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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt3D 1.0
import Qt3D.Shapes 1.0
// QTBUG-17408
Item {
id: screen
width: aTestCase.defaultWidth * 2
height: aTestCase.defaultHeight * 1
Flow {
anchors.fill: parent
LightingTestCase {
id: aTestCase
text: "Positional Lighting Direct Position Test. The light should appear to be emanating from the sphere, rotating around the middle teapot and lighting the insides of the other 4 teapots dynamically."
onThetaChanged: {
light.position = Qt.vector3d(1.5 * Math.sin(theta),
1.5 * Math.cos(theta), 0);
lightSphere.position = light.position;
}
}
LightingTestCase {
text: "Directional Lighting Test.
Lighting should look the same on all teapots"
onThetaChanged: {
light.direction = Qt.vector3d(1.5 * Math.sin(theta),
1.5 * Math.cos(theta),0);
}
}
}
}
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