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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt3D 1.0
import Qt3D.Shapes 1.0
Rectangle {
id: container
// Parameters for editting
property string text;
property variant translationVectorA: Qt.vector3d(1,1,1)
property variant translationVectorB: Qt.vector3d(1,1,1)
property variant camera: defaultCamera
property real itemX: 0
property real itemY: 0
property real itemZ: 0
property int animationDuration: 2000
// Default values:
property variant defaultCamera: Camera {eye: Qt.vector3d(0,5,30)}
property real defaultWidth: 220
property real defaultHeight: 150
property variant itemPosition:
Qt.vector3d((translationVectorB.x * animationFactor +
translationVectorA.x * (1.0 - animationFactor)),
translationVectorB.y * animationFactor +
translationVectorA.y * (1.0 - animationFactor),
translationVectorB.z * animationFactor +
translationVectorA.z * (1.0 - animationFactor))
property real animationFactor: 0.0
SequentialAnimation on animationFactor {
loops: Animation.Infinite
PropertyAnimation {
from: 0.0
to: 1.0
duration: animationDuration
}
}
border.width: 2
border.color: "black"
radius: 5
width: defaultWidth
height: defaultHeight
Text {
id: textItem
wrapMode: "WordWrap"
horizontalAlignment: "AlignHCenter"
text: container.text
anchors.left: parent.left
anchors.right: parent.right
}
Rectangle {
id: viewportContainer
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 1
anchors.topMargin: 2
anchors.top: textItem.bottom
anchors.bottom: container.bottom
color: "#aaccee"
Viewport {
id: view
anchors.fill: parent
picking: true
camera: container.camera
Material {
// Distinctive red Color
id: red
ambientColor: "#884422"
diffuseColor: "#EE4422"
specularColor: "#FF6644"
shininess: 200
}
Material {
// Distinctive blue Color
id: blue
ambientColor: "#224488"
diffuseColor: "#2244EE"
specularColor: "#4466FF"
shininess: 200
}
Effect {
id: redEffect; material: red
objectName: "redEffect"
}
Effect {
id: blueEffect; material: blue
objectName: "blueEffect"
}
Teapot
{
id: vectorModel
// effect: redEffect
position: itemPosition
}
Teapot
{
id: axesModel
// effect: blueEffect
x: itemX
y: itemY
z: itemZ
}
}
}
}
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