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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt scene graph research project.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#ifndef DEFAULT_PIXMAPNODE_H
+#define DEFAULT_PIXMAPNODE_H
+
+#include "adaptationinterfaces.h"
+
+#include "texturematerial.h"
+#include "utilities.h"
+
+class DefaultTextureNode : public TextureNodeInterface
+{
+public:
+ DefaultTextureNode ();
+ virtual void setRect(const QRectF &rect);
+ virtual void setSourceRect(const QRectF &rect);
+ virtual void setOpacity(qreal opacity);
+ virtual void setTexture(TextureReference *texture);
+ virtual void setClampToEdge(bool clampToEdge);
+ virtual void setLinearFiltering(bool linearFiltering);
+ virtual void update(uint updateFlags);
+private:
+ enum UpdateFlag
+ {
+ UpdateTexture = 0x01,
+ UpdateGeometry = 0x02
+ };
+
+ void updateGeometry();
+ void updateTexture();
+
+ TextureReference *m_texture;
+ TextureMaterial m_material;
+ TextureMaterialWithOpacity m_materialO;
+};
+
+#endif