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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import Qt3D 1.0
-
-Viewport {
- width: 640; height: 480
-
-
- Item3D {
- z: -8.0
- transform: [
- Rotation3D {
- NumberAnimation on angle {
- running: true; loops: Animation.Infinite
- from: 0; to: 360; duration: 5000
- }
- axis: Qt.vector3d(0, 0, 1.0)
- }
- ]
-
- TutorialTeapot {id: teapot1; effect: program; y:2.0; x:0.0}
- TutorialTeapot {id: teapot2; effect: program; y:-1.0; x:-1.732}
- TutorialTeapot {id: teapot3; effect: program; y:-1.0; x:1.732}
- }
-
- ShaderProgram {
- id: program
- texture: "textures/qtlogo.png"
-
- property real textureOffsetX : 0.0
- property real squashFactor : 0.0
- NumberAnimation on textureOffsetX
- {
- running: true; loops: Animation.Infinite
- from: 0.0; to: 1.0;
- duration: 1000
- }
-
- SequentialAnimation on squashFactor
- {
- running: true; loops: Animation.Infinite
- NumberAnimation {
- from: 0.0; to: 1.0; duration: 1000
- easing.type: "InQuad"
- }
- PauseAnimation {
- duration: 250
- }
- NumberAnimation {
- from: 1.0; to: 0.0; duration: 1000
- easing.type: "OutQuad"
- }
- }
-
-
- vertexShader: "
- attribute highp vec4 qt_Vertex;
- uniform mediump mat4 qt_ModelViewProjectionMatrix;
-
- attribute mediump vec4 qt_MultiTexCoord0;
- varying mediump vec4 texCoord;
-
- void main(void)
- {
- const float modelBottom = -4.0;
-
- vec4 workingPosition = qt_ModelViewProjectionMatrix * qt_Vertex;
- float newY = max(workingPosition.y,
- workingPosition.y * 0.15 + modelBottom);
- workingPosition.y = newY;
- gl_Position = workingPosition;
-
- texCoord = -qt_MultiTexCoord0;
- }
- "
- fragmentShader: "
- varying mediump vec4 texCoord;
- uniform sampler2D qt_Texture0;
-
- void main(void)
- {
- mediump vec4 textureColor = texture2D(qt_Texture0, texCoord.st);
- gl_FragColor = textureColor;
- }
- "
- }
-}