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import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
anchors.fill: parent
Rectangle {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0; color: "#355f80" }
//GradientStop { position: 0; color: "steelblue" }
GradientStop { position: 1; color: "black" }
}
}
Rectangle {
id: colorTableItem
width: 16
height: 64
anchors.fill: parent
property color color1: Qt.rgba(0.8, 0.8, 1, 0.2)
property color color2: Qt.rgba(0.8, 0.8, 1, 0.2)
gradient: Gradient {
GradientStop { position: 0; color: "transparent" }
GradientStop { position: 0.03; color: colorTableItem.color1 }
GradientStop { position: 0.2; color: "transparent" }
GradientStop { position: 0.8; color: "transparent" }
GradientStop { position: 0.97; color: colorTableItem.color2 }
GradientStop { position: 1; color: "transparent" }
}
visible: false
}
ShaderEffectSource {
id: colorTableSource
sourceItem: colorTableItem
smooth: true
}
Repeater {
model: 4
Swirl {
width: parent.width
anchors.bottom: parent.bottom
height: parent.height / (2 + index)
opacity: 0.3
speed: (index + 1) / 5
colorTable: colorTableSource
}
}
ParticleSystem{
id: particles
}
ImageParticle{
anchors.fill: parent
system: particles
source: "images/particle.png"
alpha: 0
colorVariation: 0.2
}
Emitter{
anchors.fill: parent
system: particles
emitRate: Math.sqrt(parent.width * parent.height) / 30
lifeSpan: 2000
emitting: true
size: 4
sizeVariation: 2
acceleration: AngledDirection { angle: 90; angleVariation: 360; magnitude: 10; }
speed: AngledDirection { angle: -90; angleVariation: 360; magnitude: 5; }
}
}
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