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author | Gunnar Sletta <gunnar.sletta@nokia.com> | 2010-12-08 09:04:06 +0100 |
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committer | Gunnar Sletta <gunnar.sletta@nokia.com> | 2010-12-08 09:04:06 +0100 |
commit | 56bf92c816687942670cfd599b76f00705392d2e (patch) | |
tree | 4d0f21a3f414b0e7b853589ddb018cab48657dc0 /src/adaptationlayers/default/default_texturenode.cpp | |
parent | a2e244eb4a958d3f8adc42d364def21ff8ea7f20 (diff) |
Asynchronous texture loading on the rendering thread.
Split the textures up into 64x64 chunks and only process
textures for a few ms prior to each frame...
Diffstat (limited to 'src/adaptationlayers/default/default_texturenode.cpp')
-rw-r--r-- | src/adaptationlayers/default/default_texturenode.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/adaptationlayers/default/default_texturenode.cpp b/src/adaptationlayers/default/default_texturenode.cpp index 5dcbba5..077f7de 100644 --- a/src/adaptationlayers/default/default_texturenode.cpp +++ b/src/adaptationlayers/default/default_texturenode.cpp @@ -213,7 +213,7 @@ void DefaultTextureNode::updateGeometry() v[0].tx = v[1].tx = src.left(); v[2].tx = v[3].tx = src.right(); v[0].ty = v[2].ty = src.top(); - v[1].ty = v[3].ty = src.bottom(); + v[1].ty = v[3].ty = src.bottom(); v += 4; } } |