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/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_FILE_H
#define INCLUDED_LIB3DS_FILE_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: file.h,v 1.24 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_BACKGROUND_H
#include <lib3ds/background.h>
#endif
#ifndef INCLUDED_LIB3DS_ATMOSPHERE_H
#include <lib3ds/atmosphere.h>
#endif
#ifndef INCLUDED_LIB3DS_SHADOW_H
#include <lib3ds/shadow.h>
#endif
#ifndef INCLUDED_LIB3DS_VIEWPORT_H
#include <lib3ds/viewport.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* 3DS file structure
* \ingroup file
*/
struct Lib3dsFile {
Lib3dsDword mesh_version;
Lib3dsWord keyf_revision;
char name[12+1];
Lib3dsFloat master_scale;
Lib3dsVector construction_plane;
Lib3dsRgb ambient;
Lib3dsShadow shadow;
Lib3dsBackground background;
Lib3dsAtmosphere atmosphere;
Lib3dsViewport viewport;
Lib3dsViewport viewport_keyf;
Lib3dsIntd frames;
Lib3dsIntd segment_from;
Lib3dsIntd segment_to;
Lib3dsIntd current_frame;
Lib3dsMaterial *materials;
Lib3dsMesh *meshes;
Lib3dsCamera *cameras;
Lib3dsLight *lights;
Lib3dsNode *nodes;
};
extern LIB3DSAPI Lib3dsFile* lib3ds_file_load(const char *filename);
extern LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const char *filename);
extern LIB3DSAPI Lib3dsFile* lib3ds_file_new();
extern LIB3DSAPI void lib3ds_file_free(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_file_eval(Lib3dsFile *file, Lib3dsFloat t);
extern LIB3DSAPI Lib3dsBool lib3ds_file_read(Lib3dsFile *file, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, Lib3dsIo *io);
extern LIB3DSAPI void lib3ds_file_insert_material(Lib3dsFile *file, Lib3dsMaterial *material);
extern LIB3DSAPI void lib3ds_file_remove_material(Lib3dsFile *file, Lib3dsMaterial *material);
extern LIB3DSAPI Lib3dsMaterial* lib3ds_file_material_by_name(Lib3dsFile *file, const char *name);
extern LIB3DSAPI void lib3ds_file_dump_materials(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_file_insert_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
extern LIB3DSAPI void lib3ds_file_remove_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
extern LIB3DSAPI Lib3dsMesh* lib3ds_file_mesh_by_name(Lib3dsFile *file, const char *name);
extern LIB3DSAPI void lib3ds_file_dump_meshes(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_file_dump_instances(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_file_insert_camera(Lib3dsFile *file, Lib3dsCamera *camera);
extern LIB3DSAPI void lib3ds_file_remove_camera(Lib3dsFile *file, Lib3dsCamera *camera);
extern LIB3DSAPI Lib3dsCamera* lib3ds_file_camera_by_name(Lib3dsFile *file, const char *name);
extern LIB3DSAPI void lib3ds_file_dump_cameras(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_file_insert_light(Lib3dsFile *file, Lib3dsLight *light);
extern LIB3DSAPI void lib3ds_file_remove_light(Lib3dsFile *file, Lib3dsLight *light);
extern LIB3DSAPI Lib3dsLight* lib3ds_file_light_by_name(Lib3dsFile *file, const char *name);
extern LIB3DSAPI void lib3ds_file_dump_lights(Lib3dsFile *file);
extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_name(Lib3dsFile *file, const char* name, Lib3dsNodeTypes type);
extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_id(Lib3dsFile *file, Lib3dsWord node_id);
extern LIB3DSAPI void lib3ds_file_insert_node(Lib3dsFile *file, Lib3dsNode *node);
extern LIB3DSAPI Lib3dsBool lib3ds_file_remove_node(Lib3dsFile *file, Lib3dsNode *node);
extern LIB3DSAPI void lib3ds_file_bounding_box_of_objects(Lib3dsFile *file, Lib3dsBool include_meshes, Lib3dsBool include_cameras, Lib3dsBool include_lights, Lib3dsVector bmin, Lib3dsVector bmax);
extern LIB3DSAPI void lib3ds_file_bounding_box_of_nodes(Lib3dsFile *file, Lib3dsBool include_meshes, Lib3dsBool include_cameras, Lib3dsBool include_lights, Lib3dsVector bmin, Lib3dsVector bmax);
extern LIB3DSAPI void lib3ds_file_dump_nodes(Lib3dsFile *file);
#ifdef __cplusplus
}
#endif
#endif
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