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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 1.0
import Qt3D 1.0
import Qt3D.Shapes 1.0

    Viewport  {
        width: 1000
        height: 800

        camera: Camera { eye: Qt.vector3d(21,7,19)}

        Item3D {
            transform: LookAt { subject: focalPenguin}
            position: Qt.vector3d(0, 1.7, -6)

            Item3D {
                id: monkey
                scale: 2
                mesh: Mesh { source: "meshes/monkey.3ds"; options: "ForceSmooth"}
                effect: Effect { material: gold}
                transform: Rotation3D {angle: 90; axis: Qt.vector3d(1,0,0);}
            }
        }

        Item3D
        {
            Penguin {position: Qt.vector3d(-1.5,0,1)}
            Penguin {position: Qt.vector3d(1.5,0,1)}
            Penguin {id: focalPenguin; position: Qt.vector3d(-0.5,0,2)}
            Penguin {position: Qt.vector3d(0.5,0,2)}

            transform: [
                Rotation3D {id: swivel1; angle: -20; axis: Qt.vector3d(0,1,0)}
            ]

            SequentialAnimation {
                running: true
                loops: Animation.Infinite
                NumberAnimation {target: swivel1; property: "angle"; to: 20; duration: 1200; easing.type: "OutQuad"}
                NumberAnimation {target: swivel1; property: "angle"; to: -20; duration: 1200; easing.type: "OutQuad"}
            }
        }

        Cube {
            scale: 12.0
            y: -6.5
            z: -2

            effect: Effect {
                color: "#aaca00"
                texture: "marble.png"
                decal: true
            }
        }

        Item3D
        {
            Penguin {position: Qt.vector3d(-2.5,0,2)}
            Penguin {position: Qt.vector3d(2.5,0,2)}
            Penguin {position: Qt.vector3d(-1.5,0,3)}
            Penguin {position: Qt.vector3d(1.5,0,3)}
            Penguin {position: Qt.vector3d(-0.5,0,3.5)}
            Penguin {position: Qt.vector3d(0.5,0,3.5)}

            transform: [
                Rotation3D {id: swivel2; angle: 20; axis: Qt.vector3d(0,1,0)}
            ]

            SequentialAnimation {
                running: true
                loops: Animation.Infinite
                NumberAnimation {target: swivel2; property: "angle"; to: -20; duration: 1200; easing.type: "OutQuad"}
                NumberAnimation {target: swivel2; property: "angle"; to: 20; duration: 1200; easing.type: "OutQuad"}
            }
        }

        Material {
            id: gold
            ambientColor: "#EEDD00"
            specularColor: "#FFFFFF"
            shininess: 200
        }
    }