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Diffstat (limited to 'tutorials/quick3d/shaders/shader-tutorial-3-transformed-coordinates.qml')
-rw-r--r-- | tutorials/quick3d/shaders/shader-tutorial-3-transformed-coordinates.qml | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/tutorials/quick3d/shaders/shader-tutorial-3-transformed-coordinates.qml b/tutorials/quick3d/shaders/shader-tutorial-3-transformed-coordinates.qml deleted file mode 100644 index 491a9a17..00000000 --- a/tutorials/quick3d/shaders/shader-tutorial-3-transformed-coordinates.qml +++ /dev/null @@ -1,126 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 1.0 -import Qt3D 1.0 - -Viewport { - width: 640; height: 480 - - - Item3D { - z: -8.0 - transform: [ - Rotation3D { - NumberAnimation on angle { - running: true; loops: Animation.Infinite - from: 0; to: 360; duration: 5000 - } - axis: Qt.vector3d(0, 0, 1.0) - } - ] - - TutorialTeapot {id: teapot1; effect: program; y:2.0; x:0.0} - TutorialTeapot {id: teapot2; effect: program; y:-1.0; x:-1.732} - TutorialTeapot {id: teapot3; effect: program; y:-1.0; x:1.732} - } - - ShaderProgram { - id: program - texture: "textures/qtlogo.png" - - property real textureOffsetX : 0.0 - property real squashFactor : 0.0 - NumberAnimation on textureOffsetX - { - running: true; loops: Animation.Infinite - from: 0.0; to: 1.0; - duration: 1000 - } - - SequentialAnimation on squashFactor - { - running: true; loops: Animation.Infinite - NumberAnimation { - from: 0.0; to: 1.0; duration: 1000 - easing.type: "InQuad" - } - PauseAnimation { - duration: 250 - } - NumberAnimation { - from: 1.0; to: 0.0; duration: 1000 - easing.type: "OutQuad" - } - } - - - vertexShader: " - attribute highp vec4 qt_Vertex; - uniform mediump mat4 qt_ModelViewProjectionMatrix; - - attribute mediump vec4 qt_MultiTexCoord0; - varying mediump vec4 texCoord; - - void main(void) - { - const float modelBottom = -4.0; - - vec4 workingPosition = qt_ModelViewProjectionMatrix * qt_Vertex; - float newY = max(workingPosition.y, - workingPosition.y * 0.15 + modelBottom); - workingPosition.y = newY; - gl_Position = workingPosition; - - texCoord = -qt_MultiTexCoord0; - } - " - fragmentShader: " - varying mediump vec4 texCoord; - uniform sampler2D qt_Texture0; - - void main(void) - { - mediump vec4 textureColor = texture2D(qt_Texture0, texCoord.st); - gl_FragColor = textureColor; - } - " - } -} |