diff options
author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-14 09:35:13 +1000 |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-14 09:35:13 +1000 |
commit | 9d58da36c9790e60aead8de4477c80332d3e0a62 (patch) | |
tree | 005a2e986dcd5e31fc9f099cfe2d834dc2e0d6be /src/openvg | |
parent | 020f5233da1361bb6164875f550d92a5b6ac4ca2 (diff) |
Improve scissor clipping in the OpenVG engine
If the scissor is being used to clip instead of the mask, use the
bounding rectangle of the clip path if it cannot be handled as a
simple rectangle.
Reviewed-by: trustme
Diffstat (limited to 'src/openvg')
-rw-r--r-- | src/openvg/qpaintengine_vg.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp index 2a506bb736..e0c99d7d2a 100644 --- a/src/openvg/qpaintengine_vg.cpp +++ b/src/openvg/qpaintengine_vg.cpp @@ -1554,6 +1554,10 @@ void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) QRectF rect(points[0], points[1], points[2] - points[0], points[5] - points[1]); clip(rect.toRect(), op); + } else { + // The best we can do is clip to the bounding rectangle + // of all control points. + clip(path.controlPointRect().toRect(), op); } } |