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diff --git a/tests/manual/model3ds/qml/tst_model3ds.qml b/tests/manual/model3ds/qml/tst_model3ds.qml
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import Qt3D 1.0
-import Qt3D.Shapes 1.0
-
-// QTBUG-17392 / QTBUG-17391
-Item {
- id: screen
- width: 720
- height: 480
-
- //ITEM 1: Simple model without materials
- Rectangle {
- id: panel1
- x: 0; y:0
- width: screen.width/4
- height: screen.height
- border.width: 3
- color: "#3333aa"
-
- Viewport {
- anchors.fill: parent
- camera: Camera { eye: Qt.vector3d(0,3,15)}
-
- Item3D {
- scale: 2
- position: Qt.vector3d(0,-1,0)
- mesh: Mesh {source: "meshes/monkey.3ds"}
- }
- }
-
- Rectangle {
- border.width: 3; radius: 5
- width: parent.width
- height: text1.height + 10
- Text {
- id: text1
- width: parent.width
- wrapMode: "WordWrap"
- text: " MULTI-COMPONENT: No\n MATERIALS: None\n\n A grey shaded monkey head\n should be visible.\n\n Use mouse to rotate/zoom."
- anchors.centerIn: parent
- }
- }
- }
-
- //ITEM 2: Simple model with materials
- Rectangle {
- id: panel2
- anchors.left: panel1.right
- anchors.top: parent.top
- width: screen.width/4
- height: screen.height
- border.width: 3
- color: "#3333aa"
-
- Viewport {
- anchors.fill: parent
- camera: Camera { eye: Qt.vector3d(0,3,15)}
-
- Item3D {
- scale: 0.8
- position: Qt.vector3d(0,-1,0)
- mesh: Mesh {source: "meshes/penguin.3ds"}
- }
- }
-
- Rectangle {
- border.width: 3; radius: 5
- width: parent.width
- height: text2.height + 10
- Text {
- id: text2
- width: parent.width
- wrapMode: "WordWrap"
- text: " MULTI-COMPONENT: No\n MATERIALS: Yes\n\n A coloured, lit penguin\n should be visible.\n\n Use mouse to rotate/zoom."
- anchors.centerIn: parent
- }
- }
- }
-
- //ITEM 3: A complex model without materials
- Rectangle {
- id: panel3
- anchors.left: panel2.right
- anchors.top: parent.top
- width: screen.width/4
- height: screen.height
- border.width: 3
- color: "#3333aa"
-
- Viewport {
- anchors.fill: parent
- camera: Camera { eye: Qt.vector3d(0,0,10)}
-
- Item3D {
- scale: 0.4
- position: Qt.vector3d(0,-1,0)
- mesh: Mesh {source: "meshes/lunar-lander.3ds"}
- }
- }
- //text for item3
- Rectangle {
- border.width: 3; radius: 5
- width: parent.width
- height: text3.height + 10
- Text {
- id: text3
- width: parent.width
- wrapMode: "WordWrap"
- text: " MULTI-COMPONENT: Yes\n MATERIALS: None\n\n A grey shaded lunar lander\n should be visible.\n\n Use mouse to rotate/zoom."
- anchors.centerIn: parent
- }
- }
- }
- //ITEM 4: A Complex model with materials
- Rectangle {
- id: panel4
- anchors.left: panel3.right
- anchors.top: parent.top
- width: screen.width/4
- height: screen.height
- border.width: 3
- color: "#3333aa"
-
- Viewport {
- anchors.fill: parent
- camera: Camera { eye: Qt.vector3d(0,0,10)}
-
- Item3D {
- scale: 0.4
- position: Qt.vector3d(0,-2,0)
-
- transform: [
- Rotation3D {id: correct; angle: 90; axis: Qt.vector3d(0,1,0)},
- Rotation3D {id: pitch; angle: -90; axis: Qt.vector3d(0,0,1)},
- Rotation3D {id: roll; angle: 0; axis: Qt.vector3d(1,0,0)},
- Rotation3D {id: yaw; angle: 0; axis: Qt.vector3d(0,1,0)}
- ]
-
- mesh: Mesh {source: "meshes/robot.3ds"}
- }
- }
- //text for item4
- Rectangle {
- border.width: 3; radius: 5
- width: parent.width
- height: text4.height + 10
- Text {
- id: text4
- width: parent.width
- wrapMode: "WordWrap"
- text: " MULTI-COMPONENT: Yes\n MATERIALS: Yes\n\n A lit, coloured, textured robot\n should be visible.\n\n Use mouse to rotate/zoom."
- anchors.centerIn: parent
- }
- }
- }
-}
-
-