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* Merge branch 'master' of scm.dev.nokia.troll.no:research/qt-scene-graphGunnar Sletta2010-12-094-39/+144
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| * Creates QxPaintItem's node on componentComplete.Yoann Lopes2010-12-084-68/+111
| * Implemented 'smooth' property for QxPaintItem.Yoann Lopes2010-12-083-7/+69
* | More work on lazy QxImageGunnar Sletta2010-12-093-15/+14
* | initial code for lazy imageGunnar Sletta2010-12-093-21/+58
* | Give a good message to the user about the wrong importGunnar Sletta2010-12-091-4/+7
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* Fixes QxPaintItem to use QSGTexture.Yoann Lopes2010-12-082-9/+15
* Compile fix.Yoann Lopes2010-12-081-1/+1
* More work on async uploadsGunnar Sletta2010-12-082-5/+58
* Asynchronous texture loading on the rendering thread.Gunnar Sletta2010-12-087-21/+153
* cache the QSGTexture, so that we only return one pr QImageGunnar Sletta2010-12-081-1/+32
* Start yet another rewrite of the texture handling...Gunnar Sletta2010-12-0730-272/+530
* Compile fix.Kim Motoyoshi Kalland2010-12-071-1/+3
* Changed the names of shader variables to match Qt3D.Kim Motoyoshi Kalland2010-12-071-16/+16
* Remove QGLTexture2D and QGLTextureUtils from repo.Gunnar Sletta2010-12-0712-1931/+3
* Remove hacks required by bad threading initializationGunnar Sletta2010-12-071-10/+7
* Delete texture when item goes awayGunnar Sletta2010-12-071-0/+5
* Print out which texture manager is being usedGunnar Sletta2010-12-071-0/+5
* Delay starting the thread until after we have initialized the context.Gunnar Sletta2010-12-061-1/+3
* Added command line options to enable standard texture managersGunnar Sletta2010-12-061-2/+12
* initialize after QGLWidget::showEvent(), just to be safe...Gunnar Sletta2010-12-061-3/+1
* set if texture has alpha or not...Gunnar Sletta2010-12-061-0/+1
* Make border images less broken.Gunnar Sletta2010-12-062-78/+78
* fix buildGunnar Sletta2010-12-061-4/+8
* Merge branch 'master' of scm.dev.nokia.troll.no:research/qt-scene-graphGunnar Sletta2010-12-062-9/+42
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| * Implemented multisampled shader effect items.Kim Motoyoshi Kalland2010-12-062-9/+42
* | threaded texture uploader for lighthouse's EglFStexturemanagerGunnar Sletta2010-12-0610-59/+337
* | compile under GLESGunnar Sletta2010-12-061-0/+8
* | clean up texture stateGunnar Sletta2010-12-051-0/+1
* | use the static context until we have a better place to get itGunnar Sletta2010-12-051-2/+2
* | let texturenode operate in source coordinates..Gunnar Sletta2010-12-053-9/+8
* | Delay the ready signal a bit to give upload more time on MacGunnar Sletta2010-12-052-2/+35
* | Added a Mac Texture Manager which is just awesome!Gunnar Sletta2010-12-047-4/+85
* | unbind the texture in the background threadGunnar Sletta2010-12-031-0/+2
* | remove some unused code and improve my testcase a bitGunnar Sletta2010-12-034-30/+2
* | Introduced threaded texture manager and make use of it in QxImageGunnar Sletta2010-12-0314-135/+206
* | moved adaptation layers into QSGContextGunnar Sletta2010-12-0333-617/+477
* | Make TextureReference const throughout the scene graph.Gunnar Sletta2010-12-0214-42/+53
* | Get shader effect item working again with image sourcesGunnar Sletta2010-12-024-29/+40
* | Add a few missing filesGunnar Sletta2010-12-022-0/+121
* | A few fixes to the Image element / TextureNodeGunnar Sletta2010-12-023-0/+317
* | Remove redundant makeCurrent().Gunnar Sletta2010-12-021-3/+0
* | Move initializeGLFunctions() into the constructor.Gunnar Sletta2010-12-021-2/+2
* | Delete textures that the texture reference ownsGunnar Sletta2010-12-022-0/+8
* | get glyph nodes working againGunnar Sletta2010-12-024-98/+111
* | Started to add the QSGContext class and started the work to move it allGunnar Sletta2010-12-0210-34/+217
* | initialize the texture to 0..Gunnar Sletta2010-12-021-1/+1
* | started work on new texture managerGunnar Sletta2010-12-0135-621/+424
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* removed legacy utility functionsGunnar Sletta2010-12-012-72/+0
* Implemented mipmapped ShaderEffectSource.Kim Motoyoshi Kalland2010-11-262-38/+70