diff options
author | Samuel Rødal <srodal@gmail.com> | 2008-11-30 23:45:13 +0100 |
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committer | Samuel Rødal <srodal@gmail.com> | 2008-11-30 23:45:13 +0100 |
commit | e6e8c04114373e9ecacfdccd496e7503ed1046a1 (patch) | |
tree | 54ba54b39f2ba3339cd0252b9b3aec5e2d529ed3 /model.h | |
parent | 8b9e2e330c6d5d97b4170703e543adbd555e8be7 (diff) |
Add OpenGL model renderer and improve update/visibility handling for increased performance.
Diffstat (limited to 'model.h')
-rw-r--r-- | model.h | 60 |
1 files changed, 60 insertions, 0 deletions
@@ -0,0 +1,60 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2008 Trolltech ASA. All rights reserved. +** +** This file is part of the Graphics Dojo project on Trolltech Labs. +** +** This file may be used under the terms of the GNU General Public +** License version 2.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of +** this file. Please review the following information to ensure GNU +** General Public Licensing requirements will be met: +** http://www.trolltech.com/products/qt/opensource.html +** +** If you are unsure which license is appropriate for your use, please +** review the following information: +** http://www.trolltech.com/products/qt/licensing.html or contact the +** sales department at sales@trolltech.com. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +****************************************************************************/ +#ifndef MODEL_H +#define MODEL_H + +#include <QPainter> +#include <QString> +#include <QVector> + +#include <math.h> + +#include "point3d.h" +#include "matrix4x4.h" + +class Model +{ +public: + Model() {} + Model(const QString &filePath); + + void render(bool wireframe = false, bool normals = false) const; + void render(QPainter *painter, const Matrix4x4 &matrix, bool normals = false) const; + + QString fileName() const { return m_fileName; } + int faces() const { return m_pointIndices.size() / 3; } + int edges() const { return m_edgeIndices.size() / 2; } + int points() const { return m_points.size(); } + + Point3d size() const; + +private: + QString m_fileName; + QVector<Point3d> m_points; + QVector<Point3d> m_normals; + QVector<int> m_edgeIndices; + QVector<int> m_pointIndices; + Point3d m_size; +}; + +#endif |