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var component;
var maxRow = 3;
var maxColumn = 6;
var maxIndex = maxColumn * maxRow;
var finished = new Array();
var positions = new Array();
var animals = [ "ArtFavor_Cartoon_Sheep.png", "danko_Friendly_rabbit.png",
"lemmling_Cartoon_cow.png", "PeterM_Sad_cat.png",
"bugmenot_Happy_Pig.png", "Gerald_G_Crawfish.png",
"Machovka_lady_bug.png", "carlitos_Green_Worm.png",
"Gerald_G_Rubber_Duck.png", "molumen_Green_sitting_frog.png"]
function createBoard() {
var currentTime = new Date();
var seed = currentTime.getSeconds() * currentTime.getHours();
Math.random(seed);
for (var i = 0; i < maxIndex; i++) {
positions[i] = i;
var position = Math.floor(Math.random()*positions.length);
var tmp = positions[i];
positions[i] = positions[position];
positions[position] = tmp;
}
for (var i = 0; i < maxIndex/2; i++) {
createAnimal(animals[i], i, positions[i*2]%maxColumn, Math.floor(positions[i*2]/maxColumn));
createAnimal(animals[i], i, positions[i*2+1]%maxColumn, Math.floor(positions[i*2+1]/maxColumn));
}
}
function createAnimal(image, animalId, column, row) {
if (component == null)
component = Qt.createComponent("Animal.qml");
if (component.status == Component.Ready) {
var dynamicObject = component.createObject(gameBoard);
if (dynamicObject == null) {
console.log("error creating block");
console.log(component.errorString());
}
dynamicObject.type = animalId;
dynamicObject.image = "images/" + image;
dynamicObject.x = 5 + column * (gameBoard.blockSize+5);
dynamicObject.y = 5 + row * (gameBoard.blockSize+5);
dynamicObject.width = gameBoard.blockSize;
dynamicObject.height = gameBoard.blockSize;
} else {
console.log("error loading block component");
console.log(component.errorString());
}
}
function finishedTiles(a1, a2) {
finished.push(a1, a2);
if (finished.length == maxIndex) {
console.log("Victoria");
for (var i = 0; i < maxIndex; i++) {
finished[i].opacity = 0.5;
finished[i].height *= 0.5;
finished[i].width *= 0.5;
finished[i].hide();
}
} else {
console.log("got " + finished.length + " of " + maxIndex);
}
}
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