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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QMLRES_H
#define QMLRES_H
#include <QtCore/qdir.h>
#include <QtCore/qcoreapplication.h>
#include <QtCore/qdebug.h>
#define internal_xstr(s) internal_str(s)
#define internal_str(s) #s
/*!
\internal
Returns a string with the path to qml resources, including qml sources,
3D assets and textures. The path depends on the platform, and (for
some platforms) whether it was installed from a package or is being run
in a development setting.
*/
static QString q_get_qmldir(const QString &name)
{
QString qml = name;
// try for a Linux package install first
#if (QT_VERSION >= QT_VERSION_CHECK(5, 0, 0))
#ifdef QT3D_USE_OPT
QDir pkgdir(QLatin1String("/opt/mt/applications/" internal_xstr(QT3D_USE_OPT)));
#else
QDir pkgdir(QLatin1String("/usr/share/qt5/quick3d/examples"));
#endif
#else
QDir pkgdir(QLatin1String("/usr/share/qt4/quick3d/examples"));
#endif
QString app = QCoreApplication::applicationFilePath();
app = app.section(QDir::separator(), -1);
if (pkgdir.cd(app) && pkgdir.exists())
{
qml = pkgdir.filePath(qml);
}
else
{
// failing that try Mac (pkg & dev) next
QDir dir(QCoreApplication::applicationDirPath());
if (dir.path().endsWith(QLatin1String("MacOS")))
{
if (dir.cdUp() && dir.cd(QLatin1String("Resources"))
&& dir.exists())
{
qml = dir.filePath(qml);
}
else
{
qWarning("Expected app bundle with QML resources!");
}
}
else
{
// for Windows (pkg & dev), and for Linux dev expect to find it
// in a "resources" directory next to the binary
if (dir.cd(QLatin1String("resources")) && dir.exists())
{
app = QDir::toNativeSeparators(app);
//For windows platforms the "app" filepath should have the .exe extension removed.
const QString winExtension = ".exe";
if (app.right(winExtension.length()) == winExtension) {
app = app.left(app.length() - winExtension.length());
}
//Grab just the app name itself.
app = app.section(QDir::separator(), -1);
if (dir.cd(QLatin1String("examples")) && dir.cd(app) && dir.exists())
{
qml = dir.filePath(qml);
}
else
{
QString msg = QLatin1String("examples");
msg += QDir::separator();
msg += app;
qWarning("Expected %s directry with qml resources!", qPrintable(msg));
}
}
}
}
return qml;
}
#endif // QMLRES_H
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