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-rw-r--r--util/gencube/gencube.cpp152
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diff --git a/util/gencube/gencube.cpp b/util/gencube/gencube.cpp
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--- a/util/gencube/gencube.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Used to generate the cube vertex arrays for qglcube.cpp.
-
-#include <stdio.h>
-
-static float const normals[6 * 3] = {
- -1.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f,
- 1.0f, 0.0f, 0.0f,
- 0.0f, -1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
- 0.0f, 0.0f, -1.0f
-};
-
-static float const vertices[8 * 3] = {
- -0.5f, -0.5f, -0.5f,
- -0.5f, -0.5f, 0.5f,
- -0.5f, 0.5f, 0.5f,
- -0.5f, 0.5f, -0.5f,
- 0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f, 0.5f,
- 0.5f, 0.5f, 0.5f,
- 0.5f, 0.5f, -0.5f
-};
-
-static float const texCoords[4 * 2] = {
- 1.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f
-};
-
-static unsigned short const indices[6 * 4] = {
- 0, 1, 2, 3, 3, 2, 6, 7, 7, 6, 5, 4,
- 4, 5, 1, 0, 5, 6, 2, 1, 7, 4, 0, 3
-};
-
-int main(int argc, char *argv[])
-{
- float vert[6][6][3];
- float norm[6][6][3];
- float tcoords[6][6][2];
- for (int face = 0; face < 6; ++face) {
- norm[face][0][0] = normals[face * 3 + 0];
- norm[face][0][1] = normals[face * 3 + 1];
- norm[face][0][2] = normals[face * 3 + 2];
- norm[face][1][0] = normals[face * 3 + 0];
- norm[face][1][1] = normals[face * 3 + 1];
- norm[face][1][2] = normals[face * 3 + 2];
- norm[face][2][0] = normals[face * 3 + 0];
- norm[face][2][1] = normals[face * 3 + 1];
- norm[face][2][2] = normals[face * 3 + 2];
- norm[face][3][0] = normals[face * 3 + 0];
- norm[face][3][1] = normals[face * 3 + 1];
- norm[face][3][2] = normals[face * 3 + 2];
- norm[face][4][0] = normals[face * 3 + 0];
- norm[face][4][1] = normals[face * 3 + 1];
- norm[face][4][2] = normals[face * 3 + 2];
- norm[face][5][0] = normals[face * 3 + 0];
- norm[face][5][1] = normals[face * 3 + 1];
- norm[face][5][2] = normals[face * 3 + 2];
-
- vert[face][0][0] = vertices[indices[face * 4] * 3 + 0];
- vert[face][0][1] = vertices[indices[face * 4] * 3 + 1];
- vert[face][0][2] = vertices[indices[face * 4] * 3 + 2];
- vert[face][1][0] = vertices[indices[face * 4 + 1] * 3 + 0];
- vert[face][1][1] = vertices[indices[face * 4 + 1] * 3 + 1];
- vert[face][1][2] = vertices[indices[face * 4 + 1] * 3 + 2];
- vert[face][2][0] = vertices[indices[face * 4 + 2] * 3 + 0];
- vert[face][2][1] = vertices[indices[face * 4 + 2] * 3 + 1];
- vert[face][2][2] = vertices[indices[face * 4 + 2] * 3 + 2];
- vert[face][3][0] = vertices[indices[face * 4] * 3 + 0];
- vert[face][3][1] = vertices[indices[face * 4] * 3 + 1];
- vert[face][3][2] = vertices[indices[face * 4] * 3 + 2];
- vert[face][4][0] = vertices[indices[face * 4 + 2] * 3 + 0];
- vert[face][4][1] = vertices[indices[face * 4 + 2] * 3 + 1];
- vert[face][4][2] = vertices[indices[face * 4 + 2] * 3 + 2];
- vert[face][5][0] = vertices[indices[face * 4 + 3] * 3 + 0];
- vert[face][5][1] = vertices[indices[face * 4 + 3] * 3 + 1];
- vert[face][5][2] = vertices[indices[face * 4 + 3] * 3 + 2];
-
- tcoords[face][0][0] = texCoords[0];
- tcoords[face][0][1] = texCoords[1];
- tcoords[face][1][0] = texCoords[2];
- tcoords[face][1][1] = texCoords[3];
- tcoords[face][2][0] = texCoords[4];
- tcoords[face][2][1] = texCoords[5];
- tcoords[face][3][0] = texCoords[0];
- tcoords[face][3][1] = texCoords[1];
- tcoords[face][4][0] = texCoords[4];
- tcoords[face][4][1] = texCoords[5];
- tcoords[face][5][0] = texCoords[6];
- tcoords[face][5][1] = texCoords[7];
- }
- printf("#define QGL_CUBE_SIZE (6 * 6 * (3 + 3 + 2))\n");
- printf("static float const cubeVertices[QGL_CUBE_SIZE] = {\n");
- for (int face = 0; face < 6; ++face) {
- for (int index = 0; index < 6; ++index) {
- printf(" %.1ff, %.1ff, %.1ff, ",
- vert[face][index][0], vert[face][index][1],
- vert[face][index][2]);
- printf("%.1ff, %.1ff, %.1ff, ",
- norm[face][index][0], norm[face][index][1],
- norm[face][index][2]);
- printf("%.1ff, %.1ff,\n",
- tcoords[face][index][0], tcoords[face][index][1]);
- }
- printf("\n");
- }
- printf("};\n\n");
- return 0;
-}