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Diffstat (limited to 'tests/manual/submesh/qml/tst_submesh.qml')
-rw-r--r-- | tests/manual/submesh/qml/tst_submesh.qml | 207 |
1 files changed, 0 insertions, 207 deletions
diff --git a/tests/manual/submesh/qml/tst_submesh.qml b/tests/manual/submesh/qml/tst_submesh.qml deleted file mode 100644 index 2fb42e66..00000000 --- a/tests/manual/submesh/qml/tst_submesh.qml +++ /dev/null @@ -1,207 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 1.0 -import Qt3D 1.0 - -// QTBUG-17418 -Item { - id: screen - width: 720 - height: 480 - Rectangle { - id: description - border.width: 3 - radius: 5 - property variant radarPostion: recieverItem.localToWorld(); - x: radarPostion.x * view.width - width: parent.width - height: text.height + 10 - Text { - id: text - width: parent.width - wrapMode: "WordWrap" - text: "There should be a stationary lander model with a rotating radar dish attached. \n" + - "The lander and attached radar dish should show no scaling or translation.\n" + - "There should be a second radar dish colored red, oscillating horizontally without scaling.\n" + - "There should be a third radar dish colored blue, scaling but not rotating.. \n" + - "It is acceptable if the scaling dish appears to be moving due to the scaling." - anchors.centerIn: parent - } - } - Rectangle { - width: parent.width - anchors.top: description.bottom - anchors.bottom: screen.bottom - anchors.left: screen.left - anchors.right: screen.right - color: "#aaccee" - - Viewport { - id: view - anchors.fill: parent - picking: true - // showPicking: true - camera: Camera { eye: Qt.vector3d(0,15,50)} - - Effect { - id: redEffect; material: red - objectName: "redEffect" - } - - Effect { - id: blueEffect; material: blue - objectName: "blueEffect" - } - - Mesh { - id:landerMesh - source: "meshes/lunar-lander.3ds" - } - - // A second lander mesh so we can have two different colors - Mesh { - id:landerMesh2 - source: "meshes/lunar-lander.3ds" - } - - Item3D { - mesh: landerMesh - objectName: "lander" - effect: Effect { material: green ; objectName: "greenEffect"} - Item3D { - // Correct context loss from "pulling off" of graph - transform: [ - Rotation3D { axis: Qt.vector3d(1.0, 0.0, 0.0) ; angle: -90}, - Rotation3D { - id: radarSpin2 ; axis: Qt.vector3d(0.0, 1.0, 0.0); - angle: 0 - origin: Qt.vector3d(0.55,0.0,0.0) - NumberAnimation on angle { - running: true; loops: Animation.Infinite - from: 360; to: 0; duration: 3000; - } - } - ] - Item3D { mesh: landerMesh; meshNode: "Rod.001" } - Item3D { mesh: landerMesh; meshNode: "Receiver.001" } - Item3D { mesh: landerMesh; meshNode: "Dish.001" } - } - } - - Item3D { - // Check that you can duplicate items - id: scalingRadarDish - SequentialAnimation on scale { - loops: Animation.Infinite; running: true - NumberAnimation { from:1.0 ; to: 3.0; duration: 500 } - NumberAnimation { from:3.0 ; to: 1.0; duration: 500 } - } - // rotate object to remove ambiguity - scaling causes - // movement, and if this is in the z axis, the scaling - // could be confused with perspective. - position: Qt.vector3d(3.0,0.0,0.0) - transform: Rotation3D { - axis: Qt.vector3d(0.0,1.0,0.0) - angle: -90 - } - Material { - // Distinctive green Color - id: green - ambientColor: "#448844" - diffuseColor: "#88EE44" - specularColor: "#88FF88" - shininess: 200 - } - - Material { - // Distinctive red Color - id: red - ambientColor: "#884422" - diffuseColor: "#EE4422" - specularColor: "#FF6644" - shininess: 200 - } - - Material { - // Distinctive blue Color - id: blue - ambientColor: "#224488" - diffuseColor: "#2244EE" - specularColor: "#4466FF" - shininess: 200 - } - - Item3D { mesh: landerMesh2; meshNode: "Rod.001" - effect: blueEffect - } - Item3D { id: recieverItem; mesh: landerMesh2; meshNode: "Receiver.001" ; - effect: blueEffect - } - Item3D { mesh: landerMesh2; meshNode: "Dish.001" ; - effect: blueEffect - } - } - Item3D { - // Check that you can duplicate items - id: translatingRadarDish - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 0.0; to: 5.0 ; duration: 600 } - NumberAnimation { from: 5.0; to: 0.0 ; duration: 600 } - } - - Item3D { mesh: landerMesh; meshNode: "Rod.001"; - effect: redEffect - objectName: "Rod" - } - Item3D { mesh: landerMesh; meshNode: "Receiver.001"; - effect: redEffect - objectName: "Receiver" - } - Item3D { mesh: landerMesh; meshNode: "Dish.001"; - effect: redEffect - objectName: "Dish" - } - } - } - } -} |