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authorGunnar Sletta <gunnar.sletta@nokia.com>2010-12-06 19:07:49 +0100
committerGunnar Sletta <gunnar.sletta@nokia.com>2010-12-06 19:07:49 +0100
commit66428724b4d1a815c23691b58b77fa089a9311fb (patch)
tree348c064869d06eb868b546fc035e1fd0e0790cbe
parenta18bae4db18da139978c18ea841b8b450cb1c7df (diff)
parente6d253bbc09baf62ab0ef44f210a39ab4a4061ff (diff)
Merge branch 'master' of scm.dev.troll.no:research/qt-scene-graph
-rw-r--r--tests/distanceTransformText.qml192
1 files changed, 192 insertions, 0 deletions
diff --git a/tests/distanceTransformText.qml b/tests/distanceTransformText.qml
new file mode 100644
index 0000000..83591ab
--- /dev/null
+++ b/tests/distanceTransformText.qml
@@ -0,0 +1,192 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt scene graph research project.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Rectangle {
+ id: main
+ width: 800
+ height: 600
+ focus: true
+
+ Item {
+ anchors.centerIn: parent
+ id: text
+ width: 1024
+ height: 1024
+ Text {
+ anchors.centerIn: parent
+ text: "a"
+ font.pixelSize: 1024
+ }
+ }
+
+ Text {
+ id: reference
+ text: "a"
+ font.pixelSize: 64
+ x: (main.width / 4) * 3 - width / 2; y: main.height / 2 - height / 2 - scale * 4
+ smooth: true
+ }
+
+ ShaderEffectSource {
+ id: theDistTransSource
+ sourceItem: text
+ filtering: ShaderEffectSource.Nearest
+ horizontalWrap: ShaderEffectSource.ClampToEdge
+ verticalWrap: ShaderEffectSource.ClampToEdge
+ }
+
+ // Shader generating the distance transform of the glyph
+ ShaderEffectItem {
+ id: distanceTransform
+ property variant source: theDistTransSource
+ property real psize: 1 / text.width
+ property real spread: 30
+ anchors.centerIn: text
+ width: 64
+ height: width
+ smooth: true
+
+ fragmentShader: "varying highp vec2 qt_TexCoord; \n" +
+ "uniform sampler2D source; \n" +
+ "uniform highp float psize; \n" +
+ "uniform lowp float spread; \n" +
+ "void main() { \n" +
+ " highp vec4 p = texture2D(source, qt_TexCoord); \n" +
+ " lowp float sp = step(0.5, p.a); \n" +
+ " mediump float dist = spread * psize; \n" +
+ " for (mediump float sy = clamp(qt_TexCoord.y - spread * psize, 0.0, 1.0); sy < clamp(qt_TexCoord.y + spread * psize, 0.0, 1.0); sy += psize) { \n" +
+ " for (mediump float sx = clamp(qt_TexCoord.x - spread * psize, 0.0, 1.0); sx < clamp(qt_TexCoord.x + spread * psize, 0.0, 1.0); sx += psize) { \n" +
+ " lowp float t = step(0.5, texture2D(source, vec2(sx, sy)).a); \n" +
+ " dist = mix(dist, min(dist, length(vec2(sx - qt_TexCoord.x,sy - qt_TexCoord.y))), abs(sp - t)); \n" +
+ " } \n" +
+ " } \n" +
+ " mediump float a = ((dist - psize) * (0.0 - 0.50)) / (spread * psize - psize) + 0.50; \n" +
+ " mediump float b = ((dist - psize) * (1.0 - 0.51)) / (spread * psize - psize) + 0.51; \n" +
+ " mediump float alpha = mix(a, b, sp); \n" +
+ " gl_FragColor = vec4(0.0, 0.0, 0.0, alpha); \n" +
+ "}"
+ }
+
+ ShaderEffectSource {
+ id: theAlphaTestSource
+ sourceItem: distanceTransform
+ filtering: ShaderEffectSource.Linear
+ horizontalWrap: ShaderEffectSource.ClampToEdge
+ verticalWrap: ShaderEffectSource.ClampToEdge
+ }
+
+ // Shader doing the alpha test on the distance transform
+ ShaderEffectItem {
+ id: alphaTest
+ property variant source: theAlphaTestSource
+ property real eps: 0.2
+ property real scalep: alphaTest.scale
+ width: distanceTransform.width; height: distanceTransform.height
+ x: main.width / 4 - width / 2; y: main.height / 2 - height / 2 - scale * 4
+ smooth: true
+
+ fragmentShader: "varying highp vec2 qt_TexCoord; \n" +
+ "uniform sampler2D source; \n" +
+ "uniform lowp float scalep; \n" +
+ "uniform lowp float eps; \n" +
+ "void main() { \n" +
+ " gl_FragColor = vec4(0.0, 0.0, 0.0, \n" +
+ " smoothstep(clamp(0.5 - eps / scalep, 0.0, 0.5), \n" +
+ " clamp(0.5 + eps / scalep, 0.5, 1.0), \n" +
+ " texture2D(source, qt_TexCoord).a)); \n" +
+ "}"
+ }
+
+ Rectangle {
+ id: plus
+ width: 40; height: 40
+ color: "lightgray"
+ radius: width / 2
+ border.color: "black"
+ border.width: 3
+ anchors.right: parent.right; anchors.rightMargin: 30
+ anchors.verticalCenter: parent.verticalCenter
+ anchors.verticalCenterOffset: -40
+ Text {
+ text: "+"
+ font.family: "Arial"
+ font.pointSize: 38
+ anchors.centerIn: parent
+ anchors.verticalCenterOffset: 1.5
+ anchors.horizontalCenterOffset: 0.5
+ }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ alphaTest.scale *= 1.5;
+ reference.scale *= 1.5
+ }
+ }
+ }
+
+ Rectangle {
+ width: 40; height: 40
+ color: "lightgray"
+ radius: width / 2
+ border.color: "black"
+ border.width: 3
+ anchors.horizontalCenter: plus.horizontalCenter
+ anchors.verticalCenter: parent.verticalCenter
+ anchors.verticalCenterOffset: 40
+ Text {
+ text: "-"
+ font.family: "Arial"
+ font.pointSize: 42
+ anchors.centerIn: parent
+ anchors.verticalCenterOffset: -4
+ anchors.horizontalCenterOffset: 1
+ }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ alphaTest.scale /= 1.5;
+ reference.scale /= 1.5
+ }
+ }
+ }
+}