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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QGLVERTEXBUNDLE_H
#define QGLVERTEXBUNDLE_H

#include <QtOpenGL/qglbuffer.h>
#include "qcustomdataarray.h"
#include "qglattributevalue.h"
#include "qglattributeset.h"
#include <QtCore/qlist.h>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

QT_MODULE(Qt3D)

class QGLVertexBundlePrivate;
class QGLPainter;
class QGLAbstractEffect;
class QGLShaderProgram;

class Q_QT3D_EXPORT QGLVertexBundle
{
public:
    QGLVertexBundle();
    QGLVertexBundle(const QGLVertexBundle& other);
    ~QGLVertexBundle();

    QGLVertexBundle& operator=(const QGLVertexBundle& other);

    void addAttribute(QGL::VertexAttribute attribute,
                      const QArray<float>& value);
    void addAttribute(QGL::VertexAttribute attribute,
                      const QArray<QVector2D>& value);
    void addAttribute(QGL::VertexAttribute attribute,
                      const QArray<QVector3D>& value);
    void addAttribute(QGL::VertexAttribute attribute,
                      const QArray<QVector4D>& value);
    void addAttribute(QGL::VertexAttribute attribute,
                      const QArray<QColor4ub>& value);
    void addAttribute(QGL::VertexAttribute attribute,
                      const QCustomDataArray& value);

    QGLAttributeSet attributes() const;

    QGLAttributeValue attributeValue(QGL::VertexAttribute attribute) const;

    int vertexCount() const;
    bool isEmpty() const { return vertexCount() == 0; }

    bool upload();
    bool isUploaded() const;

    QGLBuffer buffer() const;

    bool bind();
    void release();

private:
    QGLVertexBundlePrivate *d_ptr;

    Q_DECLARE_PRIVATE(QGLVertexBundle)

    friend class QGLPainter;
};

QT_END_NAMESPACE

QT_END_HEADER

#endif