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authorGunnar Sletta <gunnar.sletta@digia.com>2012-12-14 14:36:44 +0100
committerGunnar Sletta <gunnar.sletta@digia.com>2012-12-14 14:36:44 +0100
commitc6083c433d8a354e0d0282e01419d752cd560270 (patch)
treed3de138527b092a1e2b2ebbd43191c57a3c7cebb
parent6cb69d337fad75b3ea5839a9fd20d20061bd15fb (diff)
work on ANGLE
-rw-r--r--NoisyGradient.qml4
-rw-r--r--NormalMapGenerator.qml4
2 files changed, 8 insertions, 0 deletions
diff --git a/NoisyGradient.qml b/NoisyGradient.qml
index c481593..19b0f8d 100644
--- a/NoisyGradient.qml
+++ b/NoisyGradient.qml
@@ -71,6 +71,10 @@ ShaderEffect {
blending: false;
fragmentShader:"
+ #ifdef GL_ES
+ precision lowp float;
+ #endif
+
uniform lowp sampler2D source;
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
diff --git a/NormalMapGenerator.qml b/NormalMapGenerator.qml
index 5fb955c..b6da876 100644
--- a/NormalMapGenerator.qml
+++ b/NormalMapGenerator.qml
@@ -67,6 +67,10 @@ ShaderEffect {
property size pixelSize: Qt.size(1 / blurShader.width, 1 / blurShader.height);
fragmentShader: "
+ #ifdef GL_ES
+ precision lowp float;
+ #endif
+
uniform lowp float qt_Opacity;
uniform lowp sampler2D tex;
uniform highp vec2 pixelSize;