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import QtQuick 2.0
import Qt.labs.presentation 1.0
Slide {
title: "ShaderEffectItem"
content: [
"Inline GLSL",
"One or more QML items or subtrees as sources"
]
contentWidth: parent.width / 3
CodeSection {
x: parent.width / 3 + parent.baseFontSize
width: 2 * parent.width / 3 - parent.baseFontSize
text: "
ShaderEffectItem {
width: 180
height: 180
property variant source: theSource
property color tint: \"red\"
fragmentShader: \"
uniform sampler2D source;
uniform lowp vec4 tint;
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
void main() {
lowp vec4 c = texture2D(source, qt_TexCoord0);
lowp float lo = min(min(c.x, c.y), c.z);
lowp float hi = max(max(c.x, c.y), c.z);
gl_FragColor = qt_Opacity * vec4(mix(vec3(lo), vec3(hi), tint.xyz), c.w);
}\"
"
}
}
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