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authorGunnar Sletta <gunnar.sletta@nokia.com>2010-12-06 13:54:07 +0100
committerGunnar Sletta <gunnar.sletta@nokia.com>2010-12-06 13:54:07 +0100
commitba1c7be72879f9954029aa54023ac30a6e66710d (patch)
tree9b542ef6f9fc29756b630397fe911ab8438e87f0 /src/adaptationlayers/adaptationlayer.h
parentab405ff9fcb670367454ceb18c02175b9d74de7e (diff)
threaded texture uploader for lighthouse's EglFStexturemanager
Diffstat (limited to 'src/adaptationlayers/adaptationlayer.h')
-rw-r--r--src/adaptationlayers/adaptationlayer.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/adaptationlayers/adaptationlayer.h b/src/adaptationlayers/adaptationlayer.h
index abe4d1a..e43571b 100644
--- a/src/adaptationlayers/adaptationlayer.h
+++ b/src/adaptationlayers/adaptationlayer.h
@@ -159,6 +159,14 @@ public:
void setMipmaps(bool mipmapped) { m_mipmap = mipmapped; }
bool hasMipmaps() const { return m_mipmap; }
+ /*
+ ### gunnar: the texture reference is potentially written to in a thread
+ while uploading, so ANY access to the other accessors is strictly not
+ allowed until status returns Uploaded.
+ To support fetching and writing status from multiple threads, which I'm
+ unsure if will happen, we should change status to be an QAtomicInt
+ */
+
void setStatus(Status s);
Status status() const { return m_status; }