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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef MESHOBJECT_H
#define MESHOBJECT_H
#include <QtCore/qobject.h>
#include <QtGui/qevent.h>
#include "qglpainter.h"
#include "qglabstractscene.h"
QT_BEGIN_NAMESPACE
class QGLView;
class QGLSceneNode;
QT_END_NAMESPACE
class MeshObject : public QObject
{
Q_OBJECT
public:
explicit MeshObject(QGLSceneNode *meshObject, QObject *parent=0);
explicit MeshObject(QGLAbstractScene *scene, QObject *parent=0);
virtual ~MeshObject();
QVector3D position() const { return m_position; }
void setPosition(const QVector3D& value) { m_position = value; }
qreal scale() const { return m_scale; }
void setScale(qreal value) { m_scale = value; }
qreal rotationAngle() const { return m_rotationAngle; }
void setRotationAngle(qreal value) { m_rotationAngle = value; }
QVector3D rotationVector() const { return m_rotationVector; }
void setRotationVector(const QVector3D& value) { m_rotationVector = value; }
QGLMaterial *material() const { return m_material; }
void setMaterial(QGLMaterial *value)
{ m_material = value; m_hoverMaterial = value; }
QGLMaterial *hoverMaterial() const { return m_hoverMaterial; }
void setHoverMaterial(QGLMaterial *value) { m_hoverMaterial = value; }
QGLAbstractEffect *effect() const { return m_effect; }
void setEffect(QGLAbstractEffect *value) { m_effect = value; }
int objectId() const { return m_objectId; }
void setObjectId(int id) { m_objectId = id; }
void initialize(QGLView *view, QGLPainter *painter);
void draw(QGLPainter *painter);
signals:
void pressed();
void released();
void clicked();
void doubleClicked();
void hoverChanged();
protected:
bool event(QEvent *e);
private:
QGLSceneNode *m_mesh;
QGLSceneNode *m_meshObject;
QGLAbstractScene *m_scene;
QVector3D m_position;
qreal m_scale;
qreal m_rotationAngle;
QVector3D m_rotationVector;
QGLMaterial *m_material;
QGLMaterial *m_hoverMaterial;
QGLAbstractEffect *m_effect;
int m_objectId;
bool m_hovering;
};
#endif
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