summaryrefslogtreecommitdiffstats
path: root/demos/qt3d/cubehouse/projectivetextureeffect.h
blob: 8730710a23595237f7b9f1ef3df4dc82ba17438a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef PROJECTIVEDTEXTUREEFFECT_H
#define PROJECTIVEDTEXTUREEFFECT_H

#include "qglshaderprogrameffect.h"
//#include "deptheffect.h"
#include "qmatrix4x4.h"

class ProjectiveTextureEffect : public QGLShaderProgramEffect
{
public:
    explicit ProjectiveTextureEffect();
    virtual void setActive(QGLPainter *painter, bool flag);
    virtual void update(QGLPainter *painter, QGLPainter::Updates updates);
    virtual void setProjectorDirection(const QVector4D &direction);

    void setCameraModelViewMatrix(const QMatrix4x4 &newCameraModelViewMatrix);
    void setProjectorProjectionMatrix(const QMatrix4x4 &newMatrix);
    void setProjectorViewMatrix(const QMatrix4x4 &newMatrix);
    void setModelMatrix(const QMatrix4x4 &newMatrix);

//      TODO:
//    QMatrix4x4 eyeLinearTexgenMatrix;

protected:
    virtual void setupShaders();
private:
    virtual void recalulateObjectLinearTexgenMatrix();
    bool matrixDirty;
    QMatrix4x4 modelMatrix;
    QMatrix4x4 objectLinearTexgenMatrix;
    QMatrix4x4 cameraModelViewMatrix;
    QMatrix4x4 inverseCameraModelViewMatrix;
    QMatrix4x4 projectorProjectionMatrix;
    QMatrix4x4 projectorViewMatrix;
    QVector4D projectorDirection;
};

#endif // PROJECTIVEDTEXTUREEFFECT_H