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+/*
+ This example is adapted from code written by: bjoern.lindberg@gmail.com
+ and can be found at http://www.blobsallad.se/
+*/
+
+function Vector(x, y)
+{
+ this.x = x;
+ this.y = y;
+
+ this.equal = function(v)
+ {
+ return this.x == v.getX() && this.y == v.getY();
+ }
+ this.getX = function()
+ {
+ return this.x;
+ }
+ this.getY = function()
+ {
+ return this.y;
+ }
+ this.setX = function(x)
+ {
+ this.x = x;
+ }
+ this.setY = function(y)
+ {
+ this.y = y;
+ }
+ this.addX = function(x)
+ {
+ this.x += x;
+ }
+ this.addY = function(y)
+ {
+ this.y += y;
+ }
+ this.set = function(v)
+ {
+ this.x = v.getX();
+ this.y = v.getY();
+ }
+ this.add = function(v)
+ {
+ this.x += v.getX();
+ this.y += v.getY();
+ }
+ this.sub = function(v)
+ {
+ this.x -= v.getX();
+ this.y -= v.getY();
+ }
+ this.dotProd = function(v)
+ {
+ return this.x * v.getX() + this.y * v.getY();
+ }
+ this.length = function()
+ {
+ return Math.sqrt(this.x * this.x + this.y * this.y);
+ }
+ this.scale = function(scaleFactor)
+ {
+ this.x *= scaleFactor;
+ this.y *= scaleFactor;
+ }
+ this.toString = function()
+ {
+ return " X: " + this.x + " Y: " + this.y;
+ }
+}
+
+function Environment(x, y, w, h)
+{
+ this.left = x;
+ this.right = x + w;
+ this.top = y;
+ this.buttom = y + h;
+ this.r = new Vector(0.0, 0.0);
+
+ this.collision = function(curPos, prevPos)
+ {
+ var collide = false;
+ var i;
+
+ if (curPos.getX() < this.left) {
+ curPos.setX(this.left);
+ collide = true;
+ } else if(curPos.getX() > this.right) {
+ curPos.setX(this.right);
+ collide = true;
+ }
+ if (curPos.getY() < this.top) {
+ curPos.setY(this.top);
+ collide = true;
+ } else if(curPos.getY() > this.buttom) {
+ curPos.setY(this.buttom);
+ collide = true;
+ }
+ return collide;
+ }
+ this.draw = function(ctx, scaleFactor)
+ {
+ }
+}
+
+function PointMass(cx, cy, mass)
+{
+ this.cur = new Vector(cx, cy);
+ this.prev = new Vector(cx, cy);
+ this.mass = mass;
+ this.force = new Vector(0.0, 0.0);
+ this.result = new Vector(0.0, 0.0);
+ this.friction = 0.01;
+
+ this.getXPos = function()
+ {
+ return this.cur.getX();
+ }
+ this.getYPos = function()
+ {
+ return this.cur.getY();
+ }
+ this.getPos = function()
+ {
+ return this.cur;
+ }
+ this.getXPrevPos = function()
+ {
+ return this.prev.getX();
+ }
+ this.getYPrevPos = function()
+ {
+ return this.prev.getY();
+ }
+ this.getPrevPos = function()
+ {
+ return this.prev;
+ }
+ this.addXPos = function(dx)
+ {
+ this.cur.addX(dx);
+ }
+ this.addYPos = function(dy)
+ {
+ this.cur.addY(dy);
+ }
+ this.setForce = function(force)
+ {
+ this.force.set(force);
+ }
+ this.addForce = function(force)
+ {
+ this.force.add(force);
+ }
+ this.getMass = function()
+ {
+ return this.mass;
+ }
+ this.setMass = function(mass)
+ {
+ this.mass = mass;
+ }
+ this.move = function(dt)
+ {
+ var t, a, c, dtdt;
+
+ dtdt = dt * dt;
+
+ a = this.force.getX() / this.mass;
+ c = this.cur.getX();
+ t = (2.0 - this.friction) * c - (1.0 - this.friction) * this.prev.getX() + a * dtdt;
+ this.prev.setX(c);
+ this.cur.setX(t);
+
+ a = this.force.getY() / this.mass;
+ c = this.cur.getY();
+ t = (2.0 - this.friction) * c - (1.0 - this.friction) * this.prev.getY() + a * dtdt;
+ this.prev.setY(c);
+ this.cur.setY(t);
+ }
+ this.setFriction = function(friction)
+ {
+ this.friction = friction;
+ }
+ this.getVelocity = function()
+ {
+ var cXpX, cYpY;
+
+ cXpX = this.cur.getX() - this.prev.getX();
+ cYpY = this.cur.getY() - this.prev.getY();
+
+ return cXpX * cXpX + cYpY * cYpY;
+ }
+ this.draw = function(ctx, scaleFactor)
+ {
+ ctx.lineWidth = 2;
+ ctx.fillStyle = '#000000';
+ ctx.strokeStyle = '#000000';
+ ctx.beginPath();
+ ctx.arc(this.cur.getX() * scaleFactor,
+ this.cur.getY() * scaleFactor,
+ 4.0, 0.0, Math.PI * 2.0, true);
+ ctx.fill();
+ }
+}
+
+function ConstraintY(pointMass, y, shortConst, longConst)
+{
+ this.pointMass = pointMass;
+ this.y = y;
+ this.delta = new Vector(0.0, 0.0);
+ this.shortConst = shortConst;
+ this.longConst = longConst;
+
+ this.sc = function()
+ {
+ var dist;
+
+ dist = Math.abs(this.pointMass.getYPos() - this.y);
+ this.delta.setY(-dist);
+
+ if (this.shortConst != 0.0 && dist < this.shortConst) {
+ var scaleFactor;
+
+ scaleFactor = this.shortConst / dist;
+ this.delta.scale(scaleFactor);
+ pointMass.getPos().sub(this.delta);
+ }
+ else if (this.longConst != 0.0 && dist > this.longConst) {
+ var scaleFactor;
+
+ scaleFactor = this.longConst / dist;
+ this.delta.scale(scaleFactor);
+ pointMass.getPos().sub(this.delta);
+ }
+ }
+}
+
+
+function Joint(pointMassA, pointMassB, shortConst, longConst)
+{
+ this.pointMassA = pointMassA;
+ this.pointMassB = pointMassB;
+ this.delta = new Vector(0.0, 0.0);
+ this.pointMassAPos = pointMassA.getPos();
+ this.pointMassBPos = pointMassB.getPos();
+
+ this.delta.set(this.pointMassBPos);
+ this.delta.sub(this.pointMassAPos);
+
+ this.shortConst = this.delta.length() * shortConst;
+ this.longConst = this.delta.length() * longConst;
+ this.scSquared = this.shortConst * this.shortConst;
+ this.lcSquared = this.longConst * this.longConst;
+
+ this.setDist = function(shortConst, longConst)
+ {
+ this.shortConst = shortConst;
+ this.longConst = longConst;
+ this.scSquared = this.shortConst * this.shortConst;
+ this.lcSquared = this.longConst * this.longConst;
+ }
+ this.scale = function(scaleFactor)
+ {
+ this.shortConst = this.shortConst * scaleFactor;
+ this.longConst = this.longConst * scaleFactor;
+ this.scSquared = this.shortConst * this.shortConst;
+ this.lcSquared = this.longConst * this.longConst;
+ }
+ this.sc = function()
+ {
+ this.delta.set(this.pointMassBPos);
+ this.delta.sub(this.pointMassAPos);
+
+ var dp = this.delta.dotProd(this.delta);
+
+ if (this.shortConst != 0.0 && dp < this.scSquared) {
+ var scaleFactor;
+
+ scaleFactor = this.scSquared / (dp + this.scSquared) - 0.5;
+
+ this.delta.scale(scaleFactor);
+
+ this.pointMassAPos.sub(this.delta);
+ this.pointMassBPos.add(this.delta);
+ }
+ else if(this.longConst != 0.0 && dp > this.lcSquared) {
+ var scaleFactor;
+
+ scaleFactor = this.lcSquared / (dp + this.lcSquared) - 0.5;
+
+ this.delta.scale(scaleFactor);
+
+ this.pointMassAPos.sub(this.delta);
+ this.pointMassBPos.add(this.delta);
+ }
+ }
+}
+
+function Stick(pointMassA, pointMassB)
+{
+ function pointMassDist(pointMassA, pointMassB)
+ {
+
+ var aXbX = pointMassA.getXPos() - pointMassB.getXPos();
+ var aYbY = pointMassA.getYPos() - pointMassB.getYPos();
+
+ return Math.sqrt(aXbX * aXbX + aYbY * aYbY);
+ }
+
+ this.length = pointMassDist(pointMassA, pointMassB);
+ this.lengthSquared = this.length * this.length;
+ this.pointMassA = pointMassA;
+ this.pointMassB = pointMassB;
+ this.delta = new Vector(0.0, 0.0);
+
+ this.getPointMassA = function()
+ {
+ return this.pointMassA;
+ }
+ this.getPointMassB = function()
+ {
+ return this.pointMassB;
+ }
+ this.scale = function(scaleFactor)
+ {
+ this.length *= scaleFactor;
+ this.lengthSquared = this.length * this.length;
+ }
+ this.sc = function(env)
+ {
+ var dotProd, scaleFactor;
+ var pointMassAPos, pointMassBPos;
+
+ pointMassAPos = this.pointMassA.getPos();
+ pointMassBPos = this.pointMassB.getPos();
+
+ this.delta.set(pointMassBPos);
+ this.delta.sub(pointMassAPos);
+
+ dotProd = this.delta.dotProd(this.delta);
+
+ scaleFactor = this.lengthSquared / (dotProd + this.lengthSquared) - 0.5;
+ this.delta.scale(scaleFactor);
+
+ pointMassAPos.sub(this.delta);
+ pointMassBPos.add(this.delta);
+ }
+ this.setForce = function(force)
+ {
+ this.pointMassA.setForce(force);
+ this.pointMassB.setForce(force);
+ }
+ this.addForce = function(force)
+ {
+ this.pointMassA.addForce(force);
+ this.pointMassB.addForce(force);
+ }
+ this.move = function(dt)
+ {
+ this.pointMassA.move(dt);
+ this.pointMassB.move(dt);
+ }
+ this.draw = function(ctx, scaleFactor)
+ {
+ this.pointMassA.draw(ctx, scaleFactor);
+ this.pointMassB.draw(ctx, scaleFactor);
+
+ ctx.lineWidth = 3;
+ ctx.fillStyle = '#000000';
+ ctx.strokeStyle = '#000000';
+ ctx.beginPath();
+ ctx.moveTo(this.pointMassA.getXPos() * scaleFactor,
+ this.pointMassA.getYPos() * scaleFactor);
+ ctx.lineTo(this.pointMassB.getXPos() * scaleFactor,
+ this.pointMassB.getYPos() * scaleFactor);
+ ctx.stroke();
+ }
+}
+
+function Spring(restLength, stiffness, damper, pointMassA, pointMassB)
+{
+ this.restLength = restLength;
+ this.stiffness = stiffness;
+ this.damper = damper;
+ this.pointMassA = pointMassA;
+ this.pointMassB = pointMassB;
+ this.tmp = Vector(0.0, 0.0);
+
+ this.sc = function(env)
+ {
+ env.collistion(this.pointMassA.getPos(), this.pointMassA.getPrevPos());
+ env.collistion(this.pointMassB.getPos(), this.pointMassB.getPrevPos());
+ }
+
+ this.move = function(dt)
+ {
+ var aXbX;
+ var aYbY;
+ var springForce;
+ var length;
+
+ aXbX = this.pointMassA.getXPos() - this.pointMassB.getXPos();
+ aYbY = this.pointMassA.getYPos() - this.pointMassB.getYPos();
+
+ length = Math.sqrt(aXbX * aXbX + aYbY * aYbY);
+ springForce = this.stiffness * (length / this.restLength - 1.0);
+
+ var avXbvX;
+ var avYbvY;
+ var damperForce;
+
+ avXbvX = this.pointMassA.getXVel() - this.pointMassB.getXVel();
+ avYbvY = this.pointMassA.getYVel() - this.pointMassB.getYVel();
+
+ damperForce = avXbvX * aXbX + avYbvY * aYbY;
+ damperForce *= this.damper;
+
+ var fx;
+ var fy;
+
+ fx = (springForce + damperForce) * aXbX;
+ fy = (springForce + damperForce) * aYbY;
+
+ this.tmp.setX(-fx);
+ this.tmp.setY(-ft);
+ this.pointMassA.addForce(this.tmp);
+
+ this.tmp.setX(fx);
+ this.tmp.setY(ft);
+ this.pointMassB.addForce(this.tmp);
+
+ this.pointMassA.move(dt);
+ this.pointMassB.move(dt);
+ }
+ this.addForce = function(force)
+ {
+ this.pointMassA.addForce(force);
+ this.pointMassB.addForce(force);
+ }
+ this.draw = function(ctx, scaleFactor)
+ {
+ this.pointMassA.draw(ctx, scaleFactor);
+ this.pointMassB.draw(ctx, scaleFactor);
+
+ ctx.fillStyle = '#000000';
+ ctx.strokeStyle = '#000000';
+ ctx.beginPath();
+ ctx.moveTo(this.pointMassA.getXPos() * scaleFactor,
+ this.pointMassA.getYPos() * scaleFactor);
+ ctx.lineTo(this.pointMassB.getXPos() * scaleFactor,
+ this.pointMassB.getXPos() * scaleFactor);
+ ctx.stroke();
+ }
+}
+
+function Blob(x, y, radius, numPointMasses)
+{
+ this.x = x;
+ this.y = y;
+ this.sticks = new Array();
+ this.pointMasses = new Array();
+ this.joints = new Array();
+ this.middlePointMass;
+ this.radius = radius;
+ this.drawFaceStyle = 1;
+ this.drawEyeStyle = 1;
+ this.selected = false;
+
+ numPointMasses = 8;
+
+ var f = 0.1;
+ var low = 0.95, high = 1.05;
+ var t, i, p;
+
+ function clampIndex(index, maxIndex)
+ {
+ index += maxIndex;
+ return index % maxIndex;
+ }
+
+ for (i = 0, t = 0.0; i < numPointMasses; i++)
+ {
+ this.pointMasses[i] = new PointMass(Math.cos(t) * radius + x, Math.sin(t) * radius + y, 1.0);
+ t += 2.0 * Math.PI / numPointMasses;
+ }
+
+ this.middlePointMass = new PointMass(x, y, 1.0);
+
+ this.pointMasses[0].setMass(4.0);
+ this.pointMasses[1].setMass(4.0);
+
+ for (i = 0; i < numPointMasses; i++) {
+ this.sticks[i] = new Stick(this.pointMasses[i], this.pointMasses[clampIndex(i + 1, numPointMasses)]);
+ }
+
+ for (i = 0, p = 0; i < numPointMasses; i++) {
+ this.joints[p++] = new Joint(this.pointMasses[i], this.pointMasses[clampIndex(i + numPointMasses / 2 + 1, numPointMasses)], low, high);
+ this.joints[p++] = new Joint(this.pointMasses[i], this.middlePointMass, high * 0.9, low * 1.1); // 0.8, 1.2 works
+ }
+
+ this.addBlob = function(blob)
+ {
+ var index = this.joints.length;
+
+ this.joints[index] = new Joint(this.middlePointMass, blob.getMiddlePointMass(), 0.0, 0.0);
+ var ddist = this.radius + blob.getRadius();
+ this.joints[index].setDist(ddist * 0.95, 0.0);
+ }
+ this.getMiddlePointMass = function()
+ {
+ return this.middlePointMass;
+ }
+ this.getRadius = function()
+ {
+ return this.radius;
+ }
+ this.getXPos = function()
+ {
+ return this.middlePointMass.getXPos();
+ }
+ this.getYPos = function()
+ {
+ return this.middlePointMass.getYPos();
+ }
+ this.scale = function(scaleFactor)
+ {
+ var i;
+
+ for (i = 0; i < this.joints.length; i++)
+ this.joints[i].scale(scaleFactor);
+ for (i = 0; i < this.sticks.length; i++)
+ this.sticks[i].scale(scaleFactor);
+ this.radius *= scaleFactor;
+ }
+
+ this.move = function(dt)
+ {
+ var i;
+
+ for (i = 0; i < this.pointMasses.length; i++)
+ this.pointMasses[i].move(dt);
+ this.middlePointMass.move(dt);
+ }
+ this.sc = function(env)
+ {
+ var i, j;
+
+ for (j = 0; j < 4; j++) {
+ for (i = 0; i < this.pointMasses.length; i++) {
+ if (env.collision(this.pointMasses[i].getPos(), this.pointMasses[i].getPrevPos()) == true)
+ this.pointMasses[i].setFriction(0.75);
+ else
+ this.pointMasses[i].setFriction(0.01);
+ }
+ for (i = 0; i < this.sticks.length; i++)
+ this.sticks[i].sc(env);
+ for (i = 0; i < this.joints.length; i++)
+ this.joints[i].sc();
+ }
+ }
+ this.setForce = function(force)
+ {
+ var i;
+
+ for (i = 0; i < this.pointMasses.length; i++)
+ this.pointMasses[i].setForce(force);
+ this.middlePointMass.setForce(force);
+ }
+ this.addForce = function(force)
+ {
+ var i;
+
+ for (i = 0; i < this.pointMasses.length; i++)
+ this.pointMasses[i].addForce(force);
+ this.middlePointMass.addForce(force);
+ this.pointMasses[0].addForce(force);
+ this.pointMasses[0].addForce(force);
+ this.pointMasses[0].addForce(force);
+ this.pointMasses[0].addForce(force);
+ }
+ this.moveTo = function(x, y)
+ {
+ var i, blobPos;
+
+ blobPos = this.middlePointMass.getPos();
+ x -= blobPos.getX(x);
+ y -= blobPos.getY(y);
+
+ for (i = 0; i < this.pointMasses.length; i++)
+ {
+ blobPos = this.pointMasses[i].getPos();
+ blobPos.addX(x);
+ blobPos.addY(y);
+ }
+ blobPos = this.middlePointMass.getPos();
+ blobPos.addX(x);
+ blobPos.addY(y);
+ }
+ this.setSelected = function(selected)
+ {
+ this.selected = selected;
+ }
+
+ this.drawEars = function(ctx, scaleFactor)
+ {
+ ctx.strokeStyle = "#000000";
+ ctx.fillStyle = "#FFFFFF";
+ ctx.lineWidth = 2;
+
+ ctx.beginPath();
+ ctx.moveTo((-0.55 * this.radius) * scaleFactor, (-0.35 * this.radius) * scaleFactor);
+ ctx.lineTo((-0.52 * this.radius) * scaleFactor, (-0.55 * this.radius) * scaleFactor);
+ ctx.lineTo((-0.45 * this.radius) * scaleFactor, (-0.40 * this.radius) * scaleFactor);
+ ctx.fill();
+ ctx.stroke();
+
+ ctx.beginPath();
+ ctx.moveTo((0.55 * this.radius) * scaleFactor, (-0.35 * this.radius) * scaleFactor);
+ ctx.lineTo((0.52 * this.radius) * scaleFactor, (-0.55 * this.radius) * scaleFactor);
+ ctx.lineTo((0.45 * this.radius) * scaleFactor, (-0.40 * this.radius) * scaleFactor);
+ ctx.fill();
+ ctx.stroke();
+ }
+
+ this.drawHappyEyes1 = function(ctx, scaleFactor)
+ {
+ ctx.lineWidth = 1;
+ ctx.fillStyle = "#FFFFFF";
+ ctx.beginPath();
+ ctx.arc((-0.15 * this.radius) * scaleFactor,
+ (-0.20 * this.radius) * scaleFactor,
+ this.radius * 0.12 * scaleFactor, 0, 2.0 * Math.PI, false);
+ ctx.fill();
+ ctx.stroke();
+
+ ctx.beginPath();
+ ctx.arc(( 0.15 * this.radius) * scaleFactor,
+ (-0.20 * this.radius) * scaleFactor,
+ this.radius * 0.12 * scaleFactor, 0, 2.0 * Math.PI, false);
+ ctx.fill();
+ ctx.stroke();
+
+ ctx.fillStyle = "#000000";
+ ctx.beginPath();
+ ctx.arc((-0.15 * this.radius) * scaleFactor,
+ (-0.17 * this.radius) * scaleFactor,
+ this.radius * 0.06 * scaleFactor, 0, 2.0 * Math.PI, false);
+ ctx.fill();
+
+ ctx.beginPath();
+ ctx.arc(( 0.15 * this.radius) * scaleFactor,
+ (-0.17 * this.radius) * scaleFactor,
+ this.radius * 0.06 * scaleFactor, 0, 2.0 * Math.PI, false);
+ ctx.fill();
+ }
+ this.drawHappyEyes2 = function(ctx, scaleFactor)
+ {
+ ctx.lineWidth = 1;
+ ctx.fillStyle = "#FFFFFF";
+ ctx.beginPath();
+ ctx.arc((-0.15 * this.radius) * scaleFactor,
+ (-0.20 * this.radius) * scaleFactor,
+ this.radius * 0.12 * scaleFactor, 0, 2.0 * Math.PI, false);
+ ctx.stroke();
+
+ ctx.beginPath();
+ ctx.arc(( 0.15 * this.radius) * scaleFactor,
+ (-0.20 * this.radius) * scaleFactor,
+ this.radius * 0.12 * scaleFactor, 0, 2.0 * Math.PI, false);
+ ctx.stroke();
+
+ ctx.lineWidth = 1;
+ ctx.beginPath();
+ ctx.moveTo((-0.25 * this.radius) * scaleFactor,
+ (-0.20 * this.radius) * scaleFactor);
+ ctx.lineTo((-0.05 * this.radius) * scaleFactor,
+ (-0.20 * this.radius) * scaleFactor);
+ ctx.stroke();
+
+ ctx.beginPath();
+ ctx.moveTo(( 0.25 * this.radius) * scaleFactor,
+ (-0.20 * this.radius) * scaleFactor);
+ ctx.lineTo(( 0.05 * this.radius) * scaleFactor,
+ (-0.20 * this.radius) * scaleFactor);
+ ctx.stroke();
+ }
+ this.drawHappyFace1 = function(ctx, scaleFactor)
+ {
+ ctx.lineWidth = 2;
+ ctx.strokeStyle = "#000000";
+ ctx.fillStyle = "#000000";
+ ctx.beginPath();
+ ctx.arc(0.0, 0.0,
+ this.radius * 0.25 * scaleFactor, 0, Math.PI, false);
+ ctx.stroke();
+ }
+ this.drawHappyFace2 = function(ctx, scaleFactor)
+ {
+ ctx.lineWidth = 2;
+ ctx.strokeStyle = "#000000";
+ ctx.fillStyle = "#000000";
+ ctx.beginPath();
+ ctx.arc(0.0, 0.0,
+ this.radius * 0.25 * scaleFactor, 0, Math.PI, false);
+ ctx.fill();
+ }
+ this.drawOohFace = function(ctx, scaleFactor)
+ {
+ ctx.lineWidth = 2;
+ ctx.strokeStyle = "#000000";
+ ctx.fillStyle = "#000000";
+ ctx.beginPath();
+ ctx.arc(0.0, (0.1 * this.radius) * scaleFactor,
+ this.radius * 0.25 * scaleFactor, 0, Math.PI, false);
+ ctx.fill();
+
+ ctx.beginPath();
+
+ ctx.moveTo((-0.25 * this.radius) * scaleFactor, (-0.3 * this.radius) * scaleFactor);
+ ctx.lineTo((-0.05 * this.radius) * scaleFactor, (-0.2 * this.radius) * scaleFactor);
+ ctx.lineTo((-0.25 * this.radius) * scaleFactor, (-0.1 * this.radius) * scaleFactor);
+
+ ctx.moveTo((0.25 * this.radius) * scaleFactor, (-0.3 * this.radius) * scaleFactor);
+ ctx.lineTo((0.05 * this.radius) * scaleFactor, (-0.2 * this.radius) * scaleFactor);
+ ctx.lineTo((0.25 * this.radius) * scaleFactor, (-0.1 * this.radius) * scaleFactor);
+
+ ctx.stroke();
+ }
+ this.drawFace = function(ctx, scaleFactor) {
+ if (this.drawFaceStyle == 1 && Math.random() < 0.05)
+ this.drawFaceStyle = 2;
+ else if(this.drawFaceStyle == 2 && Math.random() < 0.1)
+ this.drawFaceStyle = 1;
+
+ if (this.drawEyeStyle == 1 && Math.random() < 0.025)
+ this.drawEyeStyle = 2;
+ else if(this.drawEyeStyle == 2 && Math.random() < 0.3)
+ this.drawEyeStyle = 1;
+
+ if (this.middlePointMass.getVelocity() > 0.004) {
+ this.drawOohFace(ctx, scaleFactor);
+ } else {
+ if (this.drawFaceStyle == 1)
+ this.drawHappyFace1(ctx, scaleFactor, 0.0, -0.3);
+ else
+ this.drawHappyFace2(ctx, scaleFactor, 0.0, -0.3);
+
+ if (this.drawEyeStyle == 1)
+ this.drawHappyEyes1(ctx, scaleFactor, 0.0, -0.3);
+ else
+ this.drawHappyEyes2(ctx, scaleFactor, 0.0, -0.3);
+ }
+ }
+ this.getPointMass = function(index)
+ {
+ index += this.pointMasses.length;
+ index = index % this.pointMasses.length;
+ return this.pointMasses[index];
+ }
+ this.drawBody = function(ctx, scaleFactor)
+ {
+ var i;
+
+ ctx.strokeStyle = "#000000";
+ if (this.selected == true)
+ ctx.fillStyle = "#FFCCCC";
+ else
+ ctx.fillStyle = "#FFFFFF";
+ ctx.lineWidth = 5;
+ ctx.beginPath();
+ ctx.moveTo(this.pointMasses[0].getXPos() * scaleFactor,
+ this.pointMasses[0].getYPos() * scaleFactor);
+
+ for(i = 0; i < this.pointMasses.length; i++) {
+ var px, py, nx, ny, tx, ty, cx, cy;
+ var prevPointMass, currentPointMass, nextPointMass, nextNextPointMass;
+
+ prevPointMass = this.getPointMass(i - 1);
+ currentPointMass = this.pointMasses[i];
+ nextPointMass = this.getPointMass(i + 1);
+ nextNextPointMass = this.getPointMass(i + 2);
+
+ tx = nextPointMass.getXPos();
+ ty = nextPointMass.getYPos();
+
+ cx = currentPointMass.getXPos();
+ cy = currentPointMass.getYPos();
+
+ px = cx * 0.5 + tx * 0.5;
+ py = cy * 0.5 + ty * 0.5;
+
+ nx = cx - prevPointMass.getXPos() + tx - nextNextPointMass.getXPos();
+ ny = cy - prevPointMass.getYPos() + ty - nextNextPointMass.getYPos();
+
+ px += nx * 0.16;
+ py += ny * 0.16;
+
+ px = px * scaleFactor;
+ py = py * scaleFactor;
+
+ tx = tx * scaleFactor;
+ ty = ty * scaleFactor;
+
+ ctx.bezierCurveTo(px, py, tx, ty, tx, ty);
+ }
+
+ ctx.closePath();
+ ctx.stroke();
+ ctx.fill();
+ }
+ this.drawSimpleBody = function(ctx, scaleFactor) {
+ for(i = 0; i < this.sticks.length; i++)
+ this.sticks[i].draw(ctx, scaleFactor);
+ }
+
+ this.draw = function(ctx, scaleFactor)
+ {
+ var i;
+ var up, ori, ang;
+
+ this.drawBody(ctx, scaleFactor);
+
+ ctx.strokeStyle = "#000000";
+ ctx.fillStyle = "#000000"
+
+ ctx.save();
+ ctx.translate(this.middlePointMass.getXPos() * scaleFactor,
+ (this.middlePointMass.getYPos() - 0.35 * this.radius) * scaleFactor);
+
+ up = new Vector(0.0, -1.0);
+ ori = new Vector(0.0, 0.0);
+ ori.set(this.pointMasses[0].getPos());
+ ori.sub(this.middlePointMass.getPos());
+ ang = Math.acos(ori.dotProd(up) / ori.length());
+ if (ori.getX() < 0.0)
+ ctx.rotate(-ang);
+ else
+ ctx.rotate(ang);
+
+ this.drawEars(ctx, scaleFactor);
+ this.drawFace(ctx, scaleFactor);
+
+ ctx.restore();
+ }
+}
+
+function BlobCollective(x, y, startNum, maxNum)
+{
+ this.maxNum = maxNum;
+ this.numActive = 1;
+ this.blobs = new Array();
+ this.tmpForce = new Vector(0.0, 0.0);
+ this.selectedBlob = null;
+
+ this.blobs[0] = new Blob(x, y, 0.4, 8);
+
+ this.split = function()
+ {
+ var i, maxIndex = 0, maxRadius = 0.0;
+ var emptySlot;
+ var motherBlob, newBlob;
+
+ if (this.numActive == this.maxNum)
+ return;
+
+ emptySlot = this.blobs.length;
+ for (i = 0; i < this.blobs.length; i++) {
+ if (this.blobs[i] != null && this.blobs[i].getRadius() > maxRadius) {
+ maxRadius = this.blobs[i].getRadius();
+ motherBlob = this.blobs[i];
+ }
+ else if (this.blobs[i] == null) {
+ emptySlot = i;
+ }
+ }
+
+ motherBlob.scale(0.75);
+ newBlob = new Blob(motherBlob.getXPos(),
+ motherBlob.getYPos(), motherBlob.getRadius(), 8);
+
+ for(i = 0; i < this.blobs.length; i++) {
+ if(this.blobs[i] == null)
+ continue;
+ this.blobs[i].addBlob(newBlob);
+ newBlob.addBlob(this.blobs[i]);
+ }
+ this.blobs[emptySlot] = newBlob;
+
+ this.numActive++;
+ }
+
+ this.findSmallest = function(exclude)
+ {
+ var minRadius = 1000.0, minIndex;
+ var i;
+
+ for (i = 0; i < this.blobs.length; i++) {
+ if (i == exclude || this.blobs[i] == null)
+ continue;
+ if (this.blobs[i].getRadius() < minRadius) {
+ minIndex = i;
+ minRadius = this.blobs[i].getRadius();
+ }
+ }
+ return minIndex;
+ }
+ this.findClosest = function(exclude)
+ {
+ var minDist = 1000.0, foundIndex, dist, aXbX, aYbY;
+ var i;
+ var myPointMass, otherPointMass;
+
+ myPointMass = this.blobs[exclude].getMiddlePointMass();
+ for (i = 0; i < this.blobs.length; i++) {
+ if (i == exclude || this.blobs[i] == null)
+ continue;
+
+ otherPointMass = this.blobs[i].getMiddlePointMass();
+ aXbX = myPointMass.getXPos() - otherPointMass.getXPos();
+ aYbY = myPointMass.getYPos() - otherPointMass.getYPos();
+ dist = aXbX * aXbX + aYbY * aYbY;
+ if(dist < minDist) {
+ minDist = dist;
+ foundIndex = i;
+ }
+ }
+ return foundIndex;
+ }
+ this.join = function()
+ {
+ var blob1Index, blob2Index, blob1, blob2;
+ var r1, r2, r3;
+
+ if (this.numActive == 1)
+ return;
+
+ blob1Index = this.findSmallest(-1);
+ blob2Index = this.findClosest(blob1Index);
+
+ r1 = this.blobs[blob1Index].getRadius();
+ r2 = this.blobs[blob2Index].getRadius();
+ r3 = Math.sqrt(r1 * r1 + r2 * r2);
+
+ this.blobs[blob1Index] = null;
+ this.blobs[blob2Index].scale(0.945 * r3 / r2);
+
+ this.numActive--;
+ }
+
+ this.selectBlob = function(x, y)
+ {
+ var i, minDist = 10000.0;
+ var otherPointMass;
+ var selectedBlob;
+ var selectOffset = null;
+
+ if (this.selectedBlob != null)
+ return;
+ for (i = 0; i < this.blobs.length; i++) {
+
+ if (this.blobs[i] == null)
+ continue;
+
+ otherPointMass = this.blobs[i].getMiddlePointMass();
+ var aXbX = x - otherPointMass.getXPos();
+ var aYbY = y - otherPointMass.getYPos();
+ var dist = aXbX * aXbX + aYbY * aYbY;
+ if (dist < minDist) {
+ minDist = dist;
+ if (dist < this.blobs[i].getRadius() * 0.5) {
+ this.selectedBlob = this.blobs[i];
+ selectOffset = { x : aXbX, y : aYbY };
+ }
+ }
+ }
+
+ if (this.selectedBlob != null)
+ this.selectedBlob.setSelected(true);
+ return selectOffset;
+}
+this.unselectBlob = function()
+{
+ if (this.selectedBlob == null)
+ return;
+ this.selectedBlob.setSelected(false);
+ this.selectedBlob = null;
+}
+this.selectedBlobMoveTo = function(x, y)
+{
+ if (this.selectedBlob == null)
+ return;
+ this.selectedBlob.moveTo(x, y);
+}
+
+this.move = function(dt)
+{
+ var i;
+
+ for (i = 0; i < this.blobs.length; i++) {
+ if (this.blobs[i] == null)
+ continue;
+ this.blobs[i].move(dt);
+ }
+}
+this.sc = function(env)
+{
+ var i;
+
+ for (i = 0; i < this.blobs.length; i++) {
+ if(this.blobs[i] == null)
+ continue;
+ this.blobs[i].sc(env);
+ }
+ if (this.blobAnchor != null)
+ this.blobAnchor.sc();
+}
+this.setForce = function(force)
+{
+ var i;
+
+ for(i = 0; i < this.blobs.length; i++) {
+ if(this.blobs[i] == null)
+ continue;
+ if(this.blobs[i] == this.selectedBlob) {
+ this.blobs[i].setForce(new Vector(0.0, 0.0));
+ continue;
+ }
+ this.blobs[i].setForce(force);
+ }
+}
+this.addForce = function(force)
+{
+ var i;
+ for (i = 0; i < this.blobs.length; i++) {
+ if(this.blobs[i] == null)
+ continue;
+ if(this.blobs[i] == this.selectedBlob)
+ continue;
+ this.tmpForce.setX(force.getX() * (Math.random() * 0.75 + 0.25));
+ this.tmpForce.setY(force.getY() * (Math.random() * 0.75 + 0.25));
+ this.blobs[i].addForce(this.tmpForce);
+ }
+}
+this.draw = function(ctx, scaleFactor)
+{
+ var i;
+
+ for(i = 0; i < this.blobs.length; i++) {
+ if(this.blobs[i] == null)
+ continue;
+ this.blobs[i].draw(ctx, scaleFactor);
+ }
+}
+}
+
+function debug(msg, okFunc, cancelFunc)
+{
+ if (confirm(msg) == true && okFunc != null)
+ okFunc();
+ else if(cancelFunc != null)
+ cancelFunc();
+}
+
+var env;
+var width = 600.0;
+var height = 400.0;
+var scaleFactor = 200.0;
+var blobColl;
+var gravity;
+var stopped;
+var savedMouseCoords = null;
+var selectOffset = null;
+
+function update()
+{
+ var dt = 0.05;
+
+ if (savedMouseCoords != null && selectOffset != null)
+ blobColl.selectedBlobMoveTo(savedMouseCoords.x - selectOffset.x,
+ savedMouseCoords.y - selectOffset.y);
+
+ blobColl.move(dt);
+ blobColl.sc(env);
+ blobColl.setForce(gravity);
+}
+
+function draw(ctx)
+{
+ ctx.clearRect(0, 0, width, height);
+ blobColl.draw(ctx, scaleFactor);
+}
+
+function init()
+{
+ env = new Environment(0.2, 0.2, 2.6, 1.6);
+ blobColl = new BlobCollective(1.0, 1.0, 1, 200);
+ gravity = new Vector(0.0, 10.0);
+ stopped = false;
+}
+
+function mousePressed(x, y)
+{
+ selectOffset = blobColl.selectBlob(x/scaleFactor, y/scaleFactor);
+}
+
+function mouseReleased(x, y)
+{
+ blobColl.unselectBlob();
+ savedMouseCoords = null;
+ selectOffset = null;
+}
+
+function mouseMoved(x, y)
+{
+ if (selectOffset == null)
+ return;
+ blobColl.selectedBlobMoveTo(x/scaleFactor - selectOffset.x, y/scaleFactor - selectOffset.y);
+}
+
+function stop()
+{
+ stopped = true;
+}
+
+function start()
+{
+ stopped = false;
+ timeout();
+}
+
+function toggleGravity()
+{
+ if(gravity.getY() > 0.0)
+ gravity.setY(0.0);
+ else
+ gravity.setY(10.0);
+}