blob: 2d48db8015a8cf37e97c83bb2254781fecf67efd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_CAMERA_H
#define INCLUDED_LIB3DS_CAMERA_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: camera.h,v 1.11 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Camera object
* \ingroup camera
*/
struct Lib3dsCamera {
Lib3dsCamera *next;
char name[64];
Lib3dsDword object_flags; /*< @see Lib3dsObjectFlags */
Lib3dsVector position;
Lib3dsVector target;
Lib3dsFloat roll;
Lib3dsFloat fov;
Lib3dsBool see_cone;
Lib3dsFloat near_range;
Lib3dsFloat far_range;
};
extern LIB3DSAPI Lib3dsCamera* lib3ds_camera_new(const char *name);
extern LIB3DSAPI void lib3ds_camera_free(Lib3dsCamera *mesh);
extern LIB3DSAPI void lib3ds_camera_dump(Lib3dsCamera *camera);
extern LIB3DSAPI Lib3dsBool lib3ds_camera_read(Lib3dsCamera *camera, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_camera_write(Lib3dsCamera *camera, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif
|