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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef MODELITEM_H
#define MODELITEM_H

#include "qglgraphicsviewportitem.h"
#include "qglbuilder.h"
#include "qray3d.h"

QT_BEGIN_NAMESPACE
class QGraphicsEmbedScene;
QT_END_NAMESPACE

class ModelItem : public QObject, public QGLGraphicsViewportItem
{
    Q_OBJECT
public:
    ModelItem(QGraphicsItem *parent = 0);
    ~ModelItem();

    QGraphicsEmbedScene *scene() const { return mScene; }
    void setScene(QGraphicsEmbedScene *scene);

    void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);

protected:
    void mousePressEvent(QGraphicsSceneMouseEvent *event);
    void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
    void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
    void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);

private Q_SLOTS:
    void updateScene();

protected:
    virtual QPointF intersection(const QRay3D &ray, int *actualFace) const = 0;
    GLuint textureId() const { return mTextureId; }
    int pressedFace() const { return mPressedFace; }

private:
    QGraphicsEmbedScene *mScene;
    GLuint mTextureId;
    bool navigating;
    int mPressedFace;
    Qt::MouseButton pressedButton;
    QPoint pressedPos;
    QGLCamera *startNavCamera;

    QPointF intersection
        (QWidget *widget, const QPoint &point, int *actualFace) const;
};

#endif