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import QtQuick 1.0
FocusScope {
property alias label: textLabel.text;
property alias value: textInput.text;
property double delta: 0.1;
property double max: 1;
property double min: -1;
property bool limitMax: false;
property bool limitMin: false;
width: parent.width
height: 20
Text {
id: textLabel
anchors.left: parent.left
color: "#FFFFFF"
width: parent.width/3 - 16
height: parent.height
visible: parent.label !== ""
horizontalAlignment: Text.AlignRight
verticalAlignment: Text.AlignVCenter
}
Rectangle {
anchors.right: parent.right
radius: 8
border.width: 2
border.color: "black"
color: "white"
width: radius*2 + textInput.width + plus.width + minus.width
height: parent.height
TextInput {
id: textInput
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
horizontalAlignment: TextInput.AlignHCenter
//FIXME: this should not be hard coded, but for some reason the display does not update properly if I use parent.width
width: 130
focus: true
validator: DoubleValidator{}
onAccepted: {
parent.parent.update(text)
}
//FIXME: this should auto-deselect when it looses focus, but even with select(0,0) it doesn't.
// seems to be a bug in qt4.8 since I've used this in 4.7 and it works fine.
onFocusChanged: if (focus == true) selectAll(); else select(0,0)
}
Image {
id: plus
source: "plus.png"
anchors.left: textInput.right
anchors.verticalCenter: parent.verticalCenter
MouseArea { id: plusMouseArea; anchors.fill: parent; onPressed: incDelta() }
Timer {
interval: 100;
running: plusMouseArea.pressedButtons & Qt.LeftButton
repeat: true
onTriggered: incDelta()
}
}
Image {
id: minus
source: "minus.png"
anchors.right: textInput.left
anchors.verticalCenter: parent.verticalCenter
MouseArea { id: minusMouseArea; anchors.fill: parent; onPressed: decDelta() }
Timer {
interval: 100;
running: minusMouseArea.pressedButtons & Qt.LeftButton
repeat: true
onTriggered: decDelta()
}
}
}
function updateMe() {
update(textInput.text)
}
function incDelta() {
var t = value*1 + delta;
if (limitMax)
update(t>max ? max : t);
else
update(t);
console.log("updated! " + t);
}
function decDelta() {
var t = value*1 - delta;
if (limitMin)
update(t<min ? min : t);
else
update(t);
console.log("updated! " + t);
}
Keys.onUpPressed: incDelta()
Keys.onDownPressed: decDelta()
Keys.onReturnPressed: updateMe()
}
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