1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
var inX = input.mouseX();
var midX = simulator.availableGeometryX() + simulator.availableGeometryWidth() / 2;
var startLeft
if (inX < midX)
startLeft = true
else if (inX > midX)
startLeft = false
else return
touch.beginTouch(0, inX, 100);
touch.beginTouch(1, inX, 110);
touch.beginTouch(2, inX, 120);
while (1) {
if (startLeft) {
inX += 10;
if (inX > midX)
break;
} else {
inX -=10;
if (inX <midX)
break
}
touch.updateTouch(0, inX, 100);
touch.updateTouch(1, inX, 110);
touch.updateTouch(2, inX, 120);
yield(1);
}
touch.endTouch(0, inX, 100);
touch.endTouch(1, inX, 110);
touch.endTouch(2, inX, 120);
|