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/****************************************************************************
**
** This file is a part of QtChickenWranglers.
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
**
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
**
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
** POSSIBILITY OF SUCH DAMAGE."
**
****************************************************************************/
import Qt 4.7
import game.types 1.0
Item {
id: dialog
property alias box: box
signal showFinished
signal hideFinished
anchors.fill: parent
function show() {
dialog.opacity = 1
}
function hide() {
dialog.opacity = 0
}
onOpacityChanged: {
if (dialog.opacity == 1)
showFinished()
else if (dialog.opacity == 0)
hideFinished()
}
Rectangle {
id: background
anchors.fill: parent
color: "black"
opacity: 0.7
MouseArea {
anchors.fill: parent
}
}
function backgroundSize() {
var res = {};
res["height"] = 376
res["width"] = 622
// XXX: if in symbian, make the dialog smaller
if (game.environment() == Global.Symbian) {
res.height = 0.9 * dialog.height
res.width = 0.9 * dialog.width
}
return res;
}
Image {
id: box
source: {
if (game.environment() == Global.Symbian)
"qrc:/images/general/symbian/bg_dialog.png"
else
"qrc:/images/general/bg_dialog.png"
}
anchors.centerIn: parent
}
Behavior on opacity {
NumberAnimation { duration: 200 }
}
}
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