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/****************************************************************************
**
** Copyright (C) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the SCXML project on Trolltech Labs.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 or 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.  Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
** http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/
#include <QApplication>
#include <QFileInfo>
#include "ui_blackjack.h"
#include <QDebug>
#include <QMessageBox>
#include <QUrl>
#include <QScriptEngine>
#include "qscxml.h"
#include "time.h"

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    srand(clock());
    QScxml *sm = QScxml::load(":/blackjack.scxml");
    QObject::connect (sm, SIGNAL(finished()), &a, SLOT(quit()));
    QMessageBox b;
    QWidget* wdg = new QWidget();
    Ui::gameWidget gw;
    gw.setupUi(wdg);
    sm->registerObject(wdg,"gameWidget",true);
    wdg->show();
    sm->start();
    return a.exec();
}