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authorGunnar Sletta <gunnar.sletta@nokia.com>2010-12-08 09:04:06 +0100
committerGunnar Sletta <gunnar.sletta@nokia.com>2010-12-08 09:04:06 +0100
commit56bf92c816687942670cfd599b76f00705392d2e (patch)
tree4d0f21a3f414b0e7b853589ddb018cab48657dc0 /src/adaptationlayers/default/default_texturenode.cpp
parenta2e244eb4a958d3f8adc42d364def21ff8ea7f20 (diff)
Asynchronous texture loading on the rendering thread.
Split the textures up into 64x64 chunks and only process textures for a few ms prior to each frame...
Diffstat (limited to 'src/adaptationlayers/default/default_texturenode.cpp')
-rw-r--r--src/adaptationlayers/default/default_texturenode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/adaptationlayers/default/default_texturenode.cpp b/src/adaptationlayers/default/default_texturenode.cpp
index 5dcbba5..077f7de 100644
--- a/src/adaptationlayers/default/default_texturenode.cpp
+++ b/src/adaptationlayers/default/default_texturenode.cpp
@@ -213,7 +213,7 @@ void DefaultTextureNode::updateGeometry()
v[0].tx = v[1].tx = src.left();
v[2].tx = v[3].tx = src.right();
v[0].ty = v[2].ty = src.top();
- v[1].ty = v[3].ty = src.bottom();
+ v[1].ty = v[3].ty = src.bottom();
v += 4;
}
}