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#ifndef QSGCONTEXT_H
#define QSGCONTEXT_H
#include <QObject>
#include <QGLContext>
#include "node.h"
#include "qmlscene_global.h"
class QSGContextPrivate;
class RectangleNodeInterface;
class TextureNodeInterface;
class GlyphNodeInterface;
class Renderer;
class QSGTextureManager;
class QT_SCENEGRAPH_EXPORT QSGContext : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QSGContext);
public:
explicit QSGContext(QObject *parent = 0);
void initialize(QGLContext *context);
Renderer *renderer() const;
QSGTextureManager *textureManager() const;
void setRootNode(RootNode *node);
RootNode *rootNode() const;
QGLContext *glContext() const;
static QSGContext *current; // Evil nasty hack!! Get rid of this!
bool isReady() const;
virtual void renderNextFrame();
virtual RectangleNodeInterface *createRectangleNode();
virtual TextureNodeInterface *createTextureNode();
virtual GlyphNodeInterface *createGlyphNode();
virtual Renderer *createRenderer();
virtual QSGTextureManager *createTextureManager();
signals:
void ready();
void aboutToRenderNextFrame();
};
#endif // QSGCONTEXT_H
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