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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import Qt3D 1.0
-import Qt3D.Shapes 1.0
-
-// QTBUG-18702
-Item {
- id: screen
- width: aTestCase.defaultWidth * 3
- height: aTestCase.defaultHeight * 3
-
- Flow {
- anchors.fill: parent
-
- TestCase {
- id: aTestCase
- text: "Rotation: Z axis\n(Rolling to the left)\nNumberAnimation"
- rotationAxis: Qt.vector3d(0,0,1)
- rotation: Rotation3D {
- axis: rotationAxis
- NumberAnimation on angle {
- loops: Animation.Infinite
- from: 0
- to: 360
- duration: 1500
- }
- }
- }
-
- TestCase {
- text: "Rotation: Z axis\n(Rolling to the left)\nRotationAnimation"
- rotationAxis: Qt.vector3d(0,0,1)
- rotation: Rotation3D {
- axis: rotationAxis
- RotationAnimation on angle {
- loops: Animation.Infinite
- from: 0
- to: 359
- duration: 1500
- direction: RotationAnimation.Clockwise
- }
- }
- }
-
- TestCase {
- text: "Rotation: Z axis\n(Rolling to the left)\nSmoothedAnimation"
- rotationAxis: Qt.vector3d(0,0,1)
- rotation: Rotation3D {
- axis: rotationAxis
- SmoothedAnimation on angle {
- loops: Animation.Infinite
- from: 0
- to: 360
- duration: 1500
- velocity: 200
- }
- }
- }
-
- TestCase {
- text: "Rotation: Z axis\n(Rolling to the left)\nSpringAnimation"
- rotationAxis: Qt.vector3d(0,0,1)
- rotation: Rotation3D {
- axis: rotationAxis
- SpringAnimation on angle {
- id: rotationAnimation
- loops: Animation.Infinite
- from: 0
- to: 359
- duration: 1500
- spring: 2
- damping: 0.2
- }
- }
- }
- }
-}