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-rw-r--r--examples/shadereffectitem/Effectoids/Box4PointBlur.qml1
-rw-r--r--examples/shadereffectitem/Effectoids/Colorize.qml2
-rw-r--r--examples/shadereffectitem/Effectoids/Directional4PointBlur.qml1
-rw-r--r--examples/shadereffectitem/Effectoids/DropShadow.qml1
4 files changed, 0 insertions, 5 deletions
diff --git a/examples/shadereffectitem/Effectoids/Box4PointBlur.qml b/examples/shadereffectitem/Effectoids/Box4PointBlur.qml
index 64cd727..2f5ac01 100644
--- a/examples/shadereffectitem/Effectoids/Box4PointBlur.qml
+++ b/examples/shadereffectitem/Effectoids/Box4PointBlur.qml
@@ -80,7 +80,6 @@ ShaderEffectItem
" gl_Position = qt_Matrix * qt_Vertex; \n" +
"}"
- property variant source;
property real xOffset: 0.5 / width
property real yOffset: 0.5 / height
property variant _normMargins: Qt.size(margins.width / (2 * margins.width + width), margins.height / (2 * margins.height + height))
diff --git a/examples/shadereffectitem/Effectoids/Colorize.qml b/examples/shadereffectitem/Effectoids/Colorize.qml
index dead5cf..3d2c994 100644
--- a/examples/shadereffectitem/Effectoids/Colorize.qml
+++ b/examples/shadereffectitem/Effectoids/Colorize.qml
@@ -65,8 +65,6 @@ ShaderEffectItem
" gl_Position = qt_Matrix * qt_Vertex; \n" +
"}"
- property variant source;
-
property color color;
property real intensity;
active: intensity > 0
diff --git a/examples/shadereffectitem/Effectoids/Directional4PointBlur.qml b/examples/shadereffectitem/Effectoids/Directional4PointBlur.qml
index 4478dec..4a745b4 100644
--- a/examples/shadereffectitem/Effectoids/Directional4PointBlur.qml
+++ b/examples/shadereffectitem/Effectoids/Directional4PointBlur.qml
@@ -78,7 +78,6 @@ ShaderEffectItem
"}"
- property variant source;
property real spread: 1;
property real xStep: 0 / width;
property real yStep: 1 / height;
diff --git a/examples/shadereffectitem/Effectoids/DropShadow.qml b/examples/shadereffectitem/Effectoids/DropShadow.qml
index f93bf15..8c45e88 100644
--- a/examples/shadereffectitem/Effectoids/DropShadow.qml
+++ b/examples/shadereffectitem/Effectoids/DropShadow.qml
@@ -84,7 +84,6 @@ ShaderEffectItem
" gl_Position = qt_Matrix * qt_Vertex; \n" +
"}"
- property variant source;
property real xOffset: 0.66 / width;
property real yOffset: 0.66 / height;
property real xDisplacement: 10 / width;