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import QtQuick 1.0
import Qt3D 1.0
import ModelTweak 1.0
import "Widgets"
import "ColorUtils.js" as ColorUtils
Row {
id: properties
spacing: 30
property alias rotateLocked: imageR.isLocked
property alias scaleLocked: imageS.isLocked
property alias translateLocked: imageP.isLocked;
signal changed;
Column {
width: posX.width
height: parent.height
spacing: 4
// POSITION
Item {
id: positionPanel
width: parent.width
height: imageP.height
Text {
anchors.left: parent.left
anchors.leftMargin: 8
text: "Position";
color: "#FFFFFF"
}
Image {
id: imageP
anchors.right: parent.right
anchors.rightMargin: 8
//Animation to pulse the lock icon if attempting to modify while locked.
property bool bounce: false
SequentialAnimation on scale{
running: imageP.bounce
NumberAnimation { to : 2.0; duration: 150; easing.type: "OutQuad" }
NumberAnimation { to : 1.0; duration: 150; easing.type: "OutQuad" }
NumberAnimation { to : 2.0; duration: 150; easing.type: "OutQuad" }
NumberAnimation { to : 1.0; duration: 150; easing.type: "OutQuad" }
onCompleted: imageP.bounce = false
}
//Manage locked/unlocked state
state: "UNLOCKED"
property bool isLocked: false
states: [
State {
name: "UNLOCKED"
PropertyChanges { target: imageP; source: "images/unlock.png"}
PropertyChanges { target: imageP; isLocked: false;}
},
State {
name: "LOCKED"
PropertyChanges { target: imageP; source: "images/lock.png"}
PropertyChanges { target: imageP; isLocked: true;}
}
]
MouseArea {
anchors.fill: parent
onDoubleClicked: {
if (parent.state=="LOCKED")
parent.state="UNLOCKED"
else
parent.state="LOCKED"
}
}
}
}
BlenderValueSlider {
focus: true
id: posX
label: "X:"
locked: imageP.isLocked
value: transformTranslate.translate.x.toFixed(3)
function update (f) {
transformTranslate.translate = Qt.vector3d(f, transformTranslate.translate.y, transformTranslate.translate.z);
}
onNext: { updateMe(); focus = false; posY.focus = true; }
onPrev: { updateMe(); focus = false; scaleZ.focus = true; }
onFail: { imageP.bounce=true; }
onChanged: { properties.changed(); }
}
BlenderValueSlider {
id: posY
label: "Y:"
locked: imageP.isLocked
value: transformTranslate.translate.y.toFixed(3)
function update (f) {
transformTranslate.translate = Qt.vector3d(transformTranslate.translate.x, f, transformTranslate.translate.z);
}
onNext: { updateMe(); focus = false; posZ.focus = true; }
onPrev: { updateMe(); focus = false; posX.focus = true; }
onFail: { imageP.bounce=true; }
onChanged: { properties.changed(); }
}
BlenderValueSlider {
id: posZ
label: "Z:"
locked: imageP.isLocked
value: transformTranslate.translate.z.toFixed(3)
function update (f) {
transformTranslate.translate = Qt.vector3d(transformTranslate.translate.x, transformTranslate.translate.y, f);
}
onNext: { updateMe(); focus = false; rotX.focus = true; }
onPrev: { updateMe(); focus = false; posY.focus = true; }
onFail: { imageP.bounce=true; }
onChanged: { properties.changed(); }
}
// ROTATE
Item {
id: rotationPanel
width: parent.width
height: imageR.height
property bool dirty: false
Text {
anchors.left: parent.left
anchors.leftMargin: 8
text: "Scale";
color: "#FFFFFF"
}
Image {
id: imageR
anchors.right: parent.right
anchors.rightMargin: 8
//Animation to pulse the lock icon if attempting to modify while locked.
property bool bounce: false
SequentialAnimation on scale{
running: imageR.bounce
NumberAnimation { to : 2.0; duration: 150; easing.type: "OutQuad" }
NumberAnimation { to : 1.0; duration: 150; easing.type: "OutQuad" }
NumberAnimation { to : 2.0; duration: 150; easing.type: "OutQuad" }
NumberAnimation { to : 1.0; duration: 150; easing.type: "OutQuad" }
onCompleted: imageR.bounce = false
}
//Manage locked/unlocked state
state: "UNLOCKED"
property bool isLocked: false
states: [
State {
name: "UNLOCKED"
PropertyChanges { target: imageR; source: "images/unlock.png"}
PropertyChanges { target: imageR; isLocked: false;}
},
State {
name: "LOCKED"
PropertyChanges { target: imageR; source: "images/lock.png"}
PropertyChanges { target: imageR; isLocked: true;}
}
]
MouseArea {
anchors.fill: parent
onDoubleClicked: {
if (parent.state=="LOCKED")
parent.state="UNLOCKED"
else
parent.state="LOCKED"
}
}
}
}
BlenderValueSlider {
id: rotX
label: "X:"
delta: 1
locked: imageR.isLocked
min: 0; limitMin: true
max: 360; limitMax: true
value: transformRotateX.angle.toFixed(3)
function update (f) { transformRotateX.angle = f }
onNext: { updateMe(); focus = false; rotY.focus = true; }
onPrev: { updateMe(); focus = false; posZ.focus = true; }
onFail: { imageR.bounce=true; }
onChanged: { properties.changed(); }
}
BlenderValueSlider {
id: rotY
label: "Y:"
delta: 1
locked: imageR.isLocked
min: 0; limitMin: true
max: 360; limitMax: true
value: transformRotateY.angle.toFixed(3)
function update (f) { transformRotateY.angle = f }
onNext: { updateMe(); focus = false; rotZ.focus = true; }
onPrev: { updateMe(); focus = false; rotX.focus = true; }
onFail: { imageR.bounce=true; }
onChanged: { properties.changed(); }
}
BlenderValueSlider {
id: rotZ
label: "Z:"
delta: 1
locked: imageR.isLocked
min: 0; limitMin: true
max: 360; limitMax: true
value: transformRotateZ.angle.toFixed(3)
function update (f) { transformRotateZ.angle = f }
onNext: { updateMe(); focus = false; scaleX.focus = true; }
onPrev: { updateMe(); focus = false; rotY.focus = true; }
onFail: { imageR.bounce=true; }
onChanged: { properties.changed(); }
}
// SCALE
Item {
id: scalePanel
width: parent.width
height: imageS.height
property bool dirty: false
Item {
width: parent.width
height: effectText.height
Text {
id: effectText
anchors.left: parent.left
anchors.leftMargin: 8
text: "Effect";
color: "#FFFFFF"
font.bold: true
}
}
Image {
id: imageS
anchors.right: parent.right
anchors.rightMargin: 8
//Animation to pulse the lock icon if attempting to modify while locked.
property bool bounce: false
SequentialAnimation on scale{
running: imageS.bounce
NumberAnimation { to : 2.0; duration: 150; easing.type: "OutQuad" }
NumberAnimation { to : 1.0; duration: 150; easing.type: "OutQuad" }
NumberAnimation { to : 2.0; duration: 150; easing.type: "OutQuad" }
NumberAnimation { to : 1.0; duration: 150; easing.type: "OutQuad" }
onCompleted: imageS.bounce = false
}
//Manage locked/unlocked state
state: "UNLOCKED"
property bool isLocked: false
states: [
State {
name: "UNLOCKED"
PropertyChanges { target: imageS; source: "images/unlock.png"}
PropertyChanges { target: imageS; isLocked: false;}
},
State {
name: "LOCKED"
PropertyChanges { target: imageS; source: "images/lock.png"}
PropertyChanges { target: imageS; isLocked: true;}
}
]
MouseArea {
anchors.fill: parent
onDoubleClicked: {
if (parent.state=="LOCKED")
parent.state="UNLOCKED"
else
parent.state="LOCKED"
}
}
}
}
BlenderValueSlider {
id: scaleX
label: "X:"
locked: imageS.isLocked
min: 0; limitMin: true
value: transformScale.scale.x.toFixed(3)
function update (f) { transformScale.scale = Qt.vector3d(f, transformScale.scale.y, transformScale.scale.z); }
onNext: { updateMe(); focus = false; scaleY.focus = true; }
onPrev: { updateMe(); focus = false; rotZ.focus = true; }
onFail: { imageS.bounce=true; }
onChanged: { properties.changed(); }
}
BlenderValueSlider {
id: scaleY
label: "Y:"
locked: imageS.isLocked
min: 0; limitMin: true
value: transformScale.scale.y.toFixed(3)
function update (f) { transformScale.scale = Qt.vector3d(transformScale.scale.x, f, transformScale.scale.z); }
onNext: { updateMe(); focus = false; scaleZ.focus = true; }
onPrev: { updateMe(); focus = false; scaleX.focus = true; }
onFail: { imageS.bounce=true; }
onChanged: { properties.changed(); }
}
BlenderValueSlider {
id: scaleZ
label: "Z:"
locked: imageS.isLocked
min: 0; limitMin: true
value: transformScale.scale.z.toFixed(3)
function update (f) { transformScale.scale = Qt.vector3d(transformScale.scale.x, transformScale.scale.y, f); }
onNext: { updateMe(); focus = false; posX.focus = true; }
onPrev: { updateMe(); focus = false; scaleY.focus = true; }
onFail: { imageS.bounce=true; }
onChanged: { properties.changed(); }
}
}
// Material, Effect
Column {
width: 150
spacing: 5
CheckBox {
id: fromMesh
width: parent.width
text: "From Mesh"
checked: true
onClicked: {
useCustomEffect = !checked;
if (checked) {
// A horrible hack to reload the default mesh material
// TODO: Find a better way of doing this (i.e. no runtime errors)
source_mesh.source = "";
source_mesh.source = targetMesh;
}
}
}
Column {
enabled: !fromMesh.checked
opacity: enabled ? 1.0: 0.5
width: parent.width; spacing: 5
move: Transition {
NumberAnimation {
properties: "y"
easing.type: Easing.InOutQuad;
duration: 150
}
}
Behavior on opacity {
NumberAnimation { easing.type: Easing.InOutQuad; duration: 100 }
}
CheckBox {
width: parent.width
text: "Decal"
checked: false
onClicked: {
modelEffect.decal = checked
}
}
Item {
width: parent.width
height: colorText.height
Text {
id: colorText
anchors.left: parent.left
anchors.leftMargin: 8
text: "Color";
color: "#FFFFFF"
font.bold: true
}
}
CheckBox {
id: simpleColor
width: parent.width
text: "Simple"
checked: true
onClicked: {
useCustomMaterial = !checked;
}
}
ColorWidget {
id: flat
visible: opacity != 0
opacity: simpleColor.checked
width: parent.width; height: 16
targetColor: modelEffect.hsv
text: "Flat Color"
Behavior on opacity {
NumberAnimation { easing.type: Easing.InOutQuad; duration: 100 }
}
}
ColorWidget {
id: ambient
visible: opacity != 0
opacity: !flat.visible
width: parent.width; height: 16
targetColor: modelMaterial.amb_hsv
text: "Ambient Color"
Behavior on opacity {
NumberAnimation { easing.type: Easing.InOutQuad; duration: 100 }
}
}
ColorWidget {
id: diffuse
visible: opacity != 0
opacity: !flat.visible
width: parent.width; height: 16
targetColor: modelMaterial.dif_hsv
text: "Diffuse Color"
Behavior on opacity {
NumberAnimation { easing.type: Easing.InOutQuad; duration: 100 }
}
}
ColorWidget {
id: specular
visible: opacity != 0
opacity: !flat.visible
width: parent.width; height: 16
targetColor: modelMaterial.spec_hsv
text: "Specular Color"
Behavior on opacity {
NumberAnimation { easing.type: Easing.InOutQuad; duration: 100 }
}
}
Item { width: parent.width; height: 5 }
Item {
visible: opacity != 0
opacity: !flat.visible
height: shineText.height + shinyValue.height + 5
width: parent.width
Behavior on opacity {
NumberAnimation { easing.type: Easing.InOutQuad; duration: 100 }
}
Text {
id: shineText
text: "Shininess:"
color: "white"
}
InputBox {
anchors.right: parent.right
width: parent.width - shineText.width - 5
height: shineText.height
input.text: modelMaterial.shininess
}
Rectangle {
width: parent.width - 8; height: 1
anchors.centerIn: shinyValue
color: "gray"
}
SliderHandle {
id: shinyValue
width: parent.width; height: 10
anchors { top: shineText.bottom; topMargin: 5 }
horizontal: true
onValueChanged: {
modelMaterial.shininess = Math.round(value * 128)
}
}
}
Item { width: parent.width; height: 5 }
Item {
width: parent.width
height: textureText.height
Text {
id: textureText
anchors.left: parent.left
anchors.leftMargin: 8
text: "Texture";
color: "#FFFFFF"
font.bold: true
}
}
Item {
width: parent.width
height: texturePreview.height
Image {
id: texturePreview
width: 60; height: width
source: textureFile.filename
}
Rectangle {
anchors.fill: texturePreview
border.color: "white"
border.width: 1
color: "transparent"
}
BlenderToggle {
width: 60; height: 20
anchors.right: parent.right
buttonText: "Open..."
onClicked: {
textureFile.load();
}
}
}
}
}
}
|