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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt3D 1.0
import Qt3D.Shapes 1.0
// QTBUG-17408
Item {
id: screen
width: aTestCase.defaultWidth * 3
height: aTestCase.defaultHeight * 4
property variant scalingCamera: Camera {eye: Qt.vector3d(0,20,20) }
Flow {
anchors.fill: parent
ScalingTestCase {
id: aTestCase
text: "Scaling up"
camera: scalingCamera
scaleVectorA: Qt.vector3d(1,1,1)
scaleVectorB: Qt.vector3d(4,4,4)
}
ScalingTestCase {
text: "Scaling down"
scaleVectorA: Qt.vector3d(1,1,1)
scaleVectorB: Qt.vector3d(0.1,0.1,0.1)
}
ScalingTestCase {
text: "Scaling using real\n(scaling and inversion)"
testTransform: Scale3D {}
camera: scalingCamera
scaleFactor: 1
SequentialAnimation on scaleFactor {
loops: Animation.Infinite
PropertyAnimation {
from: -3
to: 3
duration: 1500
}
PropertyAnimation {
from: 3
to: -3
duration: 1500
}
}
}
ScalingTestCase {
text: "Scaling in X\n(mirroring horizontally)"
camera: scalingCamera
scaleVectorA: Qt.vector3d(1,1,1)
scaleVectorB: Qt.vector3d(4,1,1)
}
ScalingTestCase {
text: "Scaling in Y\n(stretching vertically)"
camera: scalingCamera
scaleVectorA: Qt.vector3d(1,1,1)
scaleVectorB: Qt.vector3d(1,4,1)
}
ScalingTestCase {
text: "Scaling in Z\n(depth-wise)"
camera: scalingCamera
scaleVectorA: Qt.vector3d(1,1,1)
scaleVectorB: Qt.vector3d(1,1,4)
}
ScalingTestCase {
text: "Negative Scaling in X\n(mirroring horizontally)"
scaleVectorA: Qt.vector3d(1,1,1)
scaleVectorB: Qt.vector3d(-1,1,1)
}
ScalingTestCase {
text: "Negative Scaling in Y\n(flipping upside-down)"
scaleVectorA: Qt.vector3d(1,1,1)
scaleVectorB: Qt.vector3d(1,-1,1)
}
ScalingTestCase {
text: "Negative Scaling in Z\n(depth-wise)"
scaleVectorA: Qt.vector3d(1,1,1)
scaleVectorB: Qt.vector3d(1,1,-1)
}
ScalingTestCase {
text: "Zero Z\n(Probable artifacts)"
scaleVectorA: Qt.vector3d(1,1,0)
scaleVectorB: Qt.vector3d(1,1,0)
}
ScalingTestCase {
text: "Zero Y\n(Probable artifacts)"
scaleVectorA: Qt.vector3d(1,0,1)
scaleVectorB: Qt.vector3d(1,0,1)
}
// Skipping zero X because it would be invisible with the
// camera position all the other tests have
ScalingTestCase {
text: "Zero Vector\n(Not visible and shouldn't crash)"
scaleVectorA: Qt.vector3d(0,0,0)
scaleVectorB: Qt.vector3d(0,0,0)
}
}
}
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