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-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage.cpp123
-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage_p.h92
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp175
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h39
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h8
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp29
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h15
7 files changed, 413 insertions, 68 deletions
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
new file mode 100644
index 000000000..a82caa065
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
@@ -0,0 +1,123 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://www.qtsoftware.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qglcustomshaderstage_p.h"
+#include "qglengineshadermanager_p.h"
+#include "qpaintengineex_opengl2_p.h"
+#include <private/qpainter_p.h>
+
+class QGLCustomShaderStagePrivate
+{
+public:
+ QGLCustomShaderStagePrivate() :
+ m_manager(0) {}
+
+ QGLEngineShaderManager* m_manager;
+ QByteArray m_source;
+};
+
+
+
+
+QGLCustomShaderStage::QGLCustomShaderStage()
+ : d_ptr(new QGLCustomShaderStagePrivate)
+{
+}
+
+QGLCustomShaderStage::~QGLCustomShaderStage()
+{
+ Q_D(QGLCustomShaderStage);
+ if (d->m_manager)
+ d->m_manager->removeCustomStage(this);
+}
+
+void QGLCustomShaderStage::setUniformsDirty()
+{
+ Q_D(QGLCustomShaderStage);
+ if (d->m_manager)
+ d->m_manager->setDirty(); // ### Probably a bit overkill!
+}
+
+bool QGLCustomShaderStage::setOnPainter(QPainter* p)
+{
+ Q_D(QGLCustomShaderStage);
+ if (p->paintEngine()->type() != QPaintEngine::OpenGL2) {
+ qWarning("QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2");
+ return false;
+ }
+
+ // Might as well go through the paint engine to get to the context
+ const QGLContext* ctx = static_cast<QGL2PaintEngineEx*>(p->paintEngine())->context();
+ d->m_manager = QGLEngineShaderManager::managerForContext(ctx);
+ Q_ASSERT(d->m_manager);
+
+ d->m_manager->setCustomStage(this);
+ return true;
+}
+
+void QGLCustomShaderStage::removeFromPainter(QPainter* p)
+{
+ Q_D(QGLCustomShaderStage);
+ if (p->paintEngine()->type() != QPaintEngine::OpenGL2)
+ return;
+
+ // Might as well go through the paint engine to get to the context
+ const QGLContext* ctx = static_cast<QGL2PaintEngineEx*>(p->paintEngine())->context();
+ d->m_manager = QGLEngineShaderManager::managerForContext(ctx);
+ Q_ASSERT(d->m_manager);
+
+ // Just set the stage to null, don't call removeCustomStage().
+ // This should leave the program in a compiled/linked state
+ // if the next custom shader stage is this one again.
+ d->m_manager->setCustomStage(0);
+}
+
+const char* QGLCustomShaderStage::source() const
+{
+ Q_D(const QGLCustomShaderStage);
+ return d->m_source.constData();
+}
+
+void QGLCustomShaderStage::setSource(const QByteArray& s)
+{
+ Q_D(QGLCustomShaderStage);
+ d->m_source = s;
+}
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
new file mode 100644
index 000000000..70e9ff09a
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://www.qtsoftware.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#ifndef QGL_CUSTOM_SHADER_STAGE_H
+#define QGL_CUSTOM_SHADER_STAGE_H
+
+#include <QGLShaderProgram>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+class QGLCustomShaderStagePrivate;
+class Q_OPENGL_EXPORT QGLCustomShaderStage
+{
+ Q_DECLARE_PRIVATE(QGLCustomShaderStage);
+public:
+ QGLCustomShaderStage();
+ virtual ~QGLCustomShaderStage();
+ virtual void setUniforms(QGLShaderProgram*) = 0;
+
+ void setUniformsDirty();
+
+ bool setOnPainter(QPainter*);
+ void removeFromPainter(QPainter*);
+ const char* source() const;
+
+protected:
+ void setSource(const QByteArray&);
+
+private:
+ QGLCustomShaderStagePrivate* d_ptr;
+};
+
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+
+#endif
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 42b36a2ee..795c8b02a 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -86,6 +86,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
maskType(NoMask),
useTextureCoords(false),
compositionMode(QPainter::CompositionMode_SourceOver),
+ customSrcStage(0),
blitShaderProg(0),
simpleShaderProg(0),
currentShaderProg(0)
@@ -131,6 +132,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader;
code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader;
code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader;
+ code[CustomImageSrcFragmentShader] = ""; // Supplied by app.
code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader;
code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader;
code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader;
@@ -159,7 +161,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
#if defined(QT_DEBUG)
// Check that all the elements have been filled:
for (int i = 0; i < TotalShaderCount; ++i) {
- if (qglEngineShaderSourceCode[i] == 0) {
+ if (i != CustomImageSrcFragmentShader && qglEngineShaderSourceCode[i] == 0) {
int enumIndex = staticMetaObject.indexOfEnumerator("ShaderName");
QMetaEnum m = staticMetaObject.enumerator(enumIndex);
@@ -308,6 +310,44 @@ void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode)
shaderProgNeedsChanging = true; //###
}
+void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage)
+{
+ // If the custom shader has changed, then destroy the previous compilation.
+ if (customSrcStage && stage && customSrcStage != stage)
+ removeCustomStage(customSrcStage);
+
+ customSrcStage = stage;
+ shaderProgNeedsChanging = true;
+}
+
+void QGLEngineShaderManager::shaderDestroyed(QObject *shader)
+{
+ // Remove any shader programs which has this as the srcPixel shader:
+ for (int i = 0; i < cachedPrograms.size(); ++i) {
+ if (cachedPrograms.at(i).srcPixelFragShader == shader) {
+ delete cachedPrograms.at(i).program;
+ cachedPrograms.removeAt(i--);
+ }
+ }
+
+ shaderProgNeedsChanging = true;
+}
+
+void QGLEngineShaderManager::removeCustomStage(QGLCustomShaderStage* stage)
+{
+ Q_UNUSED(stage); // Currently we only support one at a time...
+
+ QGLShader *compiledShader = compiledShaders[CustomImageSrcFragmentShader];
+
+ if (!compiledShader)
+ return;
+
+ compiledShaders[CustomImageSrcFragmentShader] = 0;
+ customSrcStage = 0;
+ shaderProgNeedsChanging = true;
+}
+
+
QGLShaderProgram* QGLEngineShaderManager::currentProgram()
{
return currentShaderProg->program;
@@ -332,6 +372,12 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
if (!shaderProgNeedsChanging)
return false;
+ bool useCustomSrc = customSrcStage != 0;
+ if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc) {
+ useCustomSrc = false;
+ qWarning("QGLEngineShaderManager - Ignoring custom shader stage for non image src");
+ }
+
QGLEngineShaderProg requiredProgram;
requiredProgram.program = 0;
@@ -363,7 +409,11 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
qCritical("QGLEngineShaderManager::useCorrectShaderProg() - I'm scared, Qt::NoBrush style is set");
break;
case QGLEngineShaderManager::ImageSrc:
- srcPixelFragShaderName = ImageSrcFragmentShader;
+ srcPixelFragShaderName = useCustomSrc ? CustomImageSrcFragmentShader : ImageSrcFragmentShader;
+ positionVertexShaderName = PositionOnlyVertexShader;
+ break;
+ case QGLEngineShaderManager::NonPremultipliedImageSrc:
+ srcPixelFragShaderName = NonPremultipliedImageSrcFragmentShader;
positionVertexShaderName = PositionOnlyVertexShader;
break;
case QGLEngineShaderManager::PatternSrc:
@@ -375,10 +425,6 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
positionVertexShaderName = isAffine ? AffinePositionWithTextureBrushVertexShader
: PositionWithTextureBrushVertexShader;
break;
- case QGLEngineShaderManager::NonPremultipliedImageSrc:
- srcPixelFragShaderName = NonPremultipliedImageSrcFragmentShader;
- positionVertexShaderName = PositionOnlyVertexShader;
- break;
case Qt::SolidPattern:
srcPixelFragShaderName = SolidBrushSrcFragmentShader;
positionVertexShaderName = PositionOnlyVertexShader;
@@ -409,7 +455,6 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
requiredProgram.positionVertexShader = compiledShaders[positionVertexShaderName];
requiredProgram.srcPixelFragShader = compiledShaders[srcPixelFragShaderName];
-
const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus;
const bool hasMask = maskType != QGLEngineShaderManager::NoMask;
@@ -498,62 +543,63 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
else
requiredProgram.compositionFragShader = 0;
-
// At this point, requiredProgram is fully populated so try to find the program in the cache
+ bool foundProgramInCache = false;
for (int i = 0; i < cachedPrograms.size(); ++i) {
- QGLEngineShaderProg &prog = cachedPrograms[i];
- if ( (prog.mainVertexShader == requiredProgram.mainVertexShader)
- && (prog.positionVertexShader == requiredProgram.positionVertexShader)
- && (prog.mainFragShader == requiredProgram.mainFragShader)
- && (prog.srcPixelFragShader == requiredProgram.srcPixelFragShader)
- && (prog.compositionFragShader == requiredProgram.compositionFragShader) )
- {
- currentShaderProg = &prog;
- currentShaderProg->program->enable();
- shaderProgNeedsChanging = false;
- return true;
+ if (cachedPrograms[i] == requiredProgram) {
+ currentShaderProg = &cachedPrograms[i];
+ foundProgramInCache = true;
+ break;
}
}
- // Shader program not found in cache, create it now.
- requiredProgram.program = new QGLShaderProgram(ctx, this);
- requiredProgram.program->addShader(requiredProgram.mainVertexShader);
- requiredProgram.program->addShader(requiredProgram.positionVertexShader);
- requiredProgram.program->addShader(requiredProgram.mainFragShader);
- requiredProgram.program->addShader(requiredProgram.srcPixelFragShader);
- requiredProgram.program->addShader(requiredProgram.maskFragShader);
- requiredProgram.program->addShader(requiredProgram.compositionFragShader);
-
- // We have to bind the vertex attribute names before the program is linked:
- requiredProgram.program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (useTextureCoords)
- requiredProgram.program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
-
- requiredProgram.program->link();
- if (!requiredProgram.program->isLinked()) {
- QString error;
- qWarning() << "Shader program failed to link,"
+ // If the shader program's not found in the cache, create it now.
+ if (!foundProgramInCache) {
+ requiredProgram.program = new QGLShaderProgram(ctx, this);
+ requiredProgram.program->addShader(requiredProgram.mainVertexShader);
+ requiredProgram.program->addShader(requiredProgram.positionVertexShader);
+ requiredProgram.program->addShader(requiredProgram.mainFragShader);
+ requiredProgram.program->addShader(requiredProgram.srcPixelFragShader);
+ requiredProgram.program->addShader(requiredProgram.maskFragShader);
+ requiredProgram.program->addShader(requiredProgram.compositionFragShader);
+
+ // We have to bind the vertex attribute names before the program is linked:
+ requiredProgram.program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ if (useTextureCoords)
+ requiredProgram.program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+
+ requiredProgram.program->link();
+ if (!requiredProgram.program->isLinked()) {
+ QString error;
+ qWarning() << "Shader program failed to link,"
#if defined(QT_DEBUG)
- << '\n'
- << " Shaders Used:" << '\n'
- << " mainVertexShader = " << requiredProgram.mainVertexShader->objectName() << '\n'
- << " positionVertexShader = " << requiredProgram.positionVertexShader->objectName() << '\n'
- << " mainFragShader = " << requiredProgram.mainFragShader->objectName() << '\n'
- << " srcPixelFragShader = " << requiredProgram.srcPixelFragShader->objectName() << '\n'
- << " maskFragShader = " << requiredProgram.maskFragShader->objectName() << '\n'
- << " compositionFragShader = "<< requiredProgram.compositionFragShader->objectName() << '\n'
+ << '\n'
+ << " Shaders Used:" << '\n'
+ << " mainVertexShader = " << requiredProgram.mainVertexShader->objectName() << '\n'
+ << " positionVertexShader = " << requiredProgram.positionVertexShader->objectName() << '\n'
+ << " mainFragShader = " << requiredProgram.mainFragShader->objectName() << '\n'
+ << " srcPixelFragShader = " << requiredProgram.srcPixelFragShader->objectName() << '\n'
+ << " maskFragShader = " << requiredProgram.maskFragShader->objectName() << '\n'
+ << " compositionFragShader = "<< requiredProgram.compositionFragShader->objectName() << '\n'
#endif
- << " Error Log:" << '\n'
- << " " << requiredProgram.program->log();
- qWarning() << error;
+ << " Error Log:" << '\n'
+ << " " << requiredProgram.program->log();
+ qWarning() << error;
+ delete requiredProgram.program;
+ } else {
+ cachedPrograms.append(requiredProgram);
+ // taking the address here is safe since
+ // cachePrograms isn't resized anywhere else
+ currentShaderProg = &cachedPrograms.last();
+ }
}
- else {
- cachedPrograms.append(requiredProgram);
- // taking the address here is safe since
- // cachePrograms isn't resized anywhere else
- currentShaderProg = &cachedPrograms.last();
+
+ if (currentShaderProg) {
currentShaderProg->program->enable();
+ if (useCustomSrc)
+ customSrcStage->setUniforms(currentShaderProg->program);
}
+
shaderProgNeedsChanging = false;
return true;
}
@@ -563,8 +609,27 @@ void QGLEngineShaderManager::compileNamedShader(QGLEngineShaderManager::ShaderNa
if (compiledShaders[name])
return;
- QGLShader *newShader = new QGLShader(type, ctx, this);
- newShader->compile(qglEngineShaderSourceCode[name]);
+ QGLShader *newShader;
+
+ QByteArray source;
+ if (name == CustomImageSrcFragmentShader) {
+ source = customSrcStage->source();
+ source += qglslCustomSrcFragmentShader;
+
+ newShader = customShaderCache.object(source);
+ if (!newShader) {
+ newShader = new QGLShader(type, ctx, this);
+ newShader->compile(source);
+ customShaderCache.insert(source, newShader);
+
+ connect(newShader, SIGNAL(destroyed(QObject *)),
+ this, SLOT(shaderDestroyed(QObject *)));
+ }
+ } else {
+ source = qglEngineShaderSourceCode[name];
+ newShader = new QGLShader(type, ctx, this);
+ newShader->compile(source);
+ }
#if defined(QT_DEBUG)
// Name the shader for easier debugging
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index b31499893..1ee75dfb2 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -199,19 +199,23 @@
O = Global Opacity
- CUSTOM SHADER CODE (idea, depricated)
+ CUSTOM SHADER CODE
==================
The use of custom shader code is supported by the engine for drawImage and
drawPixmap calls. This is implemented via hooks in the fragment pipeline.
+
The custom shader is passed to the engine as a partial fragment shader
- (QGLCustomizedShader). The shader will implement a pre-defined method name
- which Qt's fragment pipeline will call. There are two different hooks which
- can be implemented as custom shader code:
+ (QGLCustomShaderStage). The shader will implement a pre-defined method name
+ which Qt's fragment pipeline will call:
+
+ lowp vec4 customShader(sampler2d src, vec2 srcCoords)
- mediump vec4 customShader(sampler2d src, vec2 srcCoords)
- mediump vec4 customShaderWithDest(sampler2d dest, sampler2d src, vec2 srcCoords)
+ The provided src and srcCoords parameters can be used to sample from the
+ source image.
+ Transformations, clipping, opacity, and composition modes set using QPainter
+ will be respected when using the custom shader hook.
*/
#ifndef QGLENGINE_SHADER_MANAGER_H
@@ -221,6 +225,7 @@
#include <QGLShaderProgram>
#include <QPainter>
#include <private/qgl_p.h>
+#include <private/qglcustomshaderstage_p.h>
QT_BEGIN_HEADER
@@ -228,7 +233,6 @@ QT_BEGIN_NAMESPACE
QT_MODULE(OpenGL)
-
struct QGLEngineShaderProg
{
QGLShader* mainVertexShader;
@@ -240,6 +244,17 @@ struct QGLEngineShaderProg
QGLShaderProgram* program;
QVector<uint> uniformLocations;
+
+ bool operator==(const QGLEngineShaderProg& other) {
+ // We don't care about the program
+ return ( mainVertexShader == other.mainVertexShader &&
+ positionVertexShader == other.positionVertexShader &&
+ mainFragShader == other.mainFragShader &&
+ srcPixelFragShader == other.srcPixelFragShader &&
+ maskFragShader == other.maskFragShader &&
+ compositionFragShader == other.compositionFragShader
+ );
+ }
};
/*
@@ -260,7 +275,7 @@ struct QGLEngineCachedShaderProg
static const GLuint QT_VERTEX_COORDS_ATTR = 0;
static const GLuint QT_TEXTURE_COORDS_ATTR = 1;
-class QGLEngineShaderManager : public QObject
+class Q_OPENGL_EXPORT QGLEngineShaderManager : public QObject
{
Q_OBJECT
public:
@@ -305,6 +320,8 @@ public:
void setUseGlobalOpacity(bool);
void setMaskType(MaskType);
void setCompositionMode(QPainter::CompositionMode);
+ void setCustomStage(QGLCustomShaderStage* stage);
+ void removeCustomStage(QGLCustomShaderStage* stage);
uint getUniformLocation(Uniform id);
@@ -344,8 +361,10 @@ public:
MainFragmentShader,
ImageSrcFragmentShader,
+ CustomSrcFragmentShader,
ImageSrcWithPatternFragmentShader,
NonPremultipliedImageSrcFragmentShader,
+ CustomImageSrcFragmentShader,
SolidBrushSrcFragmentShader,
TextureBrushSrcFragmentShader,
TextureBrushSrcWithPatternFragmentShader,
@@ -389,6 +408,8 @@ public:
Q_ENUMS(ShaderName)
#endif
+private slots:
+ void shaderDestroyed(QObject *shader);
private:
QGLContext* ctx;
@@ -401,6 +422,7 @@ private:
MaskType maskType;
bool useTextureCoords;
QPainter::CompositionMode compositionMode;
+ QGLCustomShaderStage* customSrcStage;
QGLShaderProgram* blitShaderProg;
QGLShaderProgram* simpleShaderProg;
@@ -408,6 +430,7 @@ private:
// TODO: Possibly convert to a LUT
QList<QGLEngineShaderProg> cachedPrograms;
+ QCache<QByteArray, QGLShader> customShaderCache;
QGLShader* compiledShaders[TotalShaderCount];
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index c80d6e176..cf930f32d 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -290,6 +290,14 @@ static const char* const qglslImageSrcFragmentShader = "\
return texture2D(imageTexture, textureCoords); \
}";
+static const char* const qglslCustomSrcFragmentShader = "\
+ varying highp vec2 textureCoords; \
+ uniform sampler2D imageTexture; \
+ lowp vec4 customShader(sampler2D texture, vec2 coords); \
+ lowp vec4 srcPixel() { \
+ return customShader(imageTexture, textureCoords); \
+ }";
+
static const char* const qglslImageSrcWithPatternFragmentShader = "\
varying highp vec2 textureCoords; \
uniform lowp vec4 patternColor; \
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index c3f2de1c9..7a3fa568f 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -720,6 +720,12 @@ void QGL2PaintEngineEx::sync()
d->needsSync = true;
}
+const QGLContext *QGL2PaintEngineEx::context()
+{
+ Q_D(QGL2PaintEngineEx);
+ return d->ctx;
+}
+
void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
{
if (newMode == mode)
@@ -1116,6 +1122,21 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const
d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
}
+void QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
+{
+ Q_D(QGL2PaintEngineEx);
+ ensureActive();
+ d->transferMode(ImageDrawingMode);
+
+ QGLContext *ctx = d->ctx;
+ glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ glBindTexture(GL_TEXTURE_2D, textureId);
+
+ d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT,
+ state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
+ d->drawTexture(dest, src, size, false);
+}
+
void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem)
{
Q_D(QGL2PaintEngineEx);
@@ -1720,6 +1741,14 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
{
}
+QPixmapFilter *QGL2PaintEngineEx::createPixmapFilter(int type) const
+{
+ const QGLContext *ctx = QGLContext::currentContext();
+ if (ctx)
+ return ctx->d_func()->createPixmapFilter(type);
+ return 0;
+}
+
QT_END_NAMESPACE
#include "qpaintengineex_opengl2.moc"
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index fa216bc49..7b734e390 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -90,8 +90,7 @@ public:
bool hasRectangleClip;
};
-
-class QGL2PaintEngineEx : public QPaintEngineEx
+class Q_OPENGL_EXPORT QGL2PaintEngineEx : public QPaintEngineEx
{
Q_DECLARE_PRIVATE(QGL2PaintEngineEx)
public:
@@ -118,12 +117,13 @@ public:
virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
-
virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
Qt::ImageConversionFlags flags = Qt::AutoColor);
+ virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
+
virtual void drawTextItem(const QPointF &p, const QTextItem &textItem);
- Type type() const { return OpenGL; }
+ Type type() const { return OpenGL2; }
void setState(QPainterState *s);
QPainterState *createState(QPainterState *orig) const;
@@ -135,10 +135,15 @@ public:
}
virtual void sync();
+ const QGLContext* context();
+
+ QPixmapFilter *createPixmapFilter(int type) const;
+
private:
Q_DISABLE_COPY(QGL2PaintEngineEx)
};
+
class QGL2PaintEngineExPrivate : public QPaintEngineExPrivate
{
Q_DECLARE_PUBLIC(QGL2PaintEngineEx)
@@ -147,7 +152,7 @@ public:
q(q_ptr),
width(0), height(0),
ctx(0),
- currentBrush( &(q->state()->brush) ),
+ currentBrush(0),
inverseScale(1),
shaderManager(0)
{ }