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* threaded texture uploader for lighthouse's EglFStexturemanagerGunnar Sletta2010-12-0611-59/+340
* compile under GLESGunnar Sletta2010-12-061-0/+8
* clean up texture stateGunnar Sletta2010-12-051-0/+1
* use the static context until we have a better place to get itGunnar Sletta2010-12-051-2/+2
* let texturenode operate in source coordinates..Gunnar Sletta2010-12-053-9/+8
* Delay the ready signal a bit to give upload more time on MacGunnar Sletta2010-12-052-2/+35
* Added a Mac Texture Manager which is just awesome!Gunnar Sletta2010-12-049-5/+93
* unbind the texture in the background threadGunnar Sletta2010-12-031-0/+2
* remove some unused code and improve my testcase a bitGunnar Sletta2010-12-035-39/+12
* Introduced threaded texture manager and make use of it in QxImageGunnar Sletta2010-12-0316-136/+278
* moved adaptation layers into QSGContextGunnar Sletta2010-12-0334-617/+482
* Make TextureReference const throughout the scene graph.Gunnar Sletta2010-12-0214-42/+53
* Get shader effect item working again with image sourcesGunnar Sletta2010-12-024-29/+40
* Add a few missing filesGunnar Sletta2010-12-022-0/+121
* A few fixes to the Image element / TextureNodeGunnar Sletta2010-12-023-0/+317
* Remove redundant makeCurrent().Gunnar Sletta2010-12-021-3/+0
* Move initializeGLFunctions() into the constructor.Gunnar Sletta2010-12-021-2/+2
* Delete textures that the texture reference ownsGunnar Sletta2010-12-022-0/+8
* get glyph nodes working againGunnar Sletta2010-12-026-99/+119
* Started to add the QSGContext class and started the work to move it allGunnar Sletta2010-12-0211-35/+218
* initialize the texture to 0..Gunnar Sletta2010-12-021-1/+1
* started work on new texture managerGunnar Sletta2010-12-0136-621/+457
* removed legacy utility functionsGunnar Sletta2010-12-012-72/+0
* Implemented mipmapped ShaderEffectSource.Kim Motoyoshi Kalland2010-11-263-40/+182
* fix shader code to compile with ESGunnar Sletta2010-11-261-2/+2
* Fixed ShaderEffectItem examples after incorrect rebase.Kim Motoyoshi Kalland2010-11-254-5/+0
* Added ShaderEffectItem test.Kim Motoyoshi Kalland2010-11-252-0/+722
* Updated the ShaderEffectItem examples.Kim Motoyoshi Kalland2010-11-2511-205/+233
* Rewrote the shader effect item.Kim Motoyoshi Kalland2010-11-257-214/+673
* Fix debug output of texture upload timing a bitGunnar Sletta2010-11-251-18/+20
* invert the use-vbo check, default to do not use, as mostly fasterGunnar Sletta2010-11-241-1/+1
* Fix crash in with text on Mac OS X.Gunnar Sletta2010-11-242-18/+22
* compile after Orientation was removed.Gunnar Sletta2010-11-241-1/+0
* Merge branch 'master' of scm.dev.nokia.troll.no:research/qt-scene-graphGunnar Sletta2010-11-241-19/+1
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| * Removes registration of OrientationObject to qml. (should be in qmlscene?)Yoann Lopes2010-11-231-19/+1
* | Remove qglext.h/cpp now that we have QGLFunctions in QtGunnar Sletta2010-11-246-471/+8
* | Use linear sampling for the text textures.Gunnar Sletta2010-11-241-1/+7
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* Merge branch 'master' of scm.dev.nokia.troll.no:research/qt-scene-graphGunnar Sletta2010-11-227-37/+85
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| * Stores a value for the 'enabled' property...Yoann Lopes2010-11-223-7/+21
| * Build render lists only when needed.Yoann Lopes2010-11-222-18/+47
| * Fixes Rectangle rendering when radius is bigger than half of the size.Yoann Lopes2010-11-192-11/+16
| * Increases rounded rectangles mesh resolution.Yoann Lopes2010-11-192-2/+2
* | Merge branch 'master' of scm.dev.nokia.troll.no:research/qt-scene-graphGunnar Sletta2010-11-1935-603/+749
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| * Merge branch 'master' of scm.dev.nokia.troll.no:research/qt-scene-graphGunnar Sletta2010-11-1916-334/+344
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| | * Fixes assertion failure.Yoann Lopes2010-11-181-9/+11
| | * Implemented rounded clip.Yoann Lopes2010-11-184-51/+63
| | * Made ShaderEffectItem handle more property types.Kim Motoyoshi Kalland2010-11-181-0/+18
| | * Implemented mapToItem and mapFromItem.Yoann Lopes2010-11-181-6/+8
| | * Added --original-qml-raster option to qmlscene (uses raster engine).Yoann Lopes2010-11-171-5/+19
| | * Change order of library path and link optionThorbjørn Lindeijer2010-11-171-1/+1