </triangles>
- </mesh>
- </geometry>
- </library_geometries>
- <library_visual_scenes>
- <visual_scene id="Scene" name="Scene">
- <node layer="L1" id="Cube" name="Cube">
- <translate sid="translate">0.00000 0.00000 0.00000</translate>
- <rotate sid="rotateZ">0 0 1 0.00000</rotate>
- <rotate sid="rotateY">0 1 0 -0.00000</rotate>
- <rotate sid="rotateX">1 0 0 0.00000</rotate>
- <scale sid="scale">1.00000 1.00000 1.00000</scale>
- <instance_geometry url="#Cube_001">
- <bind_material>
- <technique_common>
- <instance_material symbol="Material" target="#Material">
- <bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
- </instance_material>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <library_physics_materials>
- <physics_material id="Cube-PhysicsMaterial" name="Cube-PhysicsMaterial">
- <technique_common>
- <dynamic_friction>0.5</dynamic_friction>
- <restitution>0.0</restitution>
- <static_friction>0.5</static_friction>
- </technique_common>
- </physics_material>
- </library_physics_materials>
- <library_physics_models>
- <physics_model id="Scene-PhysicsModel" name="Scene-PhysicsModel">
- <rigid_body name="Cube-RigidBody" sid="Cube-RigidBody">
- <technique_common>
- <dynamic>false</dynamic>
- <mass>0</mass>
- <instance_physics_material url="#Cube-PhysicsMaterial"/>
- <shape>
- <instance_geometry url="#Cube_001"/>
- </shape>
- </technique_common>
- </rigid_body>
- </physics_model>
- </library_physics_models>
- <library_physics_scenes>
- <physics_scene id="Scene-Physics" name="Scene-Physics">
- <instance_physics_model url="#Scene-PhysicsModel">
- <instance_rigid_body body="Cube-RigidBody" target="#Cube"/>
- </instance_physics_model>
- </physics_scene>
- </library_physics_scenes>
- <scene>
- <instance_physics_scene url="#Scene-Physics"/>
- <instance_visual_scene url="#Scene"/>
- </scene>
-</COLLADA>