summaryrefslogtreecommitdiffstats
path: root/src/threed/scene/qglrenderorder.h
blob: 272f62f8ffebf47bae0474a6a4a8ccb7f357bc7a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/


#ifndef QGLRENDERORDER_H
#define QGLRENDERORDER_H

#include "qglscenenode.h"
#include "qglrenderstate.h"

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

QT_MODULE(Qt3D)

class Q_QT3D_EXPORT QGLRenderOrder
{
public:
    explicit QGLRenderOrder(const QGLSceneNode *node = 0, const QGLRenderState &state = QGLRenderState())
        : m_node(node)
        , m_state(state)
    {
    }
    ~QGLRenderOrder() {}

    uint effectHash() const;
    bool isEqual(const QGLRenderOrder &rhs) const;
    bool isLessThan(const QGLRenderOrder &rhs) const;
    inline bool isValid() const;

    inline bool operator!=(const QGLRenderOrder &rhs) const;
    inline bool operator==(const QGLRenderOrder &rhs) const;
    inline bool operator<(const QGLRenderOrder &rhs) const;

    inline const QGLSceneNode *node() const;
    inline void setState(const QGLRenderState &state);
    inline QGLRenderState state() const;
    inline QGLAbstractEffect *effectiveUserEffect() const;
    inline QGL::StandardEffect effectiveStandardEffect() const;
    inline QGLMaterial *effectiveMaterial() const;
    inline QGLMaterial *effectiveBackMaterial() const;
    inline bool effectiveHasEffect() const;
private:
    const QGLSceneNode *m_node;
    QGLRenderState m_state;
};


inline bool QGLRenderOrder::isValid() const
{
    return m_node;
}

inline bool QGLRenderOrder::operator!=(const QGLRenderOrder &rhs) const
{
    return !isEqual(rhs);
}

inline bool QGLRenderOrder::operator==(const QGLRenderOrder &rhs) const
{
    return isEqual(rhs);
}

inline bool QGLRenderOrder::operator<(const QGLRenderOrder &rhs) const
{
    return isLessThan(rhs);
}

inline const QGLSceneNode *QGLRenderOrder::node() const
{
    return m_node;
}

inline QGLRenderState QGLRenderOrder::state() const
{
    return m_state;
}

inline void QGLRenderOrder::setState(const QGLRenderState &state)
{
    m_state = state;
}

inline QGLAbstractEffect *QGLRenderOrder::effectiveUserEffect() const
{
    QGLAbstractEffect *result = 0;
    if (m_node)
    {
        if (m_node->userEffect())
            result = m_node->userEffect();
        else if (m_state.userEffect())
            result = m_state.userEffect();
    }
    return result;
}

inline QGL::StandardEffect QGLRenderOrder::effectiveStandardEffect() const
{
    QGL::StandardEffect result = QGL::FlatColor;
    if (m_node)
    {
        if (m_node->hasEffect())
            result = m_node->effect();
        else if (m_state.hasEffect())
            result = m_state.standardEffect();
    }
    return result;
}

inline QGLMaterial *QGLRenderOrder::effectiveMaterial() const
{
    QGLMaterial *result = 0;
    if (m_node)
    {
        if (m_node->material())
            result = m_node->material();
        else if (m_state.material())
            result = m_state.material();
    }
    return result;
}

inline QGLMaterial *QGLRenderOrder::effectiveBackMaterial() const
{
    QGLMaterial *result = 0;
    if (m_node)
    {
        if (m_node->backMaterial())
            result = m_node->backMaterial();
        else if (m_state.backMaterial())
            result = m_state.backMaterial();
    }
    return result;
}

inline bool QGLRenderOrder::effectiveHasEffect() const
{
    bool result = false;
    if (m_node)
    {
        if (m_node->hasEffect())
            result = true;
        else
            result = m_state.hasEffect();
    }
    return result;
}

inline uint qHash(const QGLRenderOrder &order)
{
    quint64 result = order.effectHash();
    return result ^ reinterpret_cast<quint64>(order.effectiveMaterial());
}

#ifndef QT_NO_DEBUG_STREAM
#include <QtCore/qdebug.h>
Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QGLRenderOrder &order);
#endif

QT_END_NAMESPACE

QT_END_HEADER

#endif // QGLRENDERORDER_H