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-This program converts an object defined as a set of Bezier patches
-into vertex array data that can be used to draw it. A Bezier patch
-is a curved surface defined in terms of 16 control points.
-The object is decomposed into triangles for rendering.
-
-The primary use for this program is to convert the patch data from
-http://www.sjbaker.org/teapot/teaset.tgz for the classic 3D teapot,
-but it should work on other objects defined as Bezier patches
-or triangle meshes.
-
-The usage for this utility is:
-
- meshcvt mesh-filename name [depth]
-
-The data to represent the object will be written to standard output.
-The "depth" parameter indicates the recursive depth for sub-dividing
-Bezier patches into triangles. The default value is 4.
-
-The input file format starts with the number of patches.
-The following lines contain 16 indices to define a patch.
-The indices should be comma-separated.
-
-Following the index groups is the number of vertices, and then that
-many vertex definitions. Each vertex definition consists of three
-floating-point values, comma-separated. Three more comma-separated
-floating-point values can appear on the line after the vertex
-co-ordinates to define a vertex normal.
-
-The teapot.txt file provides the data for the classic 3D teapot
-from the above URL as an example of what a Bezier patch definition
-file looks like. The above URL also has Bezier patch data for a
-teacup and a teaspoon, to complete your tea service.