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import Qt 4.7
import Qt.labs.gestures 1.0
import "memory.js" as MemoryLogic
Rectangle {
Component.onCompleted: MemoryLogic.createBoard();
width: 1200
height: 500
id: gameBoard
property int blockSize: 150;
property bool started: false;
gradient: Gradient {
GradientStop {
position: 0.00;
color: "#0FFF1B";
}
GradientStop {
position: 1.00;
color: "#0070ff";
}
}
Rectangle {
id: victoryText
visible: false;
anchors.centerIn: parent;
width: 200;
height: 50;
color: "white"
border.color: "blue"
opacity: 0.8;
z: 10;
Text {
anchors.centerIn: parent
font.pointSize: 24;
text: "You win!";
}
}
Rectangle {
id: close;
z: 100;
width: 40;
height: 40;
color: "white";
opacity: 0.7;
border.color: "black";
radius: 5;
anchors.right: parent.right;
anchors.top: parent.top;
Text {
anchors.centerIn: parent
text: "x";
font.pointSize: 24;
}
GestureArea {
anchors.fill: parent;
TapAndHold {
onFinished: {
console.log("close");
Qt.quit();
}
}
}
}
Rectangle {
id: restart;
z: 100;
width: 120;
height: 60;
color: "white";
opacity: 0.7;
border.color: "black";
radius: 5;
anchors.right: parent.right;
anchors.bottom: parent.bottom;
Text {
anchors.centerIn: parent
text: "restart";
font.pointSize: 24;
}
GestureArea {
anchors.fill: parent;
TapAndHold {
onFinished: {
console.log("restart");
victoryText.visible = false;
MemoryLogic.reset();
}
}
}
}
function animalTapped(animal) {
MemoryLogic.tileClicked(animal);
}
}
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