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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt3D 1.0
import Qt3D.Shapes 1.0
import "common" as Common
Viewport {
width: 1024
height: 768
camera: Camera {
id: cam
property real viewAngle: 0.0
eye: Qt.vector3d(Math.sin(cam.viewAngle) * 20.0, 3.0, Math.cos(cam.viewAngle) * 20.0)
}
NumberAnimation {
running: true
target: cam; property: "viewAngle";
from: 0.0; to: 360.0; duration: 2000000;
loops: Animation.Infinite
}
Skybox {
source: "skybox"
}
Common.RssModel { id: rssModel }
Item3D {
transform: [
Rotation3D { axis: Qt.vector3d(1, 0, 0); angle: 90 },
Translation3D { translate: Qt.vector3d(0, 1, 0) }
]
Cylinder {
levelOfDetail: 1
length: 2.0
radius: 2.8
effect: Effect {
color: "#ccccdd"
}
}
}
Component {
id: octoDisplayDelegate
Item3D {
transform: [
Translation3D { translate: Qt.vector3d(0, 0, 2.6) },
// index is a special variable that comes from model instancing
Rotation3D { axis: Qt.vector3d(0, 1, 0); angle: (360 / 16) * (index * 2 + 1) }
]
Item3D {
enabled: index > -1 && index < 9
transform: [
Rotation3D { axis: Qt.vector3d(1, 0, 0); angle: 90 }
]
Quad {
effect: Effect {
texture: model.imagePath
}
}
}
}
}
Repeater {
delegate: octoDisplayDelegate
model: rssModel
}
}
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