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authorSamuel Rødal <srodal@gmail.com>2008-11-30 23:45:13 +0100
committerSamuel Rødal <srodal@gmail.com>2008-11-30 23:45:13 +0100
commite6e8c04114373e9ecacfdccd496e7503ed1046a1 (patch)
tree54ba54b39f2ba3339cd0252b9b3aec5e2d529ed3 /model.h
parent8b9e2e330c6d5d97b4170703e543adbd555e8be7 (diff)
Add OpenGL model renderer and improve update/visibility handling for increased performance.
Diffstat (limited to 'model.h')
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1 files changed, 60 insertions, 0 deletions
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+/****************************************************************************
+**
+** Copyright (C) 2008-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of the Graphics Dojo project on Trolltech Labs.
+**
+** This file may be used under the terms of the GNU General Public
+** License version 2.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of
+** this file. Please review the following information to ensure GNU
+** General Public Licensing requirements will be met:
+** http://www.trolltech.com/products/qt/opensource.html
+**
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://www.trolltech.com/products/qt/licensing.html or contact the
+** sales department at sales@trolltech.com.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+****************************************************************************/
+#ifndef MODEL_H
+#define MODEL_H
+
+#include <QPainter>
+#include <QString>
+#include <QVector>
+
+#include <math.h>
+
+#include "point3d.h"
+#include "matrix4x4.h"
+
+class Model
+{
+public:
+ Model() {}
+ Model(const QString &filePath);
+
+ void render(bool wireframe = false, bool normals = false) const;
+ void render(QPainter *painter, const Matrix4x4 &matrix, bool normals = false) const;
+
+ QString fileName() const { return m_fileName; }
+ int faces() const { return m_pointIndices.size() / 3; }
+ int edges() const { return m_edgeIndices.size() / 2; }
+ int points() const { return m_points.size(); }
+
+ Point3d size() const;
+
+private:
+ QString m_fileName;
+ QVector<Point3d> m_points;
+ QVector<Point3d> m_normals;
+ QVector<int> m_edgeIndices;
+ QVector<int> m_pointIndices;
+ Point3d m_size;
+};
+
+#endif