summaryrefslogtreecommitdiffstats
path: root/util/qt3d/qglinfo/fpswidget.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'util/qt3d/qglinfo/fpswidget.cpp')
-rw-r--r--util/qt3d/qglinfo/fpswidget.cpp279
1 files changed, 0 insertions, 279 deletions
diff --git a/util/qt3d/qglinfo/fpswidget.cpp b/util/qt3d/qglinfo/fpswidget.cpp
deleted file mode 100644
index 3c9ee1e8..00000000
--- a/util/qt3d/qglinfo/fpswidget.cpp
+++ /dev/null
@@ -1,279 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "fpswidget.h"
-
-#include <QtCore/qtimer.h>
-#include <QtCore/qdatetime.h>
-
-static GLfloat materialColor[] = { 0.1f, 0.85f, 0.25f, 1.0f };
-
-// dont drive the updates any faster than every this many millisecondss
-#define MAX_ANIM_FREQUENCY 5
-
-#define QGL_CUBE_SIZE (6 * 6 * (3 + 3))
-static float const cubeVertices[QGL_CUBE_SIZE] = {
- -0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f,
- -0.5f, -0.5f, 0.5f, -1.0f, 0.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f,
- -0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, -1.0f, 0.0f, 0.0f,
-
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
-
- 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
-
- 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f,
-
- 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f,
-
- 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f,
- 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f,
-};
-
-FPSWidget::FPSWidget(QWidget *parent)
- : QGLWidget(parent)
- , time(new QTime())
- , frameTime(new QTime())
- , timer(new QTimer(this))
- , goAwayTimer(new QTimer(this))
- , xrot(0)
- , yrot(0)
- , zrot(0)
- , frameElapsed(0)
- , frameCount(0)
- , totalFrameTime(0)
-{
- setAttribute(Qt::WA_DeleteOnClose);
- setWindowTitle(tr("Generating Frames/Second"));
- time->start();
- frameTime->start();
- connect(timer, SIGNAL(timeout()),
- this, SLOT(animate()));
- timer->start(0); // call the animation as soon as we return to the event loop
- goAwayTimer = new QTimer(this);
- connect(goAwayTimer, SIGNAL(timeout()),
- this, SLOT(close()));
- goAwayTimer->start(30000);
-}
-
-FPSWidget::~FPSWidget()
-{
- delete time;
-}
-
-#if defined(QT_OPENGL_ES_2)
-
-void FPSWidget::setupShaders()
-{
- QGLShader *vshader = new QGLShader(QGLShader::Vertex, this);
- const char *vsrc = {
- "attribute highp vec4 vertex;\n"
- "attribute mediump vec3 normal;\n"
- "uniform mediump mat4 matrix;\n"
- "varying mediump float angle;\n"
- "void main(void)\n"
- "{\n"
- " vec3 toLight = normalize(vec3(0.5, 5.0, 7.0));\n"
- " angle = max(dot(normal, toLight), 0.0);\n"
- " gl_Position = matrix * vertex;\n"
- "}\n"
- };
- vshader->compileSourceCode(vsrc);
-
- QGLShader *fshader = new QGLShader(QGLShader::Fragment, this);
- const char *fsrc = {
- "uniform mediump vec4 material;\n"
- "varying mediump float angle;\n"
- "void main(void)\n"
- "{\n"
- " gl_FragColor = material * 0.2 + material * 0.8 * angle;\n"
- "}\n"
- };
- fshader->compileSourceCode(fsrc);
-
- program.addShader(vshader);
- program.addShader(fshader);
- program.link();
-
- vertexAttr = program.attributeLocation("vertex");
- normalAttr = program.attributeLocation("normal");
- matrixUniform = program.uniformLocation("matrix");
- materialUniform = program.uniformLocation("material");
-
- program.bind();
-}
-
-#endif
-
-#ifndef GL_MULTISAMPLE
-#define GL_MULTISAMPLE 0x809D
-#endif
-
-void FPSWidget::initializeGL()
-{
- glClearColor(0.9f, 0.95f, 0.8f, 1.0f);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-#if defined(QT_OPENGL_ES_2)
- setupShaders();
-#else
- glShadeModel(GL_SMOOTH);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_MULTISAMPLE);
- static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
- glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
-#endif
-}
-
-void FPSWidget::resizeGL(int w, int h)
-{
- glViewport(0, 0, w, h);
-#if !defined(QT_OPENGL_ES_2)
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-#endif
- int side = qMin(w, h);
- qreal ws = (qreal)w / (qreal)side;
- qreal hs = (qreal)h / (qreal)side;
-#if defined(QT_OPENGL_ES_2)
- projection.setToIdentity();
- projection.ortho(-ws, ws, -hs, hs, -10.0f, 10.0f);
-#else
- glOrtho(-ws, ws, -hs, hs, -10.0f, 10.0f);
-#endif
-}
-
-void FPSWidget::paintGL()
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-#if !defined(QT_OPENGL_ES_2)
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glRotatef(xrot, 1.0, 0.0, 0.0);
- glRotatef(yrot, 0.0, 1.0, 0.0);
- glRotatef(zrot, 0.0, 0.0, 1.0);
-
- glVertexPointer(3, GL_FLOAT, 6 * sizeof(GLfloat), cubeVertices);
- glEnableClientState(GL_VERTEX_ARRAY);
- glNormalPointer(GL_FLOAT, 6 * sizeof(GLfloat), cubeVertices);
- glEnableClientState(GL_NORMAL_ARRAY);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, materialColor);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, materialColor);
-#else
- modelView.setToIdentity();
- modelView.rotate(xrot, 1.0f, 0.0f, 0.0f);
- modelView.rotate(yrot, 0.0f, 1.0f, 0.0f);
- modelView.rotate(zrot, 0.0f, 0.0f, 1.0f);
- program.setUniformValue(matrixUniform, projection * modelView);
-
- QVector4D mat(materialColor[0], materialColor[1],
- materialColor[2], materialColor[3]);
- program.setUniformValue(materialUniform, mat);
-
- program.setAttributeArray(vertexAttr, cubeVertices, 3, 6 * sizeof(GLfloat));
- program.setAttributeArray(normalAttr, cubeVertices+3, 3, 6 * sizeof(GLfloat));
- program.enableAttributeArray(vertexAttr);
- program.enableAttributeArray(normalAttr);
-#endif
-
- glDrawArrays(GL_TRIANGLES, 0, 36);
-
-#if !defined(QT_OPENGL_ES_2)
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
-#else
- program.disableAttributeArray(vertexAttr);
- program.disableAttributeArray(normalAttr);
-#endif
- QString framesPerSecond = QString::fromLatin1("%1 fps").arg(1000.0f / ((qreal)totalFrameTime / (qreal)frameCount));
-}
-
-void FPSWidget::animate()
-{
- int elapsed = time->restart();
- frameElapsed += elapsed;
- if (frameElapsed > MAX_ANIM_FREQUENCY)
- {
- frameElapsed += elapsed;
- int adv = frameElapsed / 10;
- if (adv > 0)
- {
- frameCount += 1;
- totalFrameTime += frameElapsed;
- emit fps(1000.0f / ((qreal)frameTime->elapsed() / (qreal)frameCount));
- xrot = (xrot + adv) % 360;
- yrot = (xrot + adv) % 360;
- zrot = (xrot + adv) % 360;
- update();
- frameElapsed = 0;
- }
- }
-}