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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qvector3darray.h"
#include <QtGui/qmatrix4x4.h>

QT_BEGIN_NAMESPACE

/*!
    \class QVector3DArray
    \brief The QVector3DArray class is a convenience for wrapping a QArray of QVector3D values.
    \since 4.8
    \ingroup qt3d
    \ingroup qt3d::arrays

    QVector3DArray is used to build an array of 3D vector values
    based on floating-point x, y, and z arguments:

    \code
    QVector3DArray array;
    array.append(1.0f, 2.0f, 3.0f);
    array.append(-1.0f, 2.0f, 3.0f);
    array.append(1.0f, -2.0f, 3.0f);
    \endcode

    This is more convenient and readable than the equivalent with
    QArray:

    \code
    QArray<QVector3D> array;
    array.append(QVector3D(1.0f, 2.0f, 3.0f));
    array.append(QVector3D(-1.0f, 2.0f, 3.0f));
    array.append(QVector3D(1.0f, -2.0f, 3.0f));
    \endcode

    QVector3DArray also has convenience functions for transforming
    the contents of the array with translate(), translated(),
    transform(), and transformed().

    \sa QArray, QVector2DArray, QVector4DArray
*/

/*!
    \fn QVector3DArray::QVector3DArray()

    Constructs an empty array of QVector3D values.
*/

/*!
    \fn QVector3DArray::QVector3DArray(int size, const QVector3D& value)

    Constructs an array of QVector3D values with an initial \a size.
    All elements in the array are initialized to \a value.
*/

/*!
    \fn QVector3DArray::QVector3DArray(const QArray<QVector3D>& other)

    Constructs a copy of \a other.
*/

/*!
    \fn void QVector3DArray::append(qreal x, qreal y, qreal z)

    Appends (\a x, \a y, \a z) to this array of QVector3D values.
*/

/*!
    Multiplies the elements in this array of QVector3D values by
    the \a scale.

    \sa scaled()
*/
void QVector3DArray::scale(qreal scale)
{
    if (isDetached()) {
        // Modify the array in-place.
        int size = count();
        QVector3D *dst = data();
        for (int index = 0; index < size; ++index)
            *dst++ *= scale;
    } else {
        // Create a new array, translate the values, and assign.
        QArray<QVector3D> result;
        int size = count();
        const QVector3D *src = constData();
        QVector3D *dst = result.extend(size);
        for (int index = 0; index < size; ++index)
            *dst++ = *src++ * scale;
        *this = result;
    }
}

/*!
    Returns a copy of this array of QVector3D values, multiplied
    by the \a scale.

    \sa scale()
*/
QVector3DArray QVector3DArray::scaled(qreal scale) const
{
    QArray<QVector3D> result;
    int size = count();
    const QVector3D *src = constData();
    QVector3D *dst = result.extend(size);
    for (int index = 0; index < size; ++index)
        *dst++ = *src++ * scale;
    return result;
}

/*!
    Translates the elements in this array of QVector3D values
    by the components of \a value.

    \sa translated()
*/
void QVector3DArray::translate(const QVector3D& value)
{
    if (isDetached()) {
        // Modify the array in-place.
        int size = count();
        QVector3D *dst = data();
        for (int index = 0; index < size; ++index)
            *dst++ += value;
    } else {
        // Create a new array, translate the values, and assign.
        QArray<QVector3D> result;
        int size = count();
        const QVector3D *src = constData();
        QVector3D *dst = result.extend(size);
        for (int index = 0; index < size; ++index)
            *dst++ = *src++ + value;
        *this = result;
    }
}

/*!
    \fn void QVector3DArray::translate(qreal x, qreal y, qreal z)
    \overload

    Translates the elements in this array of QVector3D values
    by (\a x, \a y, \a z).

    \sa translated()
*/

/*!
    Returns a copy of this array of QVector3D values, translated
    by the components of \a value.

    \sa translate()
*/
QArray<QVector3D> QVector3DArray::translated(const QVector3D& value) const
{
    QArray<QVector3D> result;
    int size = count();
    const QVector3D *src = constData();
    QVector3D *dst = result.extend(size);
    for (int index = 0; index < size; ++index)
        *dst++ = *src++ + value;
    return result;
}

/*!
    \fn QArray<QVector3D> QVector3DArray::translated(qreal x, qreal y, qreal z) const
    \overload

    Returns a copy of this array of QVector3D values, translated
    by (\a x, \a y, \a z).

    \sa translate()
*/

/*!
    Transforms the elements in this array of QVector3D values
    by \a matrix.

    \sa transformed()
*/
void QVector3DArray::transform(const QMatrix4x4& matrix)
{
    if (isDetached()) {
        // Modify the array in-place.
        int size = count();
        QVector3D *dst = data();
        for (int index = 0; index < size; ++index) {
            *dst = matrix * *dst;
            ++dst;
        }
    } else {
        // Create a new array, transform the values, and assign.
        QArray<QVector3D> result;
        int size = count();
        const QVector3D *src = constData();
        QVector3D *dst = result.extend(size);
        for (int index = 0; index < size; ++index)
            *dst++ = matrix * *src++;
        *this = result;
    }
}

/*!
    Returns a copy of this array of QVector3D values, transformed
    by \a matrix.

    \sa transform()
*/
QArray<QVector3D> QVector3DArray::transformed(const QMatrix4x4& matrix) const
{
    QArray<QVector3D> result;
    int size = count();
    const QVector3D *src = constData();
    QVector3D *dst = result.extend(size);
    for (int index = 0; index < size; ++index)
        *dst++ = matrix * *src++;
    return result;
}

QT_END_NAMESPACE