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import QtQuick 1.0
import Qt3D 1.0
import ModelTweak 1.0
Column {
width: posX.width
height: parent.height
spacing: 4
// POSITION
Item {
width: parent.width
height: imageP.height
Text {
anchors.left: parent.left
anchors.leftMargin: 8
text: "Position";
color: "#FFFFFF"
}
Image {
id: imageP
anchors.right: parent.right
anchors.rightMargin: 8
source: "images/lock.png"
}
}
BlenderValueSlider {
focus: true
id: posX
label: "X:"
value: transformTranslate.translate.x.toFixed(3)
function update (f) {
transformTranslate.translate = Qt.vector3d(f, transformTranslate.translate.y, transformTranslate.translate.z);
}
onNext: { updateMe(); focus = false; posY.focus = true; }
onPrev: { updateMe(); focus = false; scaleZ.focus = true; }
}
BlenderValueSlider {
id: posY
label: "Y:"
value: transformTranslate.translate.y.toFixed(3)
function update (f) {
transformTranslate.translate = Qt.vector3d(transformTranslate.translate.x, f, transformTranslate.translate.z);
}
onNext: { updateMe(); focus = false; posZ.focus = true; }
onPrev: { updateMe(); focus = false; posX.focus = true; }
}
BlenderValueSlider {
id: posZ
label: "Z:"
value: transformTranslate.translate.z.toFixed(3)
function update (f) {
transformTranslate.translate = Qt.vector3d(transformTranslate.translate.x, transformTranslate.translate.y, f);
}
onNext: { updateMe(); focus = false; rotX.focus = true; }
onPrev: { updateMe(); focus = false; posY.focus = true; }
}
// ROTATE
Item {
width: parent.width
height: imageR.height
Text {
anchors.left: parent.left
anchors.leftMargin: 8
text: "Rotation";
color: "#FFFFFF"
}
Image {
id: imageR
anchors.right: parent.right
anchors.rightMargin: 8
source: "images/lock.png"
}
}
BlenderValueSlider {
id: rotX
label: "X:"
delta: 1
min: 0; limitMin: true
max: 360; limitMax: true
value: transformRotateX.angle.toFixed(3)
function update (f) { transformRotateX.angle = f }
onNext: { updateMe(); focus = false; rotY.focus = true; }
onPrev: { updateMe(); focus = false; posZ.focus = true; }
}
BlenderValueSlider {
id: rotY
label: "Y:"
delta: 1
min: 0; limitMin: true
max: 360; limitMax: true
value: transformRotateY.angle.toFixed(3)
function update (f) { transformRotateY.angle = f }
onNext: { updateMe(); focus = false; rotZ.focus = true; }
onPrev: { updateMe(); focus = false; rotX.focus = true; }
}
BlenderValueSlider {
id: rotZ
label: "Z:"
delta: 1
min: 0; limitMin: true
max: 360; limitMax: true
value: transformRotateZ.angle.toFixed(3)
function update (f) { transformRotateZ.angle = f }
onNext: { updateMe(); focus = false; scaleX.focus = true; }
onPrev: { updateMe(); focus = false; rotY.focus = true; }
}
// SCALE
Item {
width: parent.width
height: imageS.height
Text {
anchors.left: parent.left
anchors.leftMargin: 8
text: "Scale";
color: "#FFFFFF"
}
Image {
id: imageS
anchors.right: parent.right
anchors.rightMargin: 8
source: "images/lock.png"
}
}
BlenderValueSlider {
id: scaleX
label: "X:"
min: 0; limitMin: true
value: transformScale.scale.x.toFixed(3)
function update (f) { transformScale.scale = Qt.vector3d(f, transformScale.scale.y, transformScale.scale.z); }
onNext: { updateMe(); focus = false; scaleY.focus = true; }
onPrev: { updateMe(); focus = false; rotZ.focus = true; }
}
BlenderValueSlider {
id: scaleY
label: "Y:"
min: 0; limitMin: true
value: transformScale.scale.y.toFixed(3)
function update (f) { transformScale.scale = Qt.vector3d(transformScale.scale.x, f, transformScale.scale.z); }
onNext: { updateMe(); focus = false; scaleZ.focus = true; }
onPrev: { updateMe(); focus = false; scaleX.focus = true; }
}
BlenderValueSlider {
id: scaleZ
label: "Z:"
min: 0; limitMin: true
value: transformScale.scale.z.toFixed(3)
function update (f) { transformScale.scale = Qt.vector3d(transformScale.scale.x, transformScale.scale.y, f); }
onNext: { updateMe(); focus = false; posX.focus = true; }
onPrev: { updateMe(); focus = false; scaleY.focus = true; }
}
}
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