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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtScript module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://www.qtsoftware.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qscriptclass.h"
+#include "qscriptstring.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \since 4.4
+ \class QScriptClass
+
+ \brief The QScriptClass class provides an interface for defining custom behavior of (a class of) Qt Script objects.
+
+ \ingroup script
+ \mainclass
+
+ The QScriptClass class defines an interface for handling various
+ aspects of interaction with the Qt Script objects associated with
+ the class. Such objects are created by calling
+ QScriptEngine::newObject(), passing a pointer to the QScriptClass as
+ argument.
+
+ By subclassing QScriptClass, you can define precisely how access to
+ properties of the objects that use your class is handled. This
+ enables a fully dynamic handling of properties, e.g. it's more
+ powerful than QScriptEngine::newQObject(). For example, you can use
+ QScriptClass to implement array-type objects (i.e. objects that
+ handle the \c{length} property, and properties whose names are valid
+ array indexes, in a special way), or to implement a "live"
+ (runtime-defined) proxy to an underlying object.
+
+ If you just need to handle access to a set of properties that are
+ known at the time an object is created (i.e. "semi-statically"), you
+ might consider using QScriptValue::setProperty() to define
+ getter/setter functions for the relevant properties, rather than
+ subclassing QScriptClass.
+
+ Reimplement queryProperty() to specify which properties are handled
+ in a custom way by your script class (i.e. should be
+ \bold{delegated} to the QScriptClass), and which properties should
+ be handled just like normal Qt Script object properties.
+
+ Reimplement property() and setProperty() to perform the actual
+ access (read or write) to the properties that your class
+ handles. Additionally, you can reimplement propertyFlags() to
+ specify custom flags for your properties.
+
+ Reimplement newIterator() to provide an iterator for objects of your
+ custom class. This is only necessary if objects of your class can
+ have custom properties that you want to be reported when an object
+ is used together with the QScriptValueIterator class, or when an
+ object is used in a for-in enumeration statement in a script.
+
+ When implementing custom classes of objects, you typically use
+ QScriptValue::setData() to store instance-specific data as part of
+ object initialization; the data won't be accessible from scripts
+ directly, but you can access it in e.g. your reimplementations of
+ property() and setProperty() (by calling QScriptValue::data()) to
+ perform custom processing.
+
+ Reimplement prototype() to provide a custom prototype object for
+ your script class.
+
+ Reimplement supportsExtension() and extension() if your custom
+ script class supports one or more of the extensions specified by the
+ Extension enum.
+
+ \sa QScriptClassPropertyIterator, QScriptEngine::newObject(), {Custom Script Class Example}
+*/
+
+/*!
+ \enum QScriptClass::Extension
+
+ This enum specifies the possible extensions to a QScriptClass.
+
+ \value Callable Instances of this class can be called as functions.
+
+ \value HasInstance Instances of this class implement [[HasInstance]].
+
+ \sa extension()
+*/
+
+/*!
+ \enum QScriptClass::QueryFlag
+
+ This enum describes flags that are used to query a QScriptClass
+ regarding how access to a property should be handled.
+
+ \value HandlesReadAccess The QScriptClass handles read access to this property.
+ \value HandlesWriteAccess The QScriptClass handles write access to this property.
+
+ \sa queryProperty()
+*/
+
+class QScriptClassPrivate
+{
+ Q_DECLARE_PUBLIC(QScriptClass)
+public:
+ QScriptClassPrivate() {}
+ virtual ~QScriptClassPrivate() {}
+
+ QScriptEngine *engine;
+
+ QScriptClass *q_ptr;
+};
+
+/*!
+ Constructs a QScriptClass object to be used in the given \a engine.
+
+ The engine does not take ownership of the QScriptClass object.
+*/
+QScriptClass::QScriptClass(QScriptEngine *engine)
+ : d_ptr(new QScriptClassPrivate)
+{
+ d_ptr->q_ptr = this;
+ d_ptr->engine = engine;
+}
+
+/*!
+ \internal
+*/
+QScriptClass::QScriptClass(QScriptEngine *engine, QScriptClassPrivate &dd)
+ : d_ptr(&dd)
+{
+ d_ptr->q_ptr = this;
+ d_ptr->engine = engine;
+}
+
+/*!
+ Destroys the QScriptClass object.
+
+ If a QScriptClass object is deleted before the associated engine(),
+ any Qt Script objects using the QScriptClass will be "demoted" to
+ normal Qt Script objects.
+*/
+QScriptClass::~QScriptClass()
+{
+}
+
+/*!
+ Returns the engine that this QScriptClass is associated with.
+*/
+QScriptEngine *QScriptClass::engine() const
+{
+ Q_D(const QScriptClass);
+ return d->engine;
+}
+
+/*!
+ Returns the object to be used as the prototype of new instances
+ of this class (created with QScriptEngine::newObject()).
+
+ The default implementation returns an invalid QScriptValue, meaning
+ that the standard Object prototype will be used. Reimplement this
+ function to provide your own custom prototype.
+
+ Typically you initialize your prototype object in the constructor of
+ your class, then return it in this function.
+
+ See the "Making Use of Prototype-Based Inheritance" section in the
+ QtScript documentation for more information on how prototypes are
+ used.
+*/
+QScriptValue QScriptClass::prototype() const
+{
+ return QScriptValue();
+}
+
+/*!
+ Returns the name of the script class.
+
+ Qt Script uses this name to generate a default string representation
+ of objects in case you do not provide a toString function.
+
+ The default implementation returns a null string.
+*/
+QString QScriptClass::name() const
+{
+ return QString();
+}
+
+/*!
+ Queries this script class for how access to the property with the
+ given \a name of the given \a object should be handled. The given \a
+ flags specify the aspects of interest. This function should return a
+ subset of \a flags to indicate which aspects of property access
+ should be further handled by the script class.
+
+ For example, if the \a flags contain HandlesReadAccess, and you
+ would like your class to handle the reading of the property (through
+ the property() function), the returned flags should include
+ HandlesReadAccess. If the returned flags do not contain
+ HandlesReadAccess, the property will be handled as a normal script
+ object property.
+
+ You can optionally use the \a id argument to store a value that will
+ subsequently be passed on to functions such as property() and
+ setProperty().
+
+ The default implementation of this function returns 0.
+
+ Note: This function is only called if the given property isn't
+ already a normal property of the object. For example, say you
+ advertise that you want to handle read access to property \c{foo},
+ but not write access; if \c{foo} is then assigned a value, it will
+ become a normal script object property, and subsequently you will no
+ longer be queried regarding read access to \c{foo}.
+
+ \sa property()
+*/
+QScriptClass::QueryFlags QScriptClass::queryProperty(
+ const QScriptValue &object, const QScriptString &name,
+ QueryFlags flags, uint *id)
+{
+ Q_UNUSED(object);
+ Q_UNUSED(name);
+ Q_UNUSED(flags);
+ Q_UNUSED(id);
+ return 0;
+}
+
+/*!
+ Returns the value of the property with the given \a name of the given
+ \a object.
+
+ The \a id argument is only useful if you assigned a value to it in
+ queryProperty().
+
+ The default implementation does nothing and returns an invalid QScriptValue.
+
+ \sa setProperty(), propertyFlags()
+*/
+QScriptValue QScriptClass::property(const QScriptValue &object,
+ const QScriptString &name, uint id)
+{
+ Q_UNUSED(object);
+ Q_UNUSED(name);
+ Q_UNUSED(id);
+ return QScriptValue();
+}
+
+/*!
+ Returns the flags of the property with the given \a name of the given
+ \a object.
+
+ The \a id argument is only useful if you assigned a value to it in
+ queryProperty().
+
+ The default implementation returns 0.
+
+ \sa property()
+*/
+QScriptValue::PropertyFlags QScriptClass::propertyFlags(
+ const QScriptValue &object, const QScriptString &name, uint id)
+{
+ Q_UNUSED(object);
+ Q_UNUSED(name);
+ Q_UNUSED(id);
+ return 0;
+}
+
+/*!
+ Sets the property with the given \a name of the given \a object to
+ the given \a value.
+
+ The \a id argument is only useful if you assigned a value to it in
+ queryProperty().
+
+ The default implementation does nothing.
+
+ An invalid \a value represents a request to remove the property.
+
+ \sa property()
+*/
+void QScriptClass::setProperty(QScriptValue &object, const QScriptString &name,
+ uint id, const QScriptValue &value)
+{
+ Q_UNUSED(object);
+ Q_UNUSED(name);
+ Q_UNUSED(id);
+ Q_UNUSED(value);
+}
+
+/*!
+ Returns an iterator for traversing custom properties of the given \a
+ object.
+
+ The default implementation returns 0, meaning that there are no
+ custom properties to traverse.
+
+ Reimplement this function if objects of your script class can have
+ one or more custom properties (e.g. those reported to be handled by
+ queryProperty()) that you want to appear when an object's properties
+ are enumerated (e.g. by a for-in statement in a script).
+
+ Qt Script takes ownership of the new iterator object.
+
+ \sa QScriptValueIterator
+*/
+QScriptClassPropertyIterator *QScriptClass::newIterator(const QScriptValue &object)
+{
+ Q_UNUSED(object);
+ return 0;
+}
+
+/*!
+ Returns true if the QScriptClass supports the given \a extension;
+ otherwise, false is returned. By default, no extensions
+ are supported.
+
+ Reimplement this function to indicate which extensions your custom
+ class supports.
+
+ \sa extension()
+*/
+bool QScriptClass::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ This virtual function can be reimplemented in a QScriptClass
+ subclass to provide support for extensions. The optional \a argument
+ can be provided as input to the \a extension; the result must be
+ returned in the form of a QVariant. You can call supportsExtension()
+ to check if an extension is supported by the QScriptClass. By
+ default, no extensions are supported, and this function returns an
+ invalid QVariant.
+
+ If you implement the Callable extension, Qt Script will call this
+ function when an instance of your class is called as a function
+ (e.g. from a script or using QScriptValue::call()). The \a argument
+ will contain a pointer to the QScriptContext that represents the
+ function call, and you should return a QVariant that holds the
+ result of the function call. In the following example the sum of the
+ arguments to the script function are added up and returned:
+
+ \snippet doc/src/snippets/code/src_script_qscriptclass.cpp 0
+
+ If you implement the HasInstance extension, Qt Script will call this
+ function as part of evaluating the \c{instanceof} operator, as
+ described in ECMA-262 Section 11.8.6. The \a argument is a
+ QScriptValueList containing two items: The first item is the object
+ that HasInstance is being applied to (an instance of your class),
+ and the second item can be any value. extension() should return true
+ if the value delegates behavior to the object, false otherwise.
+
+ \sa supportsExtension()
+*/
+QVariant QScriptClass::extension(Extension extension, const QVariant &argument)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(argument);
+ return QVariant();
+}
+
+QT_END_NAMESPACE